Archives for Nvidia Archives - Architosh
Richard Kerris is VP of Omniverse Development Platform at NVIDIA. During GTC22 I had a chance to speak to Richard to clarify questions about Omniverse and its potential.
BOXX’s latest workstations tap new NVIDIA RTX GPUs for both mobile and desktop workstation users with flexible CPUs from AMD and Intel.
NVIDIA expands NVIDIA Omniverse technologies and ecosystem as announced at the Consumer Electronics Show (CES)
Omniverse and RTX technologies are discussed in this GTC-timed NVIDIA executive interview with Richard Kerris and Andrew Rink.
NVIDIA’s 2021 GTC brought exciting Omniverse news, plus a bounty of new NVIDIA chip technologies, software, and high-performance compute news.
The Metaverse is where we are headed based on what SIGGRAPH 2021 presented this year — Virtual and Global Production accelerates.
The RTX A2000 fits more desktops thanks to its compact design—delivering AI and real-time ray tracing workflows to more professionals.
Apple and NVIDIA are not coming back together anytime soon. So Mac pros need to forget about RTX and CUDA and look forward to a future of Mac Pro apps optimized around Metal 2 and its successors powered by AMD high-end GPUs inside of highly customized and optimized workstation hardware from Apple in new Mac Pros. The good news is: the key developers appear all in.
We continue with Part 2 of our Architosh coverage of SIGGRAPH 2019 in Los Angeles.
Architosh is at SIGGRAPH. These are early impressions from the first day of the largest computer graphics show for professionals and students in the world.
New R&D unlocks unprecedented rendering speeds in V-Ray with NVIDIA’s new ray tracking hardware.
Akiko Ashley covers the recent SIGGRAPH computer graphics show from Vancouver, noting the highlight announcements in 3D software and VR/AR/MR technologies along with key hardware from Nvidia.
Hybrid rendering fundamentally changes computer graphics by fusing Real-Time Ray Tracing with AI, Simulation, and Rasterization.
The Bulgarian software developer gives the world its first look at ‘Project Lavina’ — a new rendering technology rendering up to 90 frames per second on twin Quadro RTX cards.
Continuing our coverage from the 2018 NVIDIA GTC Conference, Akiko Ashley profiles how CannonDesign—one of the architectural presenters at the GTC—utilizes NVIDIA GPU Technology across a range of virtualized desktop infrastructure and workstations powering everything from Revit to Unreal.