Germany’s Enscape, one of the world leaders in 3D real-time visualization, has announced that its upcoming Enscape 3.1 update will leverage NVIDIA DLSS technology for better performance of virtual reality (VR) walkthroughs for architects.
NVIDIA DLSS stands for Deep Learning Super Sampling technology and will improve real-time rendering performance. The NVIDIA technology is AI-based and in another important move, the DLSS technology lowers—not raises—the system hardware requirements for creating ever more realistic experiences through walkthroughs and exports for clients.
“Architects and designers globally are looking for ways to quickly and easily visualize their designs and bring them closer to reality. Enscape is partnering with innovative organizations to address this challenge,” said Christian Lang, CEO at Enscape. “We’re proud to be working with NVIDIA to provide our architecture and design customers around the world access to high-quality real-time rendering and visualization technology.”
Users gain the new DLSS technology from NVIDIA in the next update to Enscape scheduled for 21 July 2021. The deep learning-based technology uses upscaling techniques to take lower resolution renders and output them into sharp high-resolution images for high-performance virtual reality walkthroughs.
With NVIDIA DLSS enabled, video rendering time decreases, quality goes up, and visual distortions are removed. Users will surely enjoy the benefits from DLSS technology, which puts fewer demands on hardware. Users will gain improved real-time performance and higher frame rates with much lower GPU requirements.
All this technology is available to users with NVIDIA RTX graphics cards. You can learn more and hear what Daniel Stine, Director of Design Technology at LakeFlato Architects, has to say about DLSS technology here in this blog post.
To learn about Enscape visit them online.