Archives for Siggraph Archives - Architosh
SIG: Early Impressions—And yes, Apple was at SIGGRAPH
Architosh is at SIGGRAPH. These are early impressions from the first day of the largest computer graphics show for professionals and students in the world.
V-Ray Days SIGGRAPH—Summoning Thanos for a VFX Breakdown
Chaos Group has its V-Days Events for this year’s SIGGRAPH. The lineup is tremendous and includes information from many of Hollywood’s recent hit films.
SIGGRAPH 2017 — Detailed Show Reports on Computer Graphics Conference and Expo
At this year’s SIGGRAPH show returned to Los Angeles, the show gained momentum in the midst of the burgeoning VR/AR explosion happening across various 3D industries as well as foundational shifts happening at the developer level as game engines grow more important and low-level graphics APIs bloom further. Lurking in the background of this year’s SIGGRAPH is AMD’s resurgence as well as Apple’s promised return to pro markets at the workstation level.
SIG: SIGGRAPH 2017—The First Couple Days
Here is a preview of SIGGRAPH coverage to come. This small report from Akiko Ashley highlights a few items from her extensive show coverage, forthcoming.
SIG: MAXON unveils Cinema 4D Release 19—Powerful 3D Graphics Suite for Mac and Windows
On the of the 2017 SIGGRAPH show in Los Angeles, Germany’s Maxon Computer has announced the latest version of their flagship professional 3D software package—Cinema 4D R19.
SIG: Pixar Animation Studios Open Sources Universal Scene Description
Famed animation studio does an initial release of their development process. Universal Scene Description goes open source.
SIG: Autodesk upgrades VR and 3D animation tools at SIGGRAPH 2016
Autodesk announces updates to VR and gaming toolsets for game developers and more…in Maya and Stingray.
SIG: Final Complete Siggraph 2015 Event Photos & Notes
Our complete Siggraph 2015 gallery, compliments of Akiko Ashley who covered the show in detail in an earlier report.
Allegorithmic Integrates NVIDIA DesignWorks Technologies into Substance Designer
Photorealistic rendering is coming to Substance Designer with the integration of NVIDIA DesignWorks tools, a library of graphics technologies and enhancements that can be easily integrated by software application developers.
SIG: OTOY to demonstrate first-ever, room-sized Light Field in VR at SIGGRAPH
OTOY is planning on repeating their last year’s success at SIGGRAPH 2014 and will be showing off their new holographic light field rendering, powered by OTOY technologies, live 360-degree avatar scanning for VR, 16K video pipeline and the first ever hands-on OctaneRender 3.
SIG: Chaos Group ever popular V-Ray Days returning to SIGGRAPH
From independent shorts to blockbuster feature films, get an exclusive look at inspiring projects that you won’t see anywhere else on the show floor.
Bricolage Node-based Compositor for iOS named to SIGGRAPH 2015 ‘Appy Hour’
Bricolage, the node-based compositor for iOS, has been selected for the SIGGRAPH Appy Hour showcase of innovative mobile apps. Bricolage takes full advantage of the powerful graphics hardware in your iPad or iPhone to process HD video in real time. Node-based compositing used to require a powerful desktop computer, now Bricolage puts it in the palm of your hand. The annual ACM/SIGGRAPH conference is the world’s premiere event for computer graphics.
SIGGRAPH 2015 Conference Mobile App is available for download
SIGGRAPH 2015 is the official mobile app for the 2015 SIGGRAPH Conference and Exhibition, held August 9-13, 2015 in Los Angeles, CA, USA.
CINEMA 4D team announces Siggraph 2015 Presenters
Watch elite Cinema 4D artists demo techniques and answer questions live August 10-13 at Siggraph booth #715 or streaming online.
SIGGRAPH 2015 Xroads of Discovery
The annual SIGGRAPH conference is a five-day interdisciplinary educational experience in the latest computer graphics and interactive techniques including a three-day commercial exhibition that attracts hundreds of exhibitors from around the world.