Archives for VR Archives - Page 2 of 3 - Architosh
Those not in London next week can still catch the action at NXT BLD (Next Build) 2018 via three separate streams which they can sign up for.
A web agency has put together a researched infographic on the future of VR. We dig into the details and the findings and unpack a few of them in our analysis.
Global VR AEC industry leader, IrisVR, will be hosting a key webinar with Perkins + Will to showcase how the global architecture firm uses virtual reality in their design process.
The third installment feature from this year’s NVIDIA GTC covers a lot of terrain as it summarizes key panel discussions from leading global architecture firms.
Continuing our coverage from the 2018 NVIDIA GTC Conference, Akiko Ashley profiles how CannonDesign—one of the architectural presenters at the GTC—utilizes NVIDIA GPU Technology across a range of virtualized desktop infrastructure and workstations powering everything from Revit to Unreal.
NVIDIA’s GPU Technology Conference (GTC) has rapidly become a must-attend event for those on the leading edge of technology. Beyond graphics, GPUs are powering and transforming Artificial Intelligence, Deep Learning, VR/AR/MR (realities) across a broad array of fields.
Vectorworks uses the power of the cloud to create 3D models from photos plus powers up web view VR features to enable high-end VR gear.
Following the Vrvana headset acquisition late last year, Apple engineers at upcoming Display Week event in May point to evolving Apple AR-VR product plans.
A new online course teaches you how to take your ARCHICAD BIM models into the Unreal Gaming engine environment.
Apple touts the iMac Pro’s amazing performance benchmarks—and features Twinmotion 2018 as VR workflow for 3D pros.
Architect Willard Williams isn’t your typical ARCHICAD expert. He works on the construction company side of the equation now, but his insight about BIM and about how VR/AR and ARCHICAD can add value to the market is worth taking notes on.
irisVR’s adds new presentation tools for Prospect Pro.
New York-based, IrisVR, a leading virtual reality provider for the building design industry, has recently announced the launch of new Multiuser Beta to their popular product, “Prospect”.
Unveiling its Bionic Display technology, capable of human-eye resolution and vision of its future headset at Slush, Varjo has gone from idea to functional prototype in just 15 months of operations.
A quick peek at what was going on in Boston this week—DEVELOP 3D LIVE Boston at Boston University.
IMMERSIFY is a powerful Virtual Reality-based collaboration platform, transporting 3D models from Revit and Rhino to VR.
Earn free AIA CES units in this GRAPHISOFT webinar while learning about how Virtual Reality is fundamentally changing how architects are communicating with their clients.
Insight On Business the News Hour by Michael Libbie hosts guest Pete Evans, AIA, on a discussion about virtual reality, architects, and the future.
Mac CAD and 3D News: Today we have several tidbits of news on many of the biggest names in CAD and 3D—including Strata, Cobalt, Twinmotion, IrisVR and more…check it out!
Architects, interior designers, and retailers can provide their clients and customers rich VR immersive environments with audio hot spots with Yulio VR.
Why are VR and AR companies taking root in the LA area? What is the state of the union in portability with graphics APIs so that the most apps can be written to the most platforms? These are some of the core questions Architosh is asking as it heads into the exciting week ahead with SIGGRAPH 2017.
An engaging infographic by Skilled discusses the massive growth expected in both VR and AR impacted industries.
Prospect 1.5 is the release irisVR users have requested—new 360 pano support, link from Prospect to Scope, and numerous user-requested improvements in one of the best VR software solutions on the market.
Groundbreaking VR technology set to shake-up the industry with 70 Mpix resolutions compared to current solutions from Oculus and others.
irisVR has recently been featured on Bloomberg News TV and the latest release of Prospect (1.4) offers new Scale Model Mode plus more…
A video gallery of the 2017 VR/AR Vision Summit hosted by Unity in Los Angeles a few weeks ago.
Strata’s introduction of VR17 update for its flagship legendary application, Strata 3D, signals the deepest push into virtual reality workflows yet.
What is the state-of-the-art in Virtual and Augmented Reality? Akiko Ashley of Architosh attended last week’s pivotal 2017 Vision VR/AR Summit in Los Angeles, organized by Unity Technologies, to learn exactly that question, posed through breakout sessions, panels, and highly informative displays and presentations by the world’s VR/AR leaders.
With VR and AR getting even bigger, expect these types of events to raise even more awareness, urgency, and excitement!
Vectorworks, Inc., will tout the importance of Immersive Technologies at AIA this week.
The Mies van der Rohe Foundation and CL3VER seal an agreement to offer virtual visits to the Mies van der Rohe pavilion in Barcelona, Spain.
Yes, VR is getting better known and 2017 will no doubt be a big year for virtual reality. But Apple seems to have other plans and in an ironic twist hopefully its AR plans can address industrial markets (not consumer) where Microsoft’s Hololens is making good traction.
Virtual Reality Headsets may be on the rise in the minds of American consumers, but industry report clearly shows that the brands that are dominating are not the brands one thinks of as much if they are coming at VR from the professional industrial markets.
Khronos Group aims to establish VR industry standard to help create greater end-user options, portability between solutions and accelerate adoption of virtual reality.
Trimble and Microsoft offer thematic change in AEC industries with new “mixed reality” technology—new SketchUp Viewer for Microsoft Hololens is now available after stealing the show at AIA National 2016.
There are surprises in the CGarchitect VR survey but the bigger surprise perhaps is the brewing emergence of Magic Leap and what it means for computing and where Apple fits in this story.
VR leader set to help expand market for “content” with new CoreVR offering that is free for 2016.
London and Australia Investment Firm Inject Strata with ‘First Round’ Funding for VR/AR Enterprise Push
Funding, hiring John Wright as President, and the addition of award-winning talent—highlight Strata push into virtual and augmented reality for enterprise market. The Mac 3D software stalwart looks to be targeting expanding markets for 3D and VR & AR.
Stop deciphering what Apple may do in the VR or AR markets—former Apple exec Richard Kerris’ logical break-down of the VR-AR space just gave us a huge clue as to why the company is taking so long.
Many Architosh readers may remember Richard Kerris from his days at Apple as Senior Director of Developer Technologies (his role from 2001 – 2007) where he led worldwide developer relations and technical marketing across audio, video, photography and other pro apps. Presenting in eight Steve Jobs keynotes, Kerris was one of the few Apple executives permitted to talk to the press about Apple products. In this second Architosh interview (his first was well over a decade ago) Kerris discusses his career at places like Apple, HP, and Pixar and provides an informed market perspective on virtual and augmented reality (AR/VR), the changing nature of the creative “pro” in digital fields and of course the new Avegant Glyph.
Where is Apple in the VR revolution? VRLA certainly didn’t provide any clues or evidence of why the largest technology company on earth is a no-show in the world of VR.
IrisVR startup announces IrisVR Prospect plugin for McNeel’s popular Grasshopper algorithmic design software. Now the power of VR and algorithmic design optionality meet.
In this Pre-Review of specialized web 3D and virtual reality kit, John Helm talks about this technology coming up in Vectorworks 2017 to be released this fall. Helm outlines the basics of the technology itself, gives example uses for various design professionals, and places it into the context of change confronting the industry and the continuation of the BIM transformation in AEC.
Architosh presents its annual “perspectives” on BEST of SHOW honorees at AIA this year via a conversation. This year we focus on some new terms, a framing of tech against the Gartner Hype Cycle and against the backdrop of Neri Oxman’s standing ovation-earning keynote talk.
We dive deeper in our Part 2 coverage of software and technologies at the 2016 AIA Convention in Philly. These four companies exhibited together and these four companies have interesting innovations in the pipe and/or ready now.
Matterport users are now able to annotate points in 3D space for real estate, travel and hospitality, media and AEC markets.
Exhibitor highlights: New Virtual Reality (VR) plugin for Cinema 4D to be shown at Game Developers Conference…and more integrations with leading game engines.
Apple’s Macs may be missing the VR party in early 2016, but pro VR software developer, irisVR, whose award-winning tech has already garnered much attention (and funding..), has interesting observations about VR and Apple.
In this executive interview, we talk to irisVR software company Co-Founder and CEO, Shane Scranton—about B2B virtual reality, the market, the hardware VR devices, Apple and much more.
Valve brings SteamVR to Unity Platform and Offers New VR PC Test App.
Senior Associate Editor Pete Evans, AIA, recaps Autodesk University 2015 in all its many facets, and details many of the larger themes that were pervasive at the show this year. Chief among them were this blurring of lines disciplines, fields, tool chains and the boundaries between design, manufacture and product use. What we saw at AU 2015 was the emergence of a CAD company transforming into a company that will service industries far and wide across the full spectrum from initial concept to end-user and configuration and optimization based on performance and use data. It is a brave new world and Autodesk is at its leading edge.
The best practices for creating production VR projects outlined with the help of contributors from Legend3D and The World building Institute.
While Apple may in fact have exciting virtual reality (VR) plans of its own, the Oculus Rift termination of OS X is going to sting Apple’s Mac professional customers at a time when in some industries, like AEC, the growth of the Mac is booming. Sadly, it affects developers who are creating key and exciting tools that cut across both platforms…and they are creating these tools on Mac hardware.
Tidbits: AIA Compensations Report, Augmented & Virtual Reality App and Twinmotion 2015 Webinar Invitation
Today’s news tidbits looks at: what perks and incentives firms are offering to attract and retain top talents, checks out Augmented Reality plug-ins designed for smartphones or tablets, and finds out what Twinmotion 2015’s webinar has to offer.
This year’s focus was very much on VR (virtual reality) & Cloud Based Rendering. The focus on Virtual Reality brought a new creative energy on the show floor for exploration into a new frontier. VR in architecture & games was a big subject in the VR Village. Developers had discussions of how the hardware & software is driving development of this new space to make it affordable to the masses.
NVIDIA unveiled DesignWorks VR at SIGGRAPH 2015, and caused a stir for PC gaming at the computer graphics conference. VR has the ability to push the limits to create fully immersive and interactive experiences and digitally sculpt models even before creating physical prototypes, giving Ford Motor Company the opportunity to be the first to use VR to create vehicles.
SIGGRAPH 2015: OTOY improves economies of scale, speed and cost with powerful next-generation production pipelines
World’s first room-sized light field rendering in VR, live 360-degree avatar scanning for VR, 16K video production and playback, and first hands-on preview of OctaneRender 3 showcase the power of new production pipelines.
Matterport, a leader in computer vision technology and immersive media, announced a $30M Series C financing led by Qualcomm Ventures, bringing the company’s total funding to $56M since 2014.
In this special feature report on AIA Atlanta, we talk about the evolving shape of industry change due to advances in information technology, with a particular emphasis on the latest trends taking shape, including the game-ification of architecture, virtual reality hardware and radical user-interface design change that will come with it…plus the continuing role of mobile, cloud and analytics driving design process transformation. Anthony Frausto, AIA, LEED AP, also contributed to this article.
In this AIA Atlanta Show Floor report we focus exclusively on all the Virtual Reality technology exhibited. VR was a huge theme in Atlanta and will be a continuing exciting field to follow.