Archives for virtual reality
A video gallery of the 2017 VR/AR Vision Summit hosted by Unity in Los Angeles a few weeks ago.
Strata’s introduction of VR17 update for its flagship legendary application, Strata 3D, signals the deepest push into virtual reality workflows yet.
What is the state-of-the-art in Virtual and Augmented Reality? Akiko Ashley of Architosh attended last week’s pivotal 2017 Vision VR/AR Summit in Los Angeles, organized by Unity Technologies, to learn exactly that question, posed through breakout sessions, panels, and highly informative displays and presentations by the world’s VR/AR leaders.
With VR and AR getting even bigger, expect these types of events to raise even more awareness, urgency, and excitement!
The Mies van der Rohe Foundation and CL3VER seal an agreement to offer virtual visits to the Mies van der Rohe pavilion in Barcelona, Spain.
Virtual Reality Headsets may be on the rise in the minds of American consumers, but industry report clearly shows that the brands that are dominating are not the brands one thinks of as much if they are coming at VR from the professional industrial markets.
Khronos Group aims to establish VR industry standard to help create greater end-user options, portability between solutions and accelerate adoption of virtual reality.
There are surprises in the CGarchitect VR survey but the bigger surprise perhaps is the brewing emergence of Magic Leap and what it means for computing and where Apple fits in this story.
London and Australia Investment Firm Inject Strata with ‘First Round’ Funding for VR/AR Enterprise Push
Funding, hiring John Wright as President, and the addition of award-winning talent—highlight Strata push into virtual and augmented reality for enterprise market. The Mac 3D software stalwart looks to be targeting expanding markets for 3D and VR & AR.
Stop deciphering what Apple may do in the VR or AR markets—former Apple exec Richard Kerris’ logical break-down of the VR-AR space just gave us a huge clue as to why the company is taking so long.
Many Architosh readers may remember Richard Kerris from his days at Apple as Senior Director of Developer Technologies (his role from 2001 – 2007) where he led worldwide developer relations and technical marketing across audio, video, photography and other pro apps. Presenting in eight Steve Jobs keynotes, Kerris was one of the few Apple executives permitted to talk to the press about Apple products. In this second Architosh interview (his first was well over a decade ago) Kerris discusses his career at places like Apple, HP, and Pixar and provides an informed market perspective on virtual and augmented reality (AR/VR), the changing nature of the creative “pro” in digital fields and of course the new Avegant Glyph.
Where is Apple in the VR revolution? VRLA certainly didn’t provide any clues or evidence of why the largest technology company on earth is a no-show in the world of VR.
IrisVR startup announces IrisVR Prospect plugin for McNeel’s popular Grasshopper algorithmic design software. Now the power of VR and algorithmic design optionality meet.