Archives for GPU Archives - Architosh
AMD unleashes new Radeon PRO W7700 graphics card for workstation professionals across CAD and BIM industries.
Maxon Cinebench 2024 makes a leap forward in performance benchmarking for creatives, gamers, and hardware enthusiasts.
New NVIDIA Ada Generation RTX 5000, RTX 4500, and RTX 4000 offer accelerated AI and DCC workflows for professional users.
AMD announces two new Radeon PRO W7000 Series graphics cards: Radeon PRO W7600 and Radeon PRO W7500.
Latest NVIDIA Omniverse platform released, offering new foundation applications and services for developers.
AMD releases powerful new professional graphics cards in new AMD Radeon PRO W7000 series with AI and raytracing acceleration units.
Semiconductor leaders embrace NVIDIA breakthrough in computational lithography as the industry drives toward limits of physics.
NVIDIA Omniverse expands in multiple directions from the larger ecosystem of connectors to Omniverse Cloud and deepening Omniverse partnerships.
Intel and NVIDIA announces next-generation workstations featuring latest Xeon CPUs, NVIDIA RTX 6000 Ada GPUs and NVIDIA SmartNICs.
Rendering workflows have always pushed computer hardware to the limit and still do. And they can altogether tie up a computer during render time. Stantec has gotten beyond this limit thanks to AMD Radeon PRO GPUs.
SPEC announced the latest release of its SPECviewperf 2020 v3.1 benchmark. This is a significant update to its industry-standard software for measuring graphics performance when using professional software applications.
AMD Software: PRO Edition is the new name for its enterprise Radeon PRO driver software for all Radeon PRO GPU solutions. Gains key updates!
From more GPU rendering cores to the advantages of integrated memory that only feature in System on a Chip (SoC) design, Vectorworks leaders talk acceleration and future benefits.
Richard Kerris is VP of Omniverse Development Platform at NVIDIA. During GTC22 I had a chance to speak to Richard to clarify questions about Omniverse and its potential.
BOXX’s latest workstations tap new NVIDIA RTX GPUs for both mobile and desktop workstation users with flexible CPUs from AMD and Intel.
NVIDIA GTC22 Fireside chat will delve into how visualization helps create great architecture using NVIDIA Omniverse and more…
New Radeon Pro W6600X for Mac Pro offers Macintosh workstation professionals a mid-level AMD RDNA 2 Architecture GPU option.
AMD-powered workstations from Dell are powering AE firm US-based CESO delivering faster multi-application workflows for clients.
NVIDIA’s 2021 GTC brought exciting Omniverse news, plus a bounty of new NVIDIA chip technologies, software, and high-performance compute news.
AMD helps partner with Blender—supports HIP rendering with Cycles X for Blender 3.0 Beta.
AMD Viewport Boost is intelligent innovation from AMD that minimizes the wait time slices that dominate a BIM user’s day, worth real money!
Architosh gives the new AMD Radeon Pro W6600 a good spin and both benchmarks and real-app tests show clear leadership in its workstation GPU class.
Delivering an edge with AMD Radeon PRO software for enterprise — AMD updates its enterprise driver and boost performance across the board.
The RTX A2000 fits more desktops thanks to its compact design—delivering AI and real-time ray tracing workflows to more professionals.
AMD’s new mid-range workstation GPU offers hardware-accelerated ray tracing and big new performance for AEC and MCAD industry pros.
AMD brings its next-gen RDNA2 Architecture Radeon Pro GPUs to the Mac platform for the Apple Mac Pro workstation market.
New professional product line features AMD PRO Radeon W6800, the most powerful AMD RDNA workstation graphics ever.
AMD Radeon ProRender takes rendering to the next level with updates and new plug-ins for Blender, Houdini, Maya, and Unreal Engine.
New London startup introduces ANIMAIONIC MAXIMUS hardware solution for turning Macs into more powerful workstation class machines.
Vulkan 1.2 integrates 23 proven extensions into the core Vulkan API—propels low-level graphics API standard further and with very wide industry adoption and support.
Apple and NVIDIA are not coming back together anytime soon. So Mac pros need to forget about RTX and CUDA and look forward to a future of Mac Pro apps optimized around Metal 2 and its successors powered by AMD high-end GPUs inside of highly customized and optimized workstation hardware from Apple in new Mac Pros. The good news is: the key developers appear all in.
KeyShot 9 to support NVIDIA RTX accelerated GPU ray tracing and AI-accelerated denoising through the integration of NVIDIA OptiX ray-tracing engine.
Most large AEC firms with multiple locations seek out agility for their operations. Southland Industries in the United States accomplished this recently with VDI via GPU workstations from Workspot.
Architosh talks to Dr. Biplab Sarkar about some of the nuances and rationales behind the latest big features in Vectorworks 2019.
Vulkan becomes world’s first graphics application programming interface (API) to support a formal memory model for optimization progressive performance in parallel processing on GPUs.
Akiko Ashley covers the recent SIGGRAPH computer graphics show from Vancouver, noting the highlight announcements in 3D software and VR/AR/MR technologies along with key hardware from Nvidia.
Hybrid rendering fundamentally changes computer graphics by fusing Real-Time Ray Tracing with AI, Simulation, and Rasterization.
The Bulgarian software developer gives the world its first look at ‘Project Lavina’ — a new rendering technology rendering up to 90 frames per second on twin Quadro RTX cards.
Top line performance boosts using Intel’s Coffee Lake processors with up to 6 cores, plus iPad Pro and iMac Pro features aim this generation more firmly at Mac Professsionals.
Gaming hardware specialist Razer has a new eGPU for the Mac audience in the new Core X.
Continuing our coverage from the 2018 NVIDIA GTC Conference, Akiko Ashley profiles how CannonDesign—one of the architectural presenters at the GTC—utilizes NVIDIA GPU Technology across a range of virtualized desktop infrastructure and workstations powering everything from Revit to Unreal.
NVIDIA’s GPU Technology Conference (GTC) has rapidly become a must-attend event for those on the leading edge of technology. Beyond graphics, GPUs are powering and transforming Artificial Intelligence, Deep Learning, VR/AR/MR (realities) across a broad array of fields.
At this year’s SIGGRAPH show returned to Los Angeles, the show gained momentum in the midst of the burgeoning VR/AR explosion happening across various 3D industries as well as foundational shifts happening at the developer level as game engines grow more important and low-level graphics APIs bloom further. Lurking in the background of this year’s SIGGRAPH is AMD’s resurgence as well as Apple’s promised return to pro markets at the workstation level.
Chaos Group announces new benchmarking app to test GPU and CPU strength—new benchmark will join tools like Maxon’s Cinebench.
Consortium releases Vulkan features, WebGL 2.0 and new OpenXR working group; group hosts series of events for the developer community.
Nvidia looks to be playing a key role in future Macs—new Nvidia Mac OS X centric job posts indicate Apple may be moving away from AMD in favor of what Nvidia is doing with AI with GPU compute.
Apple loves sexy thin…as in your computer! But these systems come with a steep price in thermal enclosure design, and access to today’s leading GPUs necessary for the Virtual Reality revolution.
Esri and NVIDIA pair on new virtualization solution for GIS users and professionals utilizing VMware Sphere 6 technology and Dell rack-mount 3D workstation hardware. The solution benefits field users who need access to GIS data.
Khronos Group makes further positive momentum with Vulkan API, but Apple is missing from the roster of industry supporters. This is an early signal that Apple may be pushing for Metal for Mac’s graphic future as aging OpenGL lingers as available cross-platform API.
This latest expansion gives Vulkan the next generation graphics API from Khronos high-efficiency access to graphics and provides applications direct control over GPU accelaration for maximized performance and predictability. The new OpenGL® ES 3.2 specification absorbs AEP functionality to enhance pervasive graphics capabilities across mobile, consumer and automotive devices. As for OpenGL Extensions, one of its greatest strengths is that it was designed to be readily extensible to accommodate new hardware innovations.
Architosh speaks with Neil Trevett, President of Khronos Group, on matters of Vulkan in the tailwind of the Metal for OS X announcement made earlier this month.
Nvidia’s GPU conference is happening this week and GPU related companies have been making interesting announcements. For its part, OTOY, a world-leader in GPU rendering tech, has unveiled a slew of major announcements and product updates for 2015.
In this special feature Architosh digs into the main elements behind the new Vulkan graphics and compute GPU API in a discussion with The Khronos Group president Neil Trevett to get at what all this means for computing and graphics going forward.
OpenCL C++ Kernel Language significantly boosts programmer productivity, plus new SPIR-V common intermediate language used by both OpenCL 2.1 and Vulkan
Cloud based platform adds automatic real-time lightmap technology making CL3VER 3.0 game changing for 3D visualization and project storytelling.
Dr. Biplab Sarkar, Chief Technology Officer of Nemetschek Vectorworks, Inc. discusses the latest release of Vectorworks 2015 and the technical achievements and technology behind this important update.
Both AMD and Nvidia had brand new GPU hardware to announce at last week’s SIGGRAPH conference in Vancouver, Canada. We take a look at what they announced…
Many new features including NURBS based raytracing complete a new update in Luxion KeyShot 5—available immediately
Architosh explores the OTOY Octane Cloud Workstation via Amazon EC2 Instances — a Technology Preview is showing developers and press how the future of the cloud may play out for CAD and 3D
Apple’s market-leading iPhones and iPads just got a little bit better–in the near future. New OpenGL ES 3.1 has been released and iOS and other mobile operating systems will be able to tap its power in the new feature