Archives for Apple Archives - Architosh
The new Alliance for OpenUSD to foster the Universal Scene Description (USD) technology and drive critical adoption through related industries.
Vectorworks Embraces NVIDIA Omniverse. Service Pack 4 for Vectorworks 2023 delivers next-generation technology to designers.
Apple’s Reality One VR/AR headset may be a game changer for the immersive industry with a digital crown feature that is said to be a key feature.
New features in Vectorworks Cloud Services and Nomad mobile app leverage new advanced Apple technologies for reality capture, more…
Vectorworks Cloud Services has more capabilities than many people realize, including industry-unique technologies that let Mac users benefit from Windows hardware and Windows users benefit from Apple’s avant-garde software. And that’s just the cherry on the proverbial ice cream sundae!
The global semiconductor industry is going through landmark tidal shifts that will impact all software. We review the scene and its implications on the platforms and devices and possible impacts on the CAD industry.
The Apple M1 Pro and M1 Max completely address the M1 chip’s solid but not great multicore performance, giving pros a huge reason to upgrade.
Mark Gurman’s Jade C-Chop and Jade C-Die codenames bear out in new M1 Pro and M1 Max chips for Apple. But the strategy seems odd if true but could work out well if the chopped section works up against the wafer perimeter.
The chip industry (semiconductor industry) is going through large-scale tidal shifts in design architecture and manufacturing leadership.
These two podcast shows aren’t just from architects who created the popular Archispeak podcast show, they both focus on technology.
Vectorworks Australia is the name of a new main office for the global design/BIM software maker, who acquires regional distributor OzCAD.
Apple Pro users may be very pleased today at Apple WWDC 2021. A rumored 16-in MacBook Pro may feature 64GB of integrated memory and much more!
The M1 chip inside the new 24-inch iMacs makes these entry-level desktop machines economically worthy contenders for CAD and DCC pros.
Apple Mac computers with the new M1 chip are remarkably fast. We heard this from Apple but we confirmed it with our testing. Take a look.
Shapr3D introduces Drawings feature and new Business plan, advances itself towards MCAD heavy weight territory with more to come.
Member Access (emTech) Section Plus for Xpresso #24 brings innovative news on M1 chip, Apple, VR, AR, headset, robotics, AI, architecture, and more…
Vulkan on Apple macOS is moving closer as Khronos and LunarG port Vulkan SDK to macOS platform to accelerate Vulkan Portability Initiative.
Apple plans for next round of Apple Silicon (Mac chips) revealed in several Bloomberg reports today—up to 32-core Mac chip in Mac Pro.
The ODA ships SDKs for Apple Silicon Macs — offering CAD and 3D developers on the Mac platform smooth transition to next-gen Macs support.
Apple delivers M1 processor as first Apple Silicon for a new generation of ground-breaking, next-generation computers.
TRXL is the new podcast on how technology is changing the field of architecture. In this episode, Architosh’s editor is special guest.
Apple can hurt Epic but in the process, they will hurt the Mac pro-market by cutting off access to iOS and macOS developer tools for Unreal Engine apps.
Which CAD and 3D apps look ready for the Apple chip? ARM Macs with the Apple chip will offer new advantages for Macs in the 3D and CAD markets.
Rosetta 2.0 may not be the name of Apple’s Intel – ARM binary translator but Apple has the experience to write a brilliant one.
Apple is poised to make the move to custom design processors for its Macs and will tap its elite experience in ARM-based chip design to empower Mac computers to go places it deems it cannot get to by sticking with Intel.
The provisional specifications are now publicly available for industry feedback on high-performance computational standard.
New London startup introduces ANIMAIONIC MAXIMUS hardware solution for turning Macs into more powerful workstation class machines.
Apple and NVIDIA are not coming back together anytime soon. So Mac pros need to forget about RTX and CUDA and look forward to a future of Mac Pro apps optimized around Metal 2 and its successors powered by AMD high-end GPUs inside of highly customized and optimized workstation hardware from Apple in new Mac Pros. The good news is: the key developers appear all in.
Apple has a new warhorse to go battle in the 3D market with, but SIGGRAPH discontent for the machine was squarely aimed at the lack of NVIDIA GPUs. Despite this, new job posts at Apple clearly indicate renewed commitment and interest in the media & entertainment software market for which the new Mac Pro should make an ideal entrant.
Architosh is at SIGGRAPH. These are early impressions from the first day of the largest computer graphics show for professionals and students in the world.
Apple’s new modular Mac Pro with accompanying Pro display has arrived and they are both far more in line with what real pros are seeking. They are both for the upper range professional customers—you won’t be buying a new Mac Pro just to play games!
The much anticipated and even more desired modular Mac Pro may be shown in a sneak peek mode at an event that is likely about the next iPad Pro and new Apple Pencil—all aimed at the creative Apple user.
Japan’s Seiko Epson Corporation and its Epson Group continue to introduce highly capable, multi-platform, and device compatible color printers for the design and engineering markets.
Vulkan becomes world’s first graphics application programming interface (API) to support a formal memory model for optimization progressive performance in parallel processing on GPUs.
Epson delivers brand new SureColor Series Printers for the AEC market professional—low to mid volume CAD printing with superb color features.
Apple has announced they are deprecating OpenGL in macOS, the open industry supported cross-platform graphics API that has largely enabled the massive proliferation of professional CAD and 3D apps to reach across platforms like Windows and arrive on macOS.
Architosh’s editor-in-chief visits Apple Park and spends plenty of time examining the Visitor Center pavilion building—which embodies many of the marvelous building qualities and ingenuities of the main campus just in a smaller size.
Top line performance boosts using Intel’s Coffee Lake processors with up to 6 cores, plus iPad Pro and iMac Pro features aim this generation more firmly at Mac Professsionals.
A web agency has put together a researched infographic on the future of VR. We dig into the details and the findings and unpack a few of them in our analysis.
Gaming hardware specialist Razer has a new eGPU for the Mac audience in the new Core X.
AMD releases significant new rendering technology for the Apple Mac platform—with final release of Radeon ProRender for macOS utilizing support for Apple’s Metal 2 technology and qualified hardware.
The present age offers increasing threats to data and individual privacy. If Apple moves away from Intel on its Macs, future Macs can offer a much more secure enclave for users.
Visiting Apple’s new campus before NVIDIA GTC 2018 kicks off. Enjoy the small gallery of images.
NVIDIA’s GPU Technology Conference (GTC) has rapidly become a must-attend event for those on the leading edge of technology. Beyond graphics, GPUs are powering and transforming Artificial Intelligence, Deep Learning, VR/AR/MR (realities) across a broad array of fields.
Apple’s leaked ARM Architecture for Mac plans seem exciting but chip transitions tend to hurt deeper more complex applications that are made of multiple software toolsets produced by developers supporting developers.
Following the Vrvana headset acquisition late last year, Apple engineers at upcoming Display Week event in May point to evolving Apple AR-VR product plans.
President Trump is looking to place large tariffs on Chinese-manufactured goods, particularly those in the technology and telecom sectors. This could mean rising prices for your favorite gadget—your next smartphone!
New Apple Pencil patent could dramatically add value to Apple devices in the CAD and 3D software industries.
Early personal computers were called “toys” by the mainframe and minicomputer people. In the end, the so-called toys ruled the day.
Limelight: Architosh gets it healthy share of it this week being featured in two other key publications—the longstanding The MacObserver in a podcast episode and the new State of Digital Publishing.
Apple’s iMac Pro isn’t even shipping and workstation rival BOXX has begun to tear it apart, calling it “last year’s technology.”
Sketchfab AR for iOS 11 is now out and the software app maker is touting its ease of use—urges iOS 11 users to explore AR for themselves.
Should young architects go with a PC laptop or a Mac laptop? This is the question Architizer asks in their thoughtful comparison article.
Associate Editor Akiko Ashley was at SIGGRAPH 2017 this year and covered the top-level events, sessions, and presentations. This first report focuses on the “theme” elements apparent at this year’s computer graphics conference and exhibition.
An engaging infographic by Skilled discusses the massive growth expected in both VR and AR impacted industries.
Boston is the first US city where the local AIA Chapter has produced a mobile app for their local architecture guide. This built this app for Apple’s iPhone.
Autodesk enthusiastically touts upcoming new iOS 11 based workflows for its mobile versions of AutoCAD and its popular SketchBook app.
There were great reasons long ago for Jobs’ four-quadrant product matrix, but Apple’s users today demand a continuous and overlapping spectrum of compute options that span device thinking categories from “appliance” to “configurable tool.”
A video gallery of the 2017 VR/AR Vision Summit hosted by Unity in Los Angeles a few weeks ago.
Autodesk taps Apple’s powerful mobile devices with new SketchBook 4.0—boasting new rendering engine, massive canvas and much more for visual artists across industries.