Archives for Nvidia Archives - Architosh
New NVIDIA Ada Generation RTX 5000, RTX 4500, and RTX 4000 offer accelerated AI and DCC workflows for professional users.
Latest NVIDIA Omniverse platform released, offering new foundation applications and services for developers.
Integration of Next-Generation GPU Technology from NVIDIA powers BOXX RAXX P1G workstation for AI and Next-Generation Graphics.
The new Alliance for OpenUSD to foster the Universal Scene Description (USD) technology and drive critical adoption through related industries.
NVIDIA to present around 20 cutting edge AI research papers at SIGGRAPH 2023.
BMW uses 2023 GTC Conference to announce its expanded use of the NVIDIA Omniverse digital twin platform for future production plants.
Adobe and NVIDIA to co-develop a new generation of advanced generative AI models, following their announcement at the 2023 GTC conference.
Working with NVIDIA, Vectorworks delivers direct connection to NVIDIA Omniverse, the innovative platform for building and connecting applications.
Semiconductor leaders embrace NVIDIA breakthrough in computational lithography as the industry drives toward limits of physics.
NVIDIA Omniverse expands in multiple directions from the larger ecosystem of connectors to Omniverse Cloud and deepening Omniverse partnerships.
Vectorworks Embraces NVIDIA Omniverse. Service Pack 4 for Vectorworks 2023 delivers next-generation technology to designers.
The new BOXX Technologies APEXX S4 ships with Intel’s latest high-performance processors and deliver outstanding performance at overclocked speeds with liquid cooling and rack-mount support option.
New BOXX APEXX A3 workstation features latest AMD Ryzen™ 7000 series processors, offering outstanding performance for professional software applications.
USD gets a boost from NVIDIA with new partners and industrial extension of the open format for next generation metaverse and AI.
Richard Kerris is VP of Omniverse Development Platform at NVIDIA. During GTC22 I had a chance to speak to Richard to clarify questions about Omniverse and its potential.
BOXX’s latest workstations tap new NVIDIA RTX GPUs for both mobile and desktop workstation users with flexible CPUs from AMD and Intel.
NVIDIA expands NVIDIA Omniverse technologies and ecosystem as announced at the Consumer Electronics Show (CES)
Omniverse and RTX technologies are discussed in this GTC-timed NVIDIA executive interview with Richard Kerris and Andrew Rink.
NVIDIA’s 2021 GTC brought exciting Omniverse news, plus a bounty of new NVIDIA chip technologies, software, and high-performance compute news.
The Metaverse is where we are headed based on what SIGGRAPH 2021 presented this year — Virtual and Global Production accelerates.
The RTX A2000 fits more desktops thanks to its compact design—delivering AI and real-time ray tracing workflows to more professionals.
Apple and NVIDIA are not coming back together anytime soon. So Mac pros need to forget about RTX and CUDA and look forward to a future of Mac Pro apps optimized around Metal 2 and its successors powered by AMD high-end GPUs inside of highly customized and optimized workstation hardware from Apple in new Mac Pros. The good news is: the key developers appear all in.
We continue with Part 2 of our Architosh coverage of SIGGRAPH 2019 in Los Angeles.
Architosh is at SIGGRAPH. These are early impressions from the first day of the largest computer graphics show for professionals and students in the world.
New R&D unlocks unprecedented rendering speeds in V-Ray with NVIDIA’s new ray tracking hardware.
Akiko Ashley covers the recent SIGGRAPH computer graphics show from Vancouver, noting the highlight announcements in 3D software and VR/AR/MR technologies along with key hardware from Nvidia.
Hybrid rendering fundamentally changes computer graphics by fusing Real-Time Ray Tracing with AI, Simulation, and Rasterization.
The Bulgarian software developer gives the world its first look at ‘Project Lavina’ — a new rendering technology rendering up to 90 frames per second on twin Quadro RTX cards.
Continuing our coverage from the 2018 NVIDIA GTC Conference, Akiko Ashley profiles how CannonDesign—one of the architectural presenters at the GTC—utilizes NVIDIA GPU Technology across a range of virtualized desktop infrastructure and workstations powering everything from Revit to Unreal.
NVIDIA’s GPU Technology Conference (GTC) has rapidly become a must-attend event for those on the leading edge of technology. Beyond graphics, GPUs are powering and transforming Artificial Intelligence, Deep Learning, VR/AR/MR (realities) across a broad array of fields.
Major industry events news includes Nvidia’s GTC and Chaos Group’s “Total Chaos” event. We also note CADprofi updates.
At this year’s SIGGRAPH show returned to Los Angeles, the show gained momentum in the midst of the burgeoning VR/AR explosion happening across various 3D industries as well as foundational shifts happening at the developer level as game engines grow more important and low-level graphics APIs bloom further. Lurking in the background of this year’s SIGGRAPH is AMD’s resurgence as well as Apple’s promised return to pro markets at the workstation level.
Here is a preview of SIGGRAPH coverage to come. This small report from Akiko Ashley highlights a few items from her extensive show coverage, forthcoming.
Nvidia looks to be playing a key role in future Macs—new Nvidia Mac OS X centric job posts indicate Apple may be moving away from AMD in favor of what Nvidia is doing with AI with GPU compute.
This year at NAB the Nvidia Iray plugin for Cinema 4D is being showcased at the Maxon booth…a live presentation is available to view as well.
The Khronos Group has now released the Vulkan API for graphics and compute on GPUs, a bonafide positive development for the IT world, providing software developers numerous benefits and options.
Autodesk Maya users can create their designs faster and more easily than ever, thanks to their new Iray plug-in for the popular software.
NVIDIA Iray is mainly for designers and visual effects artists working with 3D content who require predictable photo-realistic imagery by stimulating the physical behavior of light and materials.
Our complete Siggraph 2015 gallery, compliments of Akiko Ashley who covered the show in detail in an earlier report.
This year’s focus was very much on VR (virtual reality) & Cloud Based Rendering. The focus on Virtual Reality brought a new creative energy on the show floor for exploration into a new frontier. VR in architecture & games was a big subject in the VR Village. Developers had discussions of how the hardware & software is driving development of this new space to make it affordable to the masses.
NVIDIA unveiled DesignWorks VR at SIGGRAPH 2015, and caused a stir for PC gaming at the computer graphics conference. VR has the ability to push the limits to create fully immersive and interactive experiences and digitally sculpt models even before creating physical prototypes, giving Ford Motor Company the opportunity to be the first to use VR to create vehicles.
Photorealistic rendering is coming to Substance Designer with the integration of NVIDIA DesignWorks tools, a library of graphics technologies and enhancements that can be easily integrated by software application developers.
Here are the first batch of pictures from the show floor at SIGGRAPH 2015 in Los Angeles. And it’s nice to see Apple’s Macs well represented within the expo booths.
SIG: Khronos Invites Industry Participation to Create Safety Critical Graphics and Compute Standards
New ‘Safety Critical’ working group to adapt OpenGL ES and Vulkan APIs
for markets requiring system certification – including avionics and automotive.
MODO 901 represents the most significant update so far. Earlier this spring, The Foundry provided a sneak peek of MODO 901, which includes the integration of the award winning MeshFusion; new progressive texture baking; new and improved tools for everyday modeling tasks, better ways of working with both regular and UDIM multi-tiled UVs and layered multi-resolution sculpting.
Nvidia’s GPU conference is happening this week and GPU related companies have been making interesting announcements. For its part, OTOY, a world-leader in GPU rendering tech, has unveiled a slew of major announcements and product updates for 2015.
Cloud based platform adds automatic real-time lightmap technology making CL3VER 3.0 game changing for 3D visualization and project storytelling.
Viewpoint: Mac Pro, What Does Apple Mean by Pro? A View from a Professional in 3D, Animation, VFX and Video Games
In this Viewpoint contribution Akiko Ashley, Architosh associate editor and co-founder of 3D animation studio Luminetik, delivers a compelling critique of the new 2013 Mac Pro, a workstation class computer that has been Apple’s most interesting new Mac product in years. With a background in visual effects for major TV and film productions, Luminetik provides Miss Ashley with a perspective on what studios really need in their pipeline hardware and what is good and bad about Apple’s latest Mac Pro in meeting that standard.
JPR analyst sees new Mac Pro as evidence that AMD’s new aggressive strategies to win market share in the workstation market from Nvidia are starting to work
We recap NVIDIA’s announcements and focus on the Quadro K6000
We continue with some additional pictures from the SIGGRAPH 2013 show floor
Lightworks is showcasing its latest Iray+ technology along with other tech at SIGGRAPH this year
New evidence suggest new Mac Pros coming soon–new Nvidia Titan drivers spotted in OS X 10.8.4 beta
Nvidia intros Keplar class for wider audience and K5000 for Mac spotted in Mountain Lion
Mac and iOS CAD/3D News: We have tidbits on Vectorworks, Bentley and NVIDIA at the CES event
Next iMacs and their details may be released tomorrow…
Nvidia announces new Quadro K5000 GPU for Mac Pros at IBC
Nvidia has announced its SIGGRAPH lineup for Vancouver next month
Nvidia’s GPU Efforts Reach Out to Community of Developers
Mac CAD and 3D News: We have tidbits on Nvidia at NAB video, a ParaCloud webinar and Chaos Group’s new V-Ray 2.0 for Maya