Archives for Visualization Archives - Architosh
OpenXR 1.0 takes off with multiple implementations from Microsoft and Oculus, with new advanced cross-vendor hand and eye tracking extensions and more!
Through a proprietary mix of AI, gamification and 50 distinct metrics, artists and studios will now be able to track the most positive/inspiring members of the community through an evolving score.
Along with next-gen tools, Epic announces a $1 million royalty exemption for Unreal Engine game developers and launches Epic Online Services for all game developers.
Subscription-Only Release Offers Improved UV Workflows and Viewport Performance.
Luxion introduces KeyShot 9.1 and KeyShot SOLIDWORKS with new Unwrap UV feature.
New VR headset features unbeatable 8K resolution and unique VirtualLink capable implementation.
Created by veterans from FMX, Weta, DreamWorks, THX, Dassault Systèmes, TellTale Games, the new Real Time Conference promises to put the right focus on how industries are changing due to real-time tech.
From look development to final frame rendering, Arnold 6 with Arnold GPU simplifies how artists and studios create and iterate content, giving them the speed and flexibility to adapt to a fast-paced working environment and scale rendering capacity to accommodate the ebbs and flows of production.
New online training tutorials take users through the steps of creating FLW’s famous Fallingwater house inside Twinmotion for a comprehensive introduction of the popular interactive-renderer.
New animation, rendering, effects, modeling and rigging advancements empower 3D artists across the production pipeline.
Unreal Engine users gain invaluable assets thanks to Epic’s recent acquisition of Swedish software developer, Quixel.
Lumion 10 is now out and available and is packing great new features for visualization pros in the architectural market.
Webinar Alert—Experience the Twinmotion-to-ARCHICAD Direct Link in Action.
Neoscape is removing guesswork behind imagining the future of architectural environments for their clients. Moving away from traditional rendering, the company is deploying real geometry and physics with real-time ray-tracing to build cinematic and interactive experiences.
Today we start off coverage of the 34th Annual Architecture in Perspective Conference with an interview with ASAI President and Kilograph CEO, Keely Colcleugh.