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Archives for OpenGL

ToolTalk: An Introduction to AutoQ3D for Mac—Fast and Easy CAD

As part of our TalkTalk series, in this post we walk the reader through a CAD tool on the Mac that is relatively new and worthy of attention—AutoQ3D for Mac.

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A Unified Graphics Future—How The Khronos Group Intends To Get Us There (Part 2)

Neil Trevett, President of The Khronos Group, talks to Architosh in this two-part series about OpenGL and the future of graphics standards.

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A Unified Graphics Future—How The Khronos Group Intends To Get Us There (Part 1)

Neil Trevett, President of The Khronos Group, talks to Architosh in this two-part series about OpenGL and the future of graphics standards.

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SIG: The Khronos Group Releases Major Update to Graphics API—OpenGL 4.6 with SPIR-V Support

SPIR-V support added to OpenGL in version 4.6—update to industry standard graphics API specification will liberate shader-language development for content creators and 3D developers, among other updates.

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SIG: SIGGRAPH 2017 Shaping Up to be Big Show—Preview Talk

Why are VR and AR companies taking root in the LA area? What is the state of the union in portability with graphics APIs so that the most apps can be written to the most platforms? These are some of the core questions Architosh is asking as it heads into the exciting week ahead with SIGGRAPH 2017.

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GDC: Khronos Reveals API Updates and New Working Group at Game Developers Conference

Consortium releases Vulkan features, WebGL 2.0 and new OpenXR working group; group hosts series of events for the developer community.

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Apple’s WebGPU Standard Proposal—Aiming at Common Access to Explicit Graphics

Apple’s Webkit team is proposing a new industry group to discuss the future of 3D graphics on the web—one that can develop a standard API that leverages modern GPU features.

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Khronos Places OpenGL and OpenGL ES Conformance Tests into Open Source

Developer community can contribute to test development and evolution; open source 3D API implementations can freely use tests to increase quality.

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Product Review: Vectorworks Architect 2017

Does Vectorworks Architect 2017 match up to the tremendous volume of new innovations in last year’s upgrade? In this in-depth product review, architect John Helm takes a look at all the new features and improvements.

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Dr. Sarkar Reveals Details Behind Development of New Vectorworks 2017 Software

Some of the biggest feature updates in Vectorworks 2017 are discussed in detail, and we learn how the company is thinking more “multi-generational” while still being intensely customer-driven to better position itself as a leading BIM competitor.

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The Khronos Group releases Vulkan 1.0 API Specification

The Khronos Group has now released the Vulkan API for graphics and compute on GPUs, a bonafide positive development for the IT world, providing software developers numerous benefits and options.

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Cinema 4D maker MAXON joins the open industry standard Khronos Group

Developer of Cinema 4D brings 3D know-how to international consortium for open standards. By joining the Khronos Group, MAXON reasserts its ongoing commitment to support the development of open standards that enable the authoring and acceleration of 3D graphics, games and media on a wide variety of platforms and devices.

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SIG: Khronos Invites Industry Participation to Create Safety Critical Graphics and Compute Standards

New ‘Safety Critical’ working group to adapt OpenGL ES and Vulkan APIs
for markets requiring system certification – including avionics and automotive.

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SIG: Khronos Expands Scope of 3D Open Standard Ecosystem

This latest expansion gives Vulkan the next generation graphics API from Khronos high-efficiency access to graphics and provides applications direct control over GPU accelaration for maximized performance and predictability. The new OpenGL® ES 3.2 specification absorbs AEP functionality to enhance pervasive graphics capabilities across mobile, consumer and automotive devices. As for OpenGL Extensions, one of its greatest strengths is that it was designed to be readily extensible to accommodate new hardware innovations.

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Apple’s Number One CAD Vendor Optimistic about Metal for OS X

Longtime Mac CAD stalwart developer, Nemetschek Vectorworks, has told Architosh they are optimistic about Apple’s new low-level graphics API—Metal.

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