Update 1 for V-Ray 6 for Autodesk 3ds Max brings new post-processing upgrades, advanced decal tools, and new GPU rendering benefits.
With these and a group of additional new capabilities, 3ds Max artists benefit from using V-Ray 6 with Update 1.
V-Ray 6, Update 1
The new update adds Lens Effects and Denoiser layers that give artists more visual control when applying effects to specific lights and materials, smoothing out parts of an image, or personalizing their renders faster. Inside of post, users can start fine-tuning V-Ray Light Materials with Light Mix, making it easier to edit self-illuminating objects in a scene—even after rendering is complete.
Product visualization artists will enjoy new cylindrical and bump upgrades to V-Ray Decal. Designers can add anything to curved surfaces, from stickers and labels to surface imperfections. Bottles, jars, rockets, helmets, tanks—whatever the curved object—Decals will now cover any curved surface in a few basic clicks. And there are more bumps added so artists can blend surface and decal bumps to make highly realistic embossed logos, lettering, cracked paint, and spray effects.
More Added Features
Custom camera resolutions are now saved and maintained for each V-Ray camera when switching cameras. This will save users much time in constantly resetting these customizations. You can also batch render locally or via Chaos Cloud Rendering with multiple cameras.
There are new USD capabilities: artists can export V-Ray lights, materials, modifiers, and more to USD, and this will boost productivity when working in more complex studio pipelines.
There are also new cloud collaboration updates. Users can collab with new tools for visual annotations and versioning. Basic markup tools include lines, arrows, and other illustrative elements—all applied over images. And Chaos Cloud supports versions and A/B comparisons for faster iteration.
Here are some added features in brief:
- NVIDIA AI Denoiser Upscaling — A new upscale setting can take an image from HD to 4K without adding more render time.
- Enhanced Procedural Clouds — Procedural clouds now have more ways to control the final look. Set darkness levels, randomize or add a final touch to a cloud’s exterior with a new contrails setting for more nuanced stills.
- Faster loading of heavy scenes — Scenes with massive amounts of textures and geometry are even less of a challenge now. All V-Ray Bitmaps that load when a scene opens will also be optimized for performance.
- Viewport Composition Guides — A new proportions layer makes it easy to compose the right camera angle with the help of visual guides like the rule of thirds and the golden ratio.
- Faster Fog Rendering — V-Ray Environment Fog now renders up to 30% faster, enabling artists to bring more atmosphere and mood to their creations.
And the update includes new GPU performance boosts, including:
- Compressed Textures Mode — V-Ray GPU can now render 4K textures with 50% less memory on average, helping artists add incredible details without sacrificing quality.
- V-Ray Clipper Mesh Mode — Complex cutaways and sections can be rendered using any mesh object. The clipper can also be animated to achieve complex effects without time-intensive Boolean operators.
- Faster SSS in V-Ray Material — Photorealistic skin, plastic, wax, and more can be easily created with the updated V-Ray Material. Translucent objects now render up to 2x faster, while low-poly translucent objects render more smoothly.
- Render Elements Support Through Refractive Surfaces — Users now have post-production control over glass objects and materials. V-Ray GPU also supports the Material ID, Cryptomatte, and Multimatte render elements through refractive surfaces.
Explore V-Ray 6 for 3ds Max’s product page to see all the new features.
Pricing and Availability
V-Ray 6 for 3ds Max, update 1 is available now for Windows. All V-Ray subscription plans work for all supported host applications, including 3ds Max, Cinema 4D, Houdini, Maya, Nuke, Revit, Rhino, SketchUp, and Unreal. Pricing can be found on the Chaos website.