Archives for Architecture visualization Archives - Architosh
Enscape brings real-time rendering and virtual reality for Archicad 25 — delivering a rich material material and stunning imagery.
Enscape software powered the design process by London / Singapore-based Viewport Studios for Spaceport America in New Mexico.
Conona Renderer 7 for 3ds Max boasts 35 Presents, an upgraded Sky Model and key performance boosts for faster renders.
DLSS technology from NVIDIA is coming to Enscape 3.1 — will boost image quality and overall rendering performance on lower-end hardware.
Some AEC pros didn’t see the value of VR workflows until the pandemic hit. Now VR workflows may contribute to how work changes for the good in the future of AEC.
Enscape 3.0 gets a new user-interface, more assets, and a new branding make-over that reflects its status as a leading “archviz” software firm streamlining global workflows for AEC pros.
V-Ray 5 for Revit is a full-spectrum visualization solution with real-time photorealistic rendering integrated into a BIM workflow.
Theia Interactive’s BigRoom VR technology wins Epic MegaGrant—advances body of Unreal Engine tools for VR collaboration in design fields.
The Wild Tours feature offers orchestrated control over multi-user VR/AR presentations with stakeholders, framing the pitch optimally.
Theia Interactive has hired veteran 3D content produce Nimrod Friedmann. He will help expand product line globally.
V-Ray 5 for SketchUp, with its light-weight game engine V-Ray Vision, offers creatives real-time photorealistic rendering inside SketchUp.
A milestone release from the German visualization company, Enscape 2.9 features stunning new video texture support, new assets, and more BIM program integrations.
Enscape 2.9 now supports Vectorworks 2021 integration, allowing design professionals to integrate real-time immersive workflows.
Powerful Sky Model, adaptive environment sampling and many new features make Corona Renderer 6 for 3ds Max a worthy update.
Apple can hurt Epic but in the process, they will hurt the Mac pro-market by cutting off access to iOS and macOS developer tools for Unreal Engine apps.