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Archives for VR

Kilograph Wins Prestigious 3D Award for “Suspension House” VR

LA-based visualization studio takes top honors in Interactive Category at 2018 CGArchitect Architecture 3D Awards Competition.

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SIG’18: Siggraph 2018 — Vancouver Highlights From Computer Graphics Show

Akiko Ashley covers the recent SIGGRAPH computer graphics show from Vancouver, noting the highlight announcements in 3D software and VR/AR/MR technologies along with key hardware from Nvidia.

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WorldViz has launched Vizard 6—Python-based VR development platform

The upgraded VR development platform for researchers and innovators includes new support for Windows MR headsets and easier 3D art workflows.

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Umbra and City of Helsinki Partner to Stream Massive City Datasets to Mobile AR and VR

Helsinki and San Francisco-based Umbra™ have partnered with the City of Helsinki, Finland, to bring a massive, real-time streaming 3D model of the entire city online and viewable on web browsers and mobile devices like the Apple iPad. Multi-Billion Polygonal Models Powerfully Optimized Based on aerial photographs of Helsinki taken in 2015, the city generated […]

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NXT BLD (Next Build) London Conference—Live Feeds Available for Sign-Up

Those not in London next week can still catch the action at NXT BLD (Next Build) 2018 via three separate streams which they can sign up for.

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Infographic—The Future of VR (virtual reality) by 2025

A web agency has put together a researched infographic on the future of VR. We dig into the details and the findings and unpack a few of them in our analysis.

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Event: How Perkins + Will Operationalize VR and Increase Efficiency

Global VR AEC industry leader, IrisVR, will be hosting a key webinar with Perkins + Will to showcase how the global architecture firm uses virtual reality in their design process.

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GTC: Architecture and the Future of Technology—KPF, HKS, P+W, Gensler and Others

The third installment feature from this year’s NVIDIA GTC covers a lot of terrain as it summarizes key panel discussions from leading global architecture firms.

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CannonDesign—Powering Their Design Pipeline with NVIDIA GPU Technology

Continuing our coverage from the 2018 NVIDIA GTC Conference, Akiko Ashley profiles how CannonDesign—one of the architectural presenters at the GTC—utilizes NVIDIA GPU Technology across a range of virtualized desktop infrastructure and workstations powering everything from Revit to Unreal.

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GTC 2018—NVIDIA Technologies Are Changing The Way We Work and Create

NVIDIA’s GPU Technology Conference (GTC) has rapidly become a must-attend event for those on the leading edge of technology. Beyond graphics, GPUs are powering and transforming Artificial Intelligence, Deep Learning, VR/AR/MR (realities) across a broad array of fields.

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Vectorworks Intros Reality Capture and VR Features—Powered Through Cloud

Vectorworks uses the power of the cloud to create 3D models from photos plus powers up web view VR features to enable high-end VR gear.

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VR-AR Plans Inching Closer?—Apple Engineers Host AR-VR Sessions at May Event

Following the Vrvana headset acquisition late last year, Apple engineers at upcoming Display Week event in May point to evolving Apple AR-VR product plans.

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Webinar: SPACIALISTS offers course on ARCHICAD to Unreal Engine Workflow

A new online course teaches you how to take your ARCHICAD BIM models into the Unreal Gaming engine environment.

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Apple Showcases Twinmotion 2018—Updates iMac Pro Page with Stats

Apple touts the iMac Pro’s amazing performance benchmarks—and features Twinmotion 2018 as VR workflow for 3D pros.

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INSIDER: Big Construction and ARCHICAD—Willard Williams Talks Shop

Architect Willard Williams isn’t your typical ARCHICAD expert. He works on the construction company side of the equation now, but his insight about BIM and about how VR/AR and ARCHICAD can add value to the market is worth taking notes on.

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