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Archives for GPU Archives - Architosh

Stantec gains faster multitasking AEC workflows with AMD Radeon PRO GPUs.

Rendering workflows have always pushed computer hardware to the limit and still do. And they can altogether tie up a computer during render time. Stantec has gotten beyond this limit thanks to AMD Radeon PRO GPUs.

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SPEC releases latest graphics benchmark

SPEC announced the latest release of its SPECviewperf 2020 v3.1 benchmark. This is a significant update to its industry-standard software for measuring graphics performance when using professional software applications.

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AMD Releases AMD Software: PRO Edition

AMD Software: PRO Edition is the new name for its enterprise Radeon PRO driver software for all Radeon PRO GPU solutions. Gains key updates!

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The Gift That Keeps On Giving—Vectorworks Talks Apple Silicon

From more GPU rendering cores to the advantages of integrated memory that only feature in System on a Chip (SoC) design, Vectorworks leaders talk acceleration and future benefits.

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Omniverse In-Depth with Richard Kerris, VP NVIDIA

Richard Kerris is VP of Omniverse Development Platform at NVIDIA. During GTC22 I had a chance to speak to Richard to clarify questions about Omniverse and its potential.

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New BOXX Workstations To Feature New NVIDIA RTX GPUs

BOXX’s latest workstations tap new NVIDIA RTX GPUs for both mobile and desktop workstation users with flexible CPUs from AMD and Intel.

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NVIDIA GTC22: Fireside Chat Featuring Graphisoft CEO Huw Roberts and NVIDIA VP Bob Pette

NVIDIA GTC22 Fireside chat will delve into how visualization helps create great architecture using NVIDIA Omniverse and more…

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AMD offers new Radeon Pro W6600X GPU for Mac Pro

New Radeon Pro W6600X for Mac Pro offers Macintosh workstation professionals a mid-level AMD RDNA 2 Architecture GPU option.

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Case Study: AE Firm CESO is Powered by AMD Radeon Pro and Dell Technologies

AMD-powered workstations from Dell are powering AE firm US-based CESO delivering faster multi-application workflows for clients.

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NVIDIA’s CEO Jensen Huang Dazzles with Key Announcements and New Tools for Omniverse

NVIDIA’s 2021 GTC brought exciting Omniverse news, plus a bounty of new NVIDIA chip technologies, software, and high-performance compute news.

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AMD Supports HIP-based Rendering for Blender 3.0 Beta

AMD helps partner with Blender—supports HIP rendering with Cycles X for Blender 3.0 Beta.

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AMD’s Viewport Boost Feature—3D and BIM Acceleration Technology

AMD Viewport Boost is intelligent innovation from AMD that minimizes the wait time slices that dominate a BIM user’s day, worth real money!

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Product Review: AMD Radeon Pro W6600 GPU for Workstations

Architosh gives the new AMD Radeon Pro W6600 a good spin and both benchmarks and real-app tests show clear leadership in its workstation GPU class.

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AMD Releases New Radeon PRO Driver — Enterprise 21.Q3

Delivering an edge with AMD Radeon PRO software for enterprise — AMD updates its enterprise driver and boost performance across the board.

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NVIDIA Intros RTX A2000 GPU—New Compact Design

The RTX A2000 fits more desktops thanks to its compact design—delivering AI and real-time ray tracing workflows to more professionals.

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AMD Radeon PRO W6600 Workstation GPU Now Available

AMD’s new mid-range workstation GPU offers hardware-accelerated ray tracing and big new performance for AEC and MCAD industry pros.

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AMD Brings Radeon PRO W6000 Series GPUs to Mac Pro

AMD brings its next-gen RDNA2 Architecture Radeon Pro GPUs to the Mac platform for the Apple Mac Pro workstation market.

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AMD Releases RDNA 2 Pro Graphics Technology—New Radeon Pros

New professional product line features AMD PRO Radeon W6800, the most powerful AMD RDNA workstation graphics ever.

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3D News: Take Your Renderings to the Next Level with AMD Radeon ProRender

AMD Radeon ProRender takes rendering to the next level with updates and new plug-ins for Blender, Houdini, Maya, and Unreal Engine.

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ANIMAIONIC MAXIMUS Mac Graphics Project Launched

New London startup introduces ANIMAIONIC MAXIMUS hardware solution for turning Macs into more powerful workstation class machines.

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Khronos Group Releases Vulkan 1.2—Graphics API Takes Off

Vulkan 1.2 integrates 23 proven extensions into the core Vulkan API—propels low-level graphics API standard further and with very wide industry adoption and support.

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Recaping the Latest News—Apple’s New Mac Pro, Metal 2 and NVIDIA

Apple and NVIDIA are not coming back together anytime soon. So Mac pros need to forget about RTX and CUDA and look forward to a future of Mac Pro apps optimized around Metal 2 and its successors powered by AMD high-end GPUs inside of highly customized and optimized workstation hardware from Apple in new Mac Pros. The good news is: the key developers appear all in.

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SIG: Luxion Unveils KeyShot Support for Nvidia RTX with OptiX

KeyShot 9 to support NVIDIA RTX accelerated GPU ray tracing and AI-accelerated denoising through the integration of NVIDIA OptiX ray-tracing engine.

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National Engineering Firm Becomes Far More Agile with VDI via GPU Workstations

Most large AEC firms with multiple locations seek out agility for their operations. Southland Industries in the United States accomplished this recently with VDI via GPU workstations from Workspot.

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Fireside Chat—The Details Behind Vectorworks 2019

Architosh talks to Dr. Biplab Sarkar about some of the nuances and rationales behind the latest big features in Vectorworks 2019.

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What Matters—Vulkan Graphics API is World’s First with Formal Memory Model

Vulkan becomes world’s first graphics application programming interface (API) to support a formal memory model for optimization progressive performance in parallel processing on GPUs.

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SIG’18: Siggraph 2018 — Vancouver Highlights From Computer Graphics Show

Akiko Ashley covers the recent SIGGRAPH computer graphics show from Vancouver, noting the highlight announcements in 3D software and VR/AR/MR technologies along with key hardware from Nvidia.

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SIG’18: NVIDIA Reinvents Computer Graphics with Turing Architecture

Hybrid rendering fundamentally changes computer graphics by fusing Real-Time Ray Tracing with AI, Simulation, and Rasterization.

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SIG’18: Chaos Group Debuts New Real-Time Ray Tracing Tech at SIGGRAPH

The Bulgarian software developer gives the world its first look at ‘Project Lavina’ — a new rendering technology rendering up to 90 frames per second on twin Quadro RTX cards.

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Apple Updates MacBook Pro—Intros 6-Core 8th Gen Intel Processors

Top line performance boosts using Intel’s Coffee Lake processors with up to 6 cores, plus iPad Pro and iMac Pro features aim this generation more firmly at Mac Professsionals.

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Gaming Specialist Razer—Launches Mac Compatible Core X eGPU

Gaming hardware specialist Razer has a new eGPU for the Mac audience in the new Core X.

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CannonDesign—Powering Their Design Pipeline with NVIDIA GPU Technology

Continuing our coverage from the 2018 NVIDIA GTC Conference, Akiko Ashley profiles how CannonDesign—one of the architectural presenters at the GTC—utilizes NVIDIA GPU Technology across a range of virtualized desktop infrastructure and workstations powering everything from Revit to Unreal.

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GTC 2018—NVIDIA Technologies Are Changing The Way We Work and Create

NVIDIA’s GPU Technology Conference (GTC) has rapidly become a must-attend event for those on the leading edge of technology. Beyond graphics, GPUs are powering and transforming Artificial Intelligence, Deep Learning, VR/AR/MR (realities) across a broad array of fields.

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SIGGRAPH 2017 — Detailed Show Reports on Computer Graphics Conference and Expo

At this year’s SIGGRAPH show returned to Los Angeles, the show gained momentum in the midst of the burgeoning VR/AR explosion happening across various 3D industries as well as foundational shifts happening at the developer level as game engines grow more important and low-level graphics APIs bloom further. Lurking in the background of this year’s SIGGRAPH is AMD’s resurgence as well as Apple’s promised return to pro markets at the workstation level.

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SIG: New V-Ray Benchmark—See How Fast Your GPU and CPU Setups Really Are

Chaos Group announces new benchmarking app to test GPU and CPU strength—new benchmark will join tools like Maxon’s Cinebench.

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GDC: Khronos Reveals API Updates and New Working Group at Game Developers Conference

Consortium releases Vulkan features, WebGL 2.0 and new OpenXR working group; group hosts series of events for the developer community.

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Nvidia Job Posting for Mac Software Engineer Points To GPU Return and OpenCL Push for Apple

Nvidia looks to be playing a key role in future Macs—new Nvidia Mac OS X centric job posts indicate Apple may be moving away from AMD in favor of what Nvidia is doing with AI with GPU compute.

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Could Apple Release One Of These—External GPU Enclosure Anybody?

Apple loves sexy thin…as in your computer! But these systems come with a steep price in thermal enclosure design, and access to today’s leading GPUs necessary for the Virtual Reality revolution.

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With Virtualization, Esri and NVIDIA GRID bring GIS data to users in the field

Esri and NVIDIA pair on new virtualization solution for GIS users and professionals utilizing VMware Sphere 6 technology and Dell rack-mount 3D workstation hardware. The solution benefits field users who need access to GIS data.

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SIG: Apple looks to be going the path of ‘Metal’ for graphics—seems out on Vulkan standard

Khronos Group makes further positive momentum with Vulkan API, but Apple is missing from the roster of industry supporters. This is an early signal that Apple may be pushing for Metal for Mac’s graphic future as aging OpenGL lingers as available cross-platform API.

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SIG: Khronos Expands Scope of 3D Open Standard Ecosystem

This latest expansion gives Vulkan the next generation graphics API from Khronos high-efficiency access to graphics and provides applications direct control over GPU accelaration for maximized performance and predictability. The new OpenGL® ES 3.2 specification absorbs AEP functionality to enhance pervasive graphics capabilities across mobile, consumer and automotive devices. As for OpenGL Extensions, one of its greatest strengths is that it was designed to be readily extensible to accommodate new hardware innovations.

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Metal for OS X Good, But Developers Need Flexibility and Options

Architosh speaks with Neil Trevett, President of Khronos Group, on matters of Vulkan in the tailwind of the Metal for OS X announcement made earlier this month.

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OTOY unveils Massive Upgrades to GPU-based Rendering Tool Chain

Nvidia’s GPU conference is happening this week and GPU related companies have been making interesting announcements. For its part, OTOY, a world-leader in GPU rendering tech, has unveiled a slew of major announcements and product updates for 2015.

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Khronos speaks to Architosh about the new Vulkan Graphics API: What it Means

In this special feature Architosh digs into the main elements behind the new Vulkan graphics and compute GPU API in a discussion with The Khronos Group president Neil Trevett to get at what all this means for computing and graphics going forward.

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GDC: Khronos Releases OpenCL 2.1 Provisional Specification for Public Review

OpenCL C++ Kernel Language significantly boosts programmer productivity, plus new SPIR-V common intermediate language used by both OpenCL 2.1 and Vulkan

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CL3VER Announces CL3VER 3.0—Visualization Platform for Interactive Presentations

Cloud based platform adds automatic real-time lightmap technology making CL3VER 3.0 game changing for 3D visualization and project storytelling.

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Dr. Biplab Sarkar Talks to Architosh About Nemetschek Vectorworks 2015

Dr. Biplab Sarkar, Chief Technology Officer of Nemetschek Vectorworks, Inc. discusses the latest release of Vectorworks 2015 and the technical achievements and technology behind this important update.

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SIG: Wrap up on GPU Hardware at SIGGRAPH 2014

Both AMD and Nvidia had brand new GPU hardware to announce at last week’s SIGGRAPH conference in Vancouver, Canada. We take a look at what they announced…

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Luxion releases KeyShot 5—Fast and Streamlined 3D Rendering and Animation

Many new features including NURBS based raytracing complete a new update in Luxion KeyShot 5—available immediately

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Autodesk talks to Architosh about Octane Cloud Workstation: Autodesk Edition at Amazon

Architosh explores the OTOY Octane Cloud Workstation via Amazon EC2 Instances — a Technology Preview is showing developers and press how the future of the cloud may play out for CAD and 3D

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Khronos Releases OpenGL ES 3.1–Advances 3D graphics and integrated GPU computing on mobile devices

Apple’s market-leading iPhones and iPads just got a little bit better–in the near future. New OpenGL ES 3.1 has been released and iOS and other mobile operating systems will be able to tap its power in the new feature

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The new Mac Pro – A Buyer’s Guide Through the Best Test Results

This guide-oriented feature article explores the details surrounding the new Mac Pro and its performance benchmarking found throughout the web, with summary reference to particular industries and their common applications

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Amazon and Nvidia enable new EC2 GPU Instance Type – Brings powerful CAD/3D apps to the masses via the Cloud

Amazon’s new EC2 GPU Instance Type will power next-generation of CAD/3D apps in the cloud

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The Mac Pro: So what’s a D300, D500 and D700 anyway? We have answers

We have more details on the new Mac Pro AMD Firepro D300, D500, and D700, including their architecture class, related AMD Firepro GPUs and characteristics.

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Write a 3D Software Engine from Scratch

Ever wondered what was involved in making a drawing or CAD program draw a basic line between two points?

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JPR analysts see AMD inside new Mac Pro as evidence of market share advancement on Nvidia

JPR analyst sees new Mac Pro as evidence that AMD’s new aggressive strategies to win market share in the workstation market from Nvidia are starting to work

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Redway 3D rendering API is new for the Mac platform joining others such as Lightworks

The CAD/3D industry has another source of expertise for rendering kernel technology with GPU acceleration and and a whole lot more…and importantly this new player supports Mac OS X in addition to Windows

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SIG: Hardware – Nvidia Recap on Quadro K6000

We recap NVIDIA’s announcements and focus on the Quadro K6000

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Notes on the New Mac Pro – Details We Now Know

We review many of the issues that remain on pro users minds as they contemplate the new Mac Pro

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Apple Graphics on New Macs: Possibilities

Graphics project on new Macs apparently in the work for over a year

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Each issue arrives in your inbox on the first Sunday of the month. Issue #1 arrived on March 3, 2019. Full archives and easy navigation for your pleasure. Enjoy! 

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