Archives for Cinema 4D Archives - Architosh
Redshift supports Mac including M1-powered computers — extending compatibility provides powerful options for 3D content creators.
Building stronger relationships and direct support will aid expansion for Maxon Japan as the company acquires its distributor headquartered in Tokyo.
Maxon gains Epic MegaGrant to help fund ongoing improvements to the integration between Unreal Engine and Maxon’s award-winning 3D animation software, Cinema 4D.
Distance-aware materials and powerful sky model updates are behind the new Corona Renderer 6 for Cinema 4D for Mac and Windows
The company is to host a series of artist-focused digital experiences, starting June 18th until the rest of 2020.
Nemetschek Group strengthens its market position in the growing Media & Entertainment software division.
New visualization tool brings artist-friendly controls and affordable photorealism to the C4D community of artists and design professionals.
Cinema 4D users will gain two new renderers from Chaos Group—adding V-Ray and Corona Renderer.
The new executive team members bring a deep 3D media and entertainment industry background and experience to this Nemetschek Group software company. The goal is a more global and agile company to drive worldwide market growth for the acclaimed 3d software package.
New features in Maxon’s popular 3D professional tool for modeling, rendering, and animation include importation of manufacturing CAD data assets.
Top line performance boosts using Intel’s Coffee Lake processors with up to 6 cores, plus iPad Pro and iMac Pro features aim this generation more firmly at Mac Professsionals.
An interesting discussion about gender in motion graphics unfolds in our post in the video included below from a panel sponsored by Maxon the makers of CINEMA 4D. We also have a story about the very popular Bluebeam Extreme Conference in the AEC industry.
AMD releases significant new rendering technology for the Apple Mac platform—with final release of Radeon ProRender for macOS utilizing support for Apple’s Metal 2 technology and qualified hardware.
How does one develop technology from the original Blade Runner film and make it feel authentically like it evolved over three decades? That was part of the task at hand for Territory Studio and Cinema 4D.
Vectorworks 2018’s new “multi-views” technology may be the show stopper in the latest release, but as John Helm notes, this is also the most sturdy first release in a long time.