Archives for VR
The Wild is a new AR-VR software offering that powers remote multi-party collaborative design through the cloud using the top headsets like Oculus and Vive. The solution also uniquely supports Apple’s Mac computers in addition to Windows.
New award-winning Italian software startup has eye-catching VR 3D software platform on both Windows and Mac.
Architosh goes in deep on the Autodesk and Unity partnership. Learn about our chat at AU 2018 with Unity executive, David Rhodes, as he reveals the deeper picture behind the news.
We talk details about the Autodesk + Unity Partnership. Gain some insight from the embedded videos we took at AU 2018.
We have CAD and 3D news tidbits in this post on Vectorworks Spotlight and Vision in South Africa, Bricsys 2018 Conference coming up on London and IrisVR’s latest coverage.
LA-based visualization studio takes top honors in Interactive Category at 2018 CGArchitect Architecture 3D Awards Competition.
Akiko Ashley covers the recent SIGGRAPH computer graphics show from Vancouver, noting the highlight announcements in 3D software and VR/AR/MR technologies along with key hardware from Nvidia.
The upgraded VR development platform for researchers and innovators includes new support for Windows MR headsets and easier 3D art workflows.
Helsinki and San Francisco-based Umbra™ have partnered with the City of Helsinki, Finland, to bring a massive, real-time streaming 3D model of the entire city online and viewable on web browsers and mobile devices like the Apple iPad. Multi-Billion Polygonal Models Powerfully Optimized Based on aerial photographs of Helsinki taken in 2015, the city generated […]
Those not in London next week can still catch the action at NXT BLD (Next Build) 2018 via three separate streams which they can sign up for.
A web agency has put together a researched infographic on the future of VR. We dig into the details and the findings and unpack a few of them in our analysis.
Global VR AEC industry leader, IrisVR, will be hosting a key webinar with Perkins + Will to showcase how the global architecture firm uses virtual reality in their design process.
The third installment feature from this year’s NVIDIA GTC covers a lot of terrain as it summarizes key panel discussions from leading global architecture firms.
Continuing our coverage from the 2018 NVIDIA GTC Conference, Akiko Ashley profiles how CannonDesign—one of the architectural presenters at the GTC—utilizes NVIDIA GPU Technology across a range of virtualized desktop infrastructure and workstations powering everything from Revit to Unreal.
NVIDIA’s GPU Technology Conference (GTC) has rapidly become a must-attend event for those on the leading edge of technology. Beyond graphics, GPUs are powering and transforming Artificial Intelligence, Deep Learning, VR/AR/MR (realities) across a broad array of fields.