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Gaming News: Valve Brings SteamVR to Unity Platform

Valve brings SteamVR to Unity Platform and Offers New VR PC Test App.

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Unity is one of the leading gaming development platforms in the world, and one of the best for developing gaming for iOS and Apple’s Mac, among all the other major platforms.

Earlier this month Valve announced that they are bringing SteamVR to the Unity platform.

This technology means an integration of SteamVR code into the Unity platform will enable native support for Valve’s upcoming SteamVR platform to all of Unity’s developers. They have also announced an advanced SteamVR rendering plugin for Unity to increase fidelity and performance for more realism.

01 - In part 2 of the news item below Valve has produced a test app that tells you if your PC is up to VR standards or not.

01 – In part 2 of the news item below Valve has produced a test app that tells you if your PC is up to VR standards or not.

“We made many of our Vive demos using Unity, and continue to use it today in VR development”, says Gabe Newell, co-founder/MD of Valve. “Through that process, and in working with VR developers, we found some opportunities to make Unity even more robust and powerful for us and really want to share those benefits with all VR content creators.”

“Valve and Unity are both dedicated to creating the highest quality VR experiences possible,” adds John Riccitiello, CEO of Unity Technologies. “That means giving developers every possible chance to succeed, and our collaboration with Valve is designed to do just that.”

Related News: SteamVR Performance Test

Some folks maybe really excited about obtaining the new VR gear and using it in both gaming and professional application settings. But is your personal computer up for it?

Valve has created a new SteamVR Performance Test application to test out your PC to evaluate it for VR. Basically, it tests your PC’s rendering muscle and determines if the system can handle the new VR.

More specifically, the app answers two key questions about your system: Can your PC’s graphics board run VR content at 90 frames per second and, two, can the visual fidelity be tuned to a recommended level?

You can download the app here.

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