Archives for OpenGL Archives - Architosh
BIM is Central to Vectorworks’ Growth Strategy—Upcoming Technologies Revealed
Vectorworks is treating its BIM/CAD platform like an “OS” for design while building out features for ever-sharper market advantages in specific industry verticals.
Khronos Group Releases Vulkan 1.2—Graphics API Takes Off
Vulkan 1.2 integrates 23 proven extensions into the core Vulkan API—propels low-level graphics API standard further and with very wide industry adoption and support.
Recaping the Latest News—Apple’s New Mac Pro, Metal 2 and NVIDIA
Apple and NVIDIA are not coming back together anytime soon. So Mac pros need to forget about RTX and CUDA and look forward to a future of Mac Pro apps optimized around Metal 2 and its successors powered by AMD high-end GPUs inside of highly customized and optimized workstation hardware from Apple in new Mac Pros. The good news is: the key developers appear all in.
WebGL 2.0—Why It’s the Path to Stable Open Standards-based 3D Web Graphics
As WebGL 2.0 has emerged into a powerful technology built on the back of a very successful WebGL 1.0 now fully utilized across numerous professional CAD and 3D apps on the Web. This feature discusses this history and why WebGL 2.0 is such a crucial standard.
Fireside Chat—The Details Behind Vectorworks 2019
Architosh talks to Dr. Biplab Sarkar about some of the nuances and rationales behind the latest big features in Vectorworks 2019.
SIG’18: Siggraph 2018 — Vancouver Highlights From Computer Graphics Show
Akiko Ashley covers the recent SIGGRAPH computer graphics show from Vancouver, noting the highlight announcements in 3D software and VR/AR/MR technologies along with key hardware from Nvidia.
Apple Moving Away From OpenGL—What Is The Answer for Developers Now?
Apple has announced they are deprecating OpenGL in macOS, the open industry supported cross-platform graphics API that has largely enabled the massive proliferation of professional CAD and 3D apps to reach across platforms like Windows and arrive on macOS.
Vulkan Coming to Apple — Alternative to Metal API Headed to Mac and iOS
Valve, LunarG and The Brenwill Workshop have joined forces with the Khronos Group to bring the industry-standard low-level graphics API, Vulkan, to the Apple macOS and iOS platforms.
Khronos Group Launches OpenGL 4.6 Adopters Program
The open industry 3D graphics standard, OpenGL, advances forward by the Khronos Group with new Conformance Test Suite in Open Source.
Product Review: Vectorworks Architect 2018
Vectorworks 2018’s new “multi-views” technology may be the show stopper in the latest release, but as John Helm notes, this is also the most sturdy first release in a long time.
ToolTalk: An Introduction to AutoQ3D for Mac—Fast and Easy CAD
As part of our TalkTalk series, in this post we walk the reader through a CAD tool on the Mac that is relatively new and worthy of attention—AutoQ3D for Mac.
A Unified Graphics Future—How The Khronos Group Intends To Get Us There (Part 2)
Neil Trevett, President of The Khronos Group, talks to Architosh in this two-part series about OpenGL and the future of graphics standards.
A Unified Graphics Future—How The Khronos Group Intends To Get Us There (Part 1)
Neil Trevett, President of The Khronos Group, talks to Architosh in this two-part series about OpenGL and the future of graphics standards.
SIG: The Khronos Group Releases Major Update to Graphics API—OpenGL 4.6 with SPIR-V Support
SPIR-V support added to OpenGL in version 4.6—update to industry standard graphics API specification will liberate shader-language development for content creators and 3D developers, among other updates.
SIG: SIGGRAPH 2017 Shaping Up to be Big Show—Preview Talk
Why are VR and AR companies taking root in the LA area? What is the state of the union in portability with graphics APIs so that the most apps can be written to the most platforms? These are some of the core questions Architosh is asking as it heads into the exciting week ahead with SIGGRAPH 2017.