Archives for GPU Archives - Page 2 of 2 - Architosh
Amazon and Nvidia enable new EC2 GPU Instance Type – Brings powerful CAD/3D apps to the masses via the Cloud
Amazon’s new EC2 GPU Instance Type will power next-generation of CAD/3D apps in the cloud
We have more details on the new Mac Pro AMD Firepro D300, D500, and D700, including their architecture class, related AMD Firepro GPUs and characteristics.
Ever wondered what was involved in making a drawing or CAD program draw a basic line between two points?
JPR analyst sees new Mac Pro as evidence that AMD’s new aggressive strategies to win market share in the workstation market from Nvidia are starting to work
The CAD/3D industry has another source of expertise for rendering kernel technology with GPU acceleration and and a whole lot more…and importantly this new player supports Mac OS X in addition to Windows
We recap NVIDIA’s announcements and focus on the Quadro K6000
We review many of the issues that remain on pro users minds as they contemplate the new Mac Pro
Graphics project on new Macs apparently in the work for over a year
Macworld editors talk shop and suggest that Apple could re-invent Mac Pro for WWDC
New evidence suggest new Mac Pros coming soon–new Nvidia Titan drivers spotted in OS X 10.8.4 beta
Apple’s graphic for WWDC sure hints at something stereographic….hmm?
Mac CAD/3D News: We have tidbits on Cheetah 3D, Neon for Rhino 5 and more information on Imagination Technologies
Nvidia intros Keplar class for wider audience and K5000 for Mac spotted in Mountain Lion
New GPU card for Mac Pros appears at CeBit and AMD Confirms with Architosh
Next iMacs and their details may be released tomorrow…
Nvidia announces new Quadro K5000 GPU for Mac Pros at IBC
Imagination shows OpenGL ES 3.0 capable chips at SIGGRAPH 2012
In this fourth article in our 2011 State of Apple in CAD/3D industries, special series, we speak to Chris Bentley, team leader of the AMD/ATI Mac graphics division, about the state of hardware graphics in Apple products, including, and especially the Mac.
Nvidia has announced its SIGGRAPH lineup for Vancouver next month
Will the next iPhone 5 contain POWERVR Series 6 GPU technologies? Imagination Technologies introduces the most powerful graphics solution in the mobile industry
Nvidia’s GPU Efforts Reach Out to Community of Developers
Nvidia has announced CUDA 4.0 — new easier programming for parallel computing across GPUs
Nvidia releases Quadro 4000 GPU with Fermi Architecture for Mac Pro.
Luxion releases KeyShot 2 – next generation of GPU accelerated interactive raytracing rendering program
Khronos Group unveils OpenGL 4.0 at GDC – latest industry standard for graphics gets further advanced.
Apple will announce its long-awaited touch-based computer device today at San Francisco’s Yerba Buena Center. In this article we look back at our Mac touch article from two years ago and see what has changed and what is likely the same.
Mac CAD and 3D News: We have some brief news items on Autodesk’s recent acquisition, AIA survey news touching on BIM, ArchiCAD events in January and OpenGL news regarding SilverLining software…
Mac CAD and 3D News: We have a brief tidbit on a post on CPU to GPU shared memory pooling and work that Intel is undertaking. There is also a note about Apple’s progress with OpenCL and specifically FFT lib (library) producing very high performance
The Khronos Group has announced OpenGL version 3.2 at SIGGRAPH in New Orleans.
EVGA expands Mac Pro Graphics Card Options with new 1 GB GPU card with the fastest memory bandwidth yet available on the Mac platform.
Nvidia delivers latest Quadro FX 4800 advanced workstation GPU to the Mac market at NAB event.
The power of Uber-Parallel Processing: New AMD WGL_AMD_GPU_association extension further advances multi-GPU system performance in workstations. Advances OpenGL.
Architosh talks to John Bacus, Google’s SketchUp Product Manager, about the all new SketchUp 7 and SketchUp Pro 7 and Layout 2. Key points in the discussion include the new Dynamic Components technology and how to learn about it, discussion about OpenGL and multi-processing and multi-threading, and the value in understanding causality in interactive rendering versus determinate renders.
According to a report on Macworld and Electronista, OpenCL has been defined as a standard in a record six months, with key contributions from Intel, Nvidia, AMD, Apple, and others. But one key tech giant is missing from adopting and supporting that standard and that is Microsoft.
Apple Hearts Nvidia? Maybe…Perhaps this is less about Apple helping to save games and more about Apple being classic Apple.
Well…technically this is just a cash thing. But even by that measure that is an impressive feat for a company that was struggling for its very life just 11 years ago. With its recent record quarterly profits Apple now has more than $25.5 billion in cash, more than Microsoft.
Mac CAD and 3D News – News from Graphisoft’s ArchiCAD, Nemetschek North America and Nvidia
A Guardian article by Chris Edwards takes a good look at graphics processing units and how they are the ‘piranhas of computing’
Graphics Options to Expand for Mac Pro Customers – Professional Market Needs More Middle Ground