Archives for GPU Archives - Architosh
3D News: Take Your Renderings to the Next Level with AMD Radeon ProRender
AMD Radeon ProRender takes rendering to the next level with updates and new plug-ins for Blender, Houdini, Maya, and Unreal Engine.
ANIMAIONIC MAXIMUS Mac Graphics Project Launched
New London startup introduces ANIMAIONIC MAXIMUS hardware solution for turning Macs into more powerful workstation class machines.
Khronos Group Releases Vulkan 1.2—Graphics API Takes Off
Vulkan 1.2 integrates 23 proven extensions into the core Vulkan API—propels low-level graphics API standard further and with very wide industry adoption and support.
Recaping the Latest News—Apple’s New Mac Pro, Metal 2 and NVIDIA
Apple and NVIDIA are not coming back together anytime soon. So Mac pros need to forget about RTX and CUDA and look forward to a future of Mac Pro apps optimized around Metal 2 and its successors powered by AMD high-end GPUs inside of highly customized and optimized workstation hardware from Apple in new Mac Pros. The good news is: the key developers appear all in.
SIG: Luxion Unveils KeyShot Support for Nvidia RTX with OptiX
KeyShot 9 to support NVIDIA RTX accelerated GPU ray tracing and AI-accelerated denoising through the integration of NVIDIA OptiX ray-tracing engine.
National Engineering Firm Becomes Far More Agile with VDI via GPU Workstations
Most large AEC firms with multiple locations seek out agility for their operations. Southland Industries in the United States accomplished this recently with VDI via GPU workstations from Workspot.
Fireside Chat—The Details Behind Vectorworks 2019
Architosh talks to Dr. Biplab Sarkar about some of the nuances and rationales behind the latest big features in Vectorworks 2019.
What Matters—Vulkan Graphics API is World’s First with Formal Memory Model
Vulkan becomes world’s first graphics application programming interface (API) to support a formal memory model for optimization progressive performance in parallel processing on GPUs.
SIG’18: Siggraph 2018 — Vancouver Highlights From Computer Graphics Show
Akiko Ashley covers the recent SIGGRAPH computer graphics show from Vancouver, noting the highlight announcements in 3D software and VR/AR/MR technologies along with key hardware from Nvidia.
SIG’18: NVIDIA Reinvents Computer Graphics with Turing Architecture
Hybrid rendering fundamentally changes computer graphics by fusing Real-Time Ray Tracing with AI, Simulation, and Rasterization.
SIG’18: Chaos Group Debuts New Real-Time Ray Tracing Tech at SIGGRAPH
The Bulgarian software developer gives the world its first look at ‘Project Lavina’ — a new rendering technology rendering up to 90 frames per second on twin Quadro RTX cards.
Apple Updates MacBook Pro—Intros 6-Core 8th Gen Intel Processors
Top line performance boosts using Intel’s Coffee Lake processors with up to 6 cores, plus iPad Pro and iMac Pro features aim this generation more firmly at Mac Professsionals.
Gaming Specialist Razer—Launches Mac Compatible Core X eGPU
Gaming hardware specialist Razer has a new eGPU for the Mac audience in the new Core X.
CannonDesign—Powering Their Design Pipeline with NVIDIA GPU Technology
Continuing our coverage from the 2018 NVIDIA GTC Conference, Akiko Ashley profiles how CannonDesign—one of the architectural presenters at the GTC—utilizes NVIDIA GPU Technology across a range of virtualized desktop infrastructure and workstations powering everything from Revit to Unreal.
GTC 2018—NVIDIA Technologies Are Changing The Way We Work and Create
NVIDIA’s GPU Technology Conference (GTC) has rapidly become a must-attend event for those on the leading edge of technology. Beyond graphics, GPUs are powering and transforming Artificial Intelligence, Deep Learning, VR/AR/MR (realities) across a broad array of fields.