Archives for OpenGL
Apple said that its new proprietary Metal graphics API will move from iOS to Mac OS X. This move comes as expected and matches Microsoft’s efforts to allow programmers to program “to the metal” with less abstraction and driver overhead, freeing the GPU to unwind its true hardware powers. The net result is super-charged graphics performance. This move bodes well for OS X but will force developers to choose between an array of new and closed graphics standards.
In this special feature Architosh digs into the main elements behind the new Vulkan graphics and compute GPU API in a discussion with The Khronos Group president Neil Trevett to get at what all this means for computing and graphics going forward.
A startup in Boston backed by MCAD veterans—OnShape—has finally unveiled its innovative fully cloud-based MCAD software, now a public beta, and the news of the unveiling has been rather well embraced, including a spread in the Boston Globe.
We discuss five issues about Vulkan and its impact on Apple in both desktop and mobile markets, and this article is chock full of info not yet contained in our other Vulkan reports.
Khronos Group, the stewards of computer industry open standards like OpenGL and WebGL, have announced the Vulkan, a next-generation graphics API system and replacement to industry-standard and leading OpenGL and OpenGL ES.
The latest version of Blender, build 2.73, now features a full-screen user-interface, numerous new features, improved Collada and FBX support, etc. Blender runs on Mac, Windows and Linux.
In this product review we take a detailed stroll through the big main VGM, BIM and 2D features in the latest version of Vectorworks Architect 2015. Introduced this past fall, Vectorworks 2015 advances on the 3D front while still providing refinements and interesting additions to those who enjoy its many 2D features.
Inivis updates their AC3D 3D modeling application for Mac, Linux and Windows adding several interesting features requested by users
Dr. Biplab Sarkar, Chief Technology Officer of Nemetschek Vectorworks, Inc. discusses the latest release of Vectorworks 2015 and the technical achievements and technology behind this important update.
At a press-only event Nemetschek Vectorworks, Inc., this week announced their upcoming Vectorworks 2015 product line, including the new Renderworks 2015 as well. Dramatic new features include a host of rendering and visualization capabilities due to advancements to its proprietary VGM code base, plus improvements to Spotlight, Landmark and Architect.
Both AMD and Nvidia had brand new GPU hardware to announce at last week’s SIGGRAPH conference in Vancouver, Canada. We take a look at what they announced…
Reports from AIA National Chicago: Looking at upcoming technologies from two veteran software companies in AEC…
In this feature review architect John Helm takes us through Vectorworks Architect 2014 and its many new features, including its new OpenGL rendering improvements and more…
An Italian software developer has introduced a brand new program called Illuminando, noted as the world’s most advanced lighting calculation program — built uniquely on OS X
Able to used on virtually all smartphones and tablets, OpenGL ES 3.1 adds advanced 3D features and integrated GPU computing.