Archives for Architecture visualization Archives - Architosh
Powerful Sky Model, adaptive environment sampling and many new features make Corona Renderer 6 for 3ds Max a worthy update.
Apple can hurt Epic but in the process, they will hurt the Mac pro-market by cutting off access to iOS and macOS developer tools for Unreal Engine apps.
Enscape 2.8 improves BIM industry collaboration via BIM Tracker partnership, plus several new visualization and collaboration improvements.
Lumion 10.5 update adds 67 high-quality models to help architects create more stunning exterior spaces bringing nature into architecture.
IMERZA has created a world-first XR-based digital twin for Tampa’s Water Street development, leveraging Unreal Engine at its core.
V-Ray Collection provides creative freedom and flexibility between 3D applications, allowing users to mix their own photorealistic rendering, fluid simulation, and real-time scene exploration to any project.
Through a proprietary mix of AI, gamification and 50 distinct metrics, artists and studios will now be able to track the most positive/inspiring members of the community through an evolving score.
New CG lighting, vegetation, material options enable greater flexibility and realism in new Twinmotion 2020 with Unreal Engine technology.
Nemetschek Group strengthens its market position in the growing Media & Entertainment software division.
Photorealistic Renderer gains over 20 new features and improvements, bringing smart tech to the BIM world.
Unreal Engine users gain invaluable assets thanks to Epic’s recent acquisition of Swedish software developer, Quixel.
Architosh kicks off our first of several Gallery articles from Autodesk University 2019 with a whole lot more to come soon!
Lumion 10 is now out and available and is packing great new features for visualization pros in the architectural market.
Webinar Alert—Experience the Twinmotion-to-ARCHICAD Direct Link in Action.
Neoscape is removing guesswork behind imagining the future of architectural environments for their clients. Moving away from traditional rendering, the company is deploying real geometry and physics with real-time ray-tracing to build cinematic and interactive experiences.