Archives for Unity Archives - Architosh
Part 2 of our SIGGRAPH report covers technologies from rendering to animation and beyond to the hardware to accelerate both.
Unity Forma enables the creation of captivating digital marketing content and interactive 3D experiences from one master model.
Unity announces Unity Reflect with Navisworks support, among other features.
Which CAD and 3D apps look ready for the Apple chip? ARM Macs with the Apple chip will offer new advantages for Macs in the 3D and CAD markets.
Unity 2019.4 Long-Term support will arrive in spring to provide solid foundation for creators looking to ship their projects in the near future.
Our first featured post from Autodesk University 2019 touches on AU themes and a selection of keynote highlights and does a round-up of AU Expo Hall highlights from some of the vendors Architosh spent time with.
Architosh kicks off our first of several Gallery articles from Autodesk University 2019 with a whole lot more to come soon!
Unity Reflect will save customers time and money by giving AEC professionals the ability to export BIM data natively from Autodesk Revit and expanding collaborative real-time 3D experiences on any device.
Audiences around the world will see everything they need to see to continue to create, operate, and monetize on the world’s most widely used real-time development platform.
Architosh goes in deep on the Autodesk and Unity partnership. Learn about our chat at AU 2018 with Unity executive, David Rhodes, as he reveals the deeper picture behind the news.
We talk details about the Autodesk + Unity Partnership. Gain some insight from the embedded videos we took at AU 2018.
Unity Technologies and Autodesk collaborate around FBX technology to streamline game development and asset creation using 3ds Max and Maya with Unity.
Unity announces robust support for Apple’s ARKit and iOS 11—announces new IKEA Place as a stellar example of augmented reality example app.
Associate Editor Akiko Ashley was at SIGGRAPH 2017 this year and covered the top-level events, sessions, and presentations. This first report focuses on the “theme” elements apparent at this year’s computer graphics conference and exhibition.
A video gallery of the 2017 VR/AR Vision Summit hosted by Unity in Los Angeles a few weeks ago.
What is the state-of-the-art in Virtual and Augmented Reality? Akiko Ashley of Architosh attended last week’s pivotal 2017 Vision VR/AR Summit in Los Angeles, organized by Unity Technologies, to learn exactly that question, posed through breakout sessions, panels, and highly informative displays and presentations by the world’s VR/AR leaders.
Designed by gaming industry veterans to teach game development, “Swords and Shovels” is free to download now.
New Unity 5.5 release adds support for AR in Microsoft’s popular Hololens platform, as well as new GPU optimizations for Android and iOS app.
VIMtrek forms an exclusive alliance with Unity Technologies to become sole distributor of Unity software to the AEC Industry
Unity Technologies chose specialist VIMtrek Group as its exclusive distributor for the AEC industries…while Unity Technologies will continue to focus on the video gaming industry.
Our complete Siggraph 2015 gallery, compliments of Akiko Ashley who covered the show in detail in an earlier report.
An Architosh round-up of some of the biggest news from the Game Developers Conference (2015) in San Francisco this past week.
Game developers using Unity 5 in the near future will have access to interactive ray-tracing technology from Imagination for cinematic level CG in mobile games
Viewpoint: Mac Pro, What Does Apple Mean by Pro? A View from a Professional in 3D, Animation, VFX and Video Games
In this Viewpoint contribution Akiko Ashley, Architosh associate editor and co-founder of 3D animation studio Luminetik, delivers a compelling critique of the new 2013 Mac Pro, a workstation class computer that has been Apple’s most interesting new Mac product in years. With a background in visual effects for major TV and film productions, Luminetik provides Miss Ashley with a perspective on what studios really need in their pipeline hardware and what is good and bad about Apple’s latest Mac Pro in meeting that standard.
We continue with some additional pictures from the SIGGRAPH 2013 show floor
Shade develops product integration pipeline connection with Unity game engine
Luxology had much to say at SIGGRAPH 2012…including new products and cross-grade promo
The Unity Game engine continues to dominate the games development market. In this post we cover some of the latest developments
Mac CAD and 3D News: In today’s tidbits we have some interesting news about DAZ’s merger with Gizmoz and their focus on 3D avatars, plus good news on Unity 3 and Spatial’s improving partner programs.
Unity Technologies announces investment from Sequoia Capital and Silicon Valley Luminaries
Mac CAD and 3D News: We have news on SketchUp 7’s maintenance release, new improvements; we also cover Rhino and Autodesk’s AREA news items, including the Unity Game Engine.