Archives for Unity
Unity Technologies and Autodesk collaborate around FBX technology to streamline game development and asset creation using 3ds Max and Maya with Unity.
Unity announces robust support for Apple’s ARKit and iOS 11—announces new IKEA Place as a stellar example of augmented reality example app.
Associate Editor Akiko Ashley was at SIGGRAPH 2017 this year and covered the top-level events, sessions, and presentations. This first report focuses on the “theme” elements apparent at this year’s computer graphics conference and exhibition.
A video gallery of the 2017 VR/AR Vision Summit hosted by Unity in Los Angeles a few weeks ago.
What is the state-of-the-art in Virtual and Augmented Reality? Akiko Ashley of Architosh attended last week’s pivotal 2017 Vision VR/AR Summit in Los Angeles, organized by Unity Technologies, to learn exactly that question, posed through breakout sessions, panels, and highly informative displays and presentations by the world’s VR/AR leaders.
Designed by gaming industry veterans to teach game development, “Swords and Shovels” is free to download now.
New Unity 5.5 release adds support for AR in Microsoft’s popular Hololens platform, as well as new GPU optimizations for Android and iOS app.
VIMtrek forms an exclusive alliance with Unity Technologies to become sole distributor of Unity software to the AEC Industry
Unity Technologies chose specialist VIMtrek Group as its exclusive distributor for the AEC industries…while Unity Technologies will continue to focus on the video gaming industry.
Our complete Siggraph 2015 gallery, compliments of Akiko Ashley who covered the show in detail in an earlier report.
An Architosh round-up of some of the biggest news from the Game Developers Conference (2015) in San Francisco this past week.
Game developers using Unity 5 in the near future will have access to interactive ray-tracing technology from Imagination for cinematic level CG in mobile games
Viewpoint: Mac Pro, What Does Apple Mean by Pro? A View from a Professional in 3D, Animation, VFX and Video Games
In this Viewpoint contribution Akiko Ashley, Architosh associate editor and co-founder of 3D animation studio Luminetik, delivers a compelling critique of the new 2013 Mac Pro, a workstation class computer that has been Apple’s most interesting new Mac product in years. With a background in visual effects for major TV and film productions, Luminetik provides Miss Ashley with a perspective on what studios really need in their pipeline hardware and what is good and bad about Apple’s latest Mac Pro in meeting that standard.
We continue with some additional pictures from the SIGGRAPH 2013 show floor
Shade develops product integration pipeline connection with Unity game engine
Luxology had much to say at SIGGRAPH 2012…including new products and cross-grade promo