We continue our Show Floor photos from SIGGRAPH, compliments of Architosh contributor and industry veteran, Akiko Ashley.
While we have already covered news of Lightworks and NVIDIA’s partnership with NVIDIA’s iray technology, NVIDIA itself had big news at the show as well in the announcement of its new Quadro K6000 graphics card, the world’s most powerful GPU. This no doubt was a popular visit for show attendees anxious to see what this latest Keplar-based workstation card could do.
The company was also showing tech inside of an automobile with its Tegra mobile CPU technology. NVIDIA has a dedicated automotive division for this area and this unit was inside of a Tesla Motors Model S instrument cluster. See the image here and below for more.
Pixologic’s latest ZBrush 4R6 has a tag line of “Ideas born in clay.” The company’s famed ZBrush technology is always an important thing to see at SIGGRAPH and this year was no different. The company was showing live demos and had some top notch talent from Disney and Blizzard for panel discussions and more.
Pixologic also has its Sculptris application which is free. The program is the brainchild of Swedish programmer Tomas Pettersson. If you have an interest in character modeling this is a good place to start. It runs on Mac and Windows.
At SIGGRAPH 2013 Unity Technologies introduced Unity 4.2 for multi-platform game development and deployment. Unity 4.2 offers three new platforms for game deployment, including Windows Phone 8, Windows Store Apps, and Blackberry 10.
Unity ships in a Unity free and Unity Pro version and ships with optional add-ons for specific platform development, like iOS Pro, Android Pro, Blackberry 10 Pro, et cetera, which essentially double the price of Unity Pro. Unity Pro 4.2 supports OpenGL ES 3.0 on Android, GPU Skinning, a Stencil Buffer, updated Image Effects and many more features and optimizations.
With Unity Pro developers have a complete games development studio on their Mac, Windows or Linux desktop To develop for iOS using an iOS based player you will need Mac OS X and Xcode. There are other similar restrictions for particular platform deployment. But in general Unity makes it quite easy to develop for both mobile and desktop for multiple platforms and devices from the same Unity development environment.