Archives for Mac 3D Archives - Page 2 of 6 - Architosh
Tidbits: Vectorworks People Props, Greyscalegorilla Sale and More…
CAD and 3D News: We have tidbit on people props by John Helm for Vectorworks versions 2014 – 2016 for sale; plus a tidbit on Greyscalegorilla’s many new offerings and holiday time sales; and finally news of the latest Dosch product on HDRI factory settings.
Best Holiday Discounts for Mac CAD & 3D Software
Software publishers push out good Black Friday and Cyber Monday Holiday Sales.
AU 2016: Chaos Group Announces €2 Million Investment in CL3VER
Chaos Group, the makers of the famed V-ray renderer, has partnered with AEC presentation start-up CL3VER, making 2 million euro investment. New partnership will bring essential 3D visualization and communications tools into one software platform.
Rhino for Mac Price Goes Up Jan 1—Mac Version Nearly Complete
Rhino 5 for Mac goes up in price in January so readers who have wanted to add this tool to their arsenal should probably grab this app now. This, plus we have additional notes on Rhino Mac development in general below.
Trimble Announces New SketchUp 2017—New Graphics Pipeline 2.0
With this release, Trimble has turned its attention to accelerating and fine-tuning 3D graphics along with powerful updates to better modeling and drawings capability.
Matterport Launches World’s Largest Virtual Reality (VR) Library of Real World Places
VR leader set to help expand market for “content” with new CoreVR offering that is free for 2016.
Maxon Announces CINEMA 4D R18 ‘North American Road Show’
Maxon’s latest CINEMA 4D Release 18 has loads of new features and the company is taking the new kit out on a 14 city North American Road Show. Creatives can learn tips and tricks as well as learn about the software if they are not using today in their workflows.
London and Australia Investment Firm Inject Strata with ‘First Round’ Funding for VR/AR Enterprise Push
Funding, hiring John Wright as President, and the addition of award-winning talent—highlight Strata push into virtual and augmented reality for enterprise market. The Mac 3D software stalwart looks to be targeting expanding markets for 3D and VR & AR.
Does Mac 3D Program formZ Work with Sierra? You Bet—But!
Apple has released macOS 10.12 Sierra and its out and being enjoyed. Can you run it on your formZ machine? You can, but there are some caveats due to Gatekeeper changes on the OS.
Mac 3D News: formZ and Strata 3D—Special Fall Offers
Strata and formZ offering excellent discounts specials this fall.
Mac 3D News: Chaos Group Launches Brand New Website
Chaos Group introduces brand new website with new section the Magazine, plus a new responsive design for various viewing and different computing devices and a whole lot more.
Mac 3D News: Andersson Technologies updates SynthEyes 1608
Leading camera tracking match-moving software used in film and broadcast industries gets many updates including animated scene illumination and more in latest 1608 updates.
Mac 3D News: Allegorithmic Adds Design Industry First to Substance Designer 5.5
Material Definition Language (MDL) authoring is now possible and Linux support increases compatibility with VFX pipelines.
Dassault’s Spatial’s New 2017 version of its 3D ACIS Modeling Kernel
We take a look at Dassault’s Spatial 2017 1.0 release—technology that powers many 3D and CAD applications in the Windows and Mac environments.
Former Apple Executive Richard Kerris Says AR Future Big, Talks About ‘Glyph’
Many Architosh readers may remember Richard Kerris from his days at Apple as Senior Director of Developer Technologies (his role from 2001 – 2007) where he led worldwide developer relations and technical marketing across audio, video, photography and other pro apps. Presenting in eight Steve Jobs keynotes, Kerris was one of the few Apple executives permitted to talk to the press about Apple products. In this second Architosh interview (his first was well over a decade ago) Kerris discusses his career at places like Apple, HP, and Pixar and provides an informed market perspective on virtual and augmented reality (AR/VR), the changing nature of the creative “pro” in digital fields and of course the new Avegant Glyph.
Mac 3D: New V-Ray Showreel 2016 Out—Stunning Imagery
Visually stunning show reel by Chaos Group is released for the year. Their 2016 show piece is quite fetching and you will notice films you probably didn’t think V-Ray was involved in.
SIG: Pixar Animation Studios Open Sources Universal Scene Description
Famed animation studio does an initial release of their development process. Universal Scene Description goes open source.
SIG: Maxon Announces New CINEMA 4D Release 18 for Mac and Windows
Maxon announces new Cinema 4D R18 during SIGGRAPH week. You can now do non-destructive destructions using new technology, plus cool interactive knife tools for modeling and a whole lot more.
Inivis’s AC3D 3D 7.5 application: Adds new support for ‘Spherize’ plugin
AC3D 7.5 is the latest version of the popular Windows, Mac and Linux application and the new Spherize plugin and X-Plane plugin round out new capabilities.
Chaos Group releases new V-RAY for MODO for Mac and Windows
Chaos Group continues its push in getting V-Ray into as many hands as possible as V-Ray for MODO is released for both Mac and Windows – based artists.
IrisVR releases Grasshopper Plugin for IrisVR Prospect VR Application
IrisVR startup announces IrisVR Prospect plugin for McNeel’s popular Grasshopper algorithmic design software. Now the power of VR and algorithmic design optionality meet.
Pre-Review: Evaluating Upcoming VR Technologies in Vectorworks 2017
In this Pre-Review of specialized web 3D and virtual reality kit, John Helm talks about this technology coming up in Vectorworks 2017 to be released this fall. Helm outlines the basics of the technology itself, gives example uses for various design professionals, and places it into the context of change confronting the industry and the continuation of the BIM transformation in AEC.
If Jobs Failed Twice, Why Would Ive & Team Succeed? RIP new Mac Pro
Steve Jobs famously failed with his iconic NeXTcube computer. And then 10 years later, back at Apple, he failed again with ice-motif Power Mac G4 Cube. Both machines were inspiring and innovative on many levels, so it comes as no surprise—really—that Apple’s Jony Ive, who designed the latter machine also, wouldn’t take a shot one more time.
Allegorithmic Integrates Substance Engine into Houdini 15
Free update brings leading 3D material creator to professional VFX artists; fast exportation to the Unity Game Engine.
MAXON Turns 30 Tomorrow—Get 30 Percent Off Cinema 4D
Maxon of Germany turns 30 years old tomorrow and is celebrating by offering a big discount for 24 hours only on their products like Cinema 4D.
Luxion brings Sorensen leather materials to KeyShot
With the release of KeyShot 5, Luxion continues to simplify the product development process, from concept design to sales and marketing. The exclusive partnership that brings Sorensen Leather to KeyShot Cloud allows users now to have direct access to Sorensen Leather materials via KeyShot Cloud.
NAB: Autodesk acquires the Arnold Renderer and its development team
Autodesk announces its acquisition of Solid Angle, the makers of the Arnold Renderer, at NAB 2016 this week. This is the first major advanced renderer Autodesk owns in-house but the company has already committed to an “open renderer policy” and even third-party products will be robustly supported and that may become a new business segment for the company.
Twinmotion developer KA-RA has joined the Abvent Group
Twin motion developer joins France’s Abvent SA, the developers of the famed Artlantis series of rendering products for the AEC industry. The R&D teams and marketing teams will be integrated to drive synergies and prepare for future directions in the market.
Maxon showcasing Cinema 4D at 2016 NAB Show in Las Vegas
Maxon will be showcasing Cinema 4D R17 at the NAB 2016 Show in Las Vegas next month.
solidThinking Inc., announces solidThinking Inspire 2016
Additive manufacturing accelerated with introduction of PolyNURBS; cost-saving benefits for broad range of production processes.
The Foundry launches MODO 10 Series—Next Generation 3D Platform
The Foundry talks up MODO 10 Series for professional 3D modeling, animation, rendering, game development—future releases focused on gaming and interactive design, including VR.
Maxon to showcase new Cinema 4D plugin for VR at Game Developers Confab
Exhibitor highlights: New Virtual Reality (VR) plugin for Cinema 4D to be shown at Game Developers Conference…and more integrations with leading game engines.
Chaos Group Speeds Up V-Ray for Maya with version 3.3
Chaos Group delivers with big update to V-Ray for Maya with version 3.3—adding up to 50 percent rendering performance improvement.
Innovative VR startup discusses Mac and Oculus Rift—Apple and VR Future
Apple’s Macs may be missing the VR party in early 2016, but pro VR software developer, irisVR, whose award-winning tech has already garnered much attention (and funding..), has interesting observations about VR and Apple.
irisVR CEO and Co-Founder Talks About Pro VR Industry—Oculus versus Vive and More
In this executive interview, we talk to irisVR software company Co-Founder and CEO, Shane Scranton—about B2B virtual reality, the market, the hardware VR devices, Apple and much more.
Gaming News: Valve Brings SteamVR to Unity Platform
Valve brings SteamVR to Unity Platform and Offers New VR PC Test App.
Vectorworks and PRG Partner for Content for Vectorworks Spotlight
Vectorworks has partnered with the world leading supplier of entertainment and event technology to develop new tools and content for Vectorworks Spotlight, the leading CAD technology for entertainment design.
Mac 3D News: formZ to Celebrate 25 Years of Innovation
Famed 3D stalwart and Mac developer, AutoDesSys, announces 25th anniversary of legendary formZ software. The Ohio-based company has a LAB unit in Los Angeles that is producing extensions and an upcoming parametric visual scripting environment, a la Rhino + Grasshopper.
Abvent launches Render[in] 3 plugin for SketchUp
The developer of famed Artlantis Studio and Render have now launched a public beta of Render[in] for SketchUp. The rendering software plugin works entirely within SketchUp.
Frame Unveils Powerful New Supercomputer in the Cloud
Frame announces new more powerful option for cloud-based workstations. This new supercomputer option will please rendering folks.
Maxon announces update to Cineware for Adobe After Effects CC
Maxon announces new Cineware 3.0 for Adobe After Effects CC, latest update features greater performance, time slider sync and a lot more.
Mac 3D News: PipelineFX releases Qube! 6.8—Adds ArtistView UI
The global leading 3D render farm software technology, PipelineFX’s Qube! gets updated to version 6.8 and intros new powerful and beneficial features for 3D artists in the world’s leading visualization studios. The software runs on Mac and Windows as well as Apple iOS.
Mac 3D News: Strata’s Winter Release Offers 800% Render Speed Up
Strata’s latest release of Strata Design 3D CX 8.1 features more than attractive winter pricing, the market stalwart in 3D software features Intel’s latest kit for high speed raytracing plus beneficial new pro modeling features for product and industrial designers.
Webinar News: MAXON hosts Fluids Simulation with Cinema 4D and RealFlow
Maxon is hosting a free webinar on fluid simulation work inside of Cinema 4D with RealFlow.
Vectorworks, Inc., Announces Graphical Scripting Webinar Series for Marionette
While Vectorworks, Inc., was first to the Mac market with a visual, algorithmic modeling and programming application in the latest Vectorworks 2016 with Marionette technology, McNeel & Associates has quietly released its Grasshopper alpha for Mac. With a head-start on the popular competition, the company aims to draw big attention to Marionette for everyone.
John Bacus of Trimble says AR is Bigger than VR…and Discusses Importance of “Trimble Connect”
Chances are good that you aren’t aware that Trimble Navigation is as big as Autodesk. Or that the $2.5 billion a year company is starting to envision itself a bit like IBM for the AEC industry—a perfect partner to everyone—specializing in tying “tool chains” together in both software and hardware. In this feature interview we gain a glimpse of some of Trimble’s industry perspectives…on SketchUp, Connect and that new craze about VR.
SIGGRAPH 2016—It’s Time to Show Off, Submission Time
SIGGRAPH 2016 will present the highest caliber of scientific innovations, technical skills and artistic talents. Five days of research results, demos, educational sessions, art screenings and hands-on interactivity featuring the community’s latest technical achievements, and three days of commercial exhibits displaying the industry’s current hardware, software and services.
ToolTalk: Foundry’s MARI 3 now shipping—features key improvements for 3D Paint System
MARI 3 from The Foundry has recently started shipping after being introduced back at SIGGRAPH in the summer. The innovative and easy-to-use 3D painting software runs on Mac OS X, Windows and Linux systems and solves problems for large assets that Adobe Photoshop can’t handle.
Axalta Artists Signature Series launches using Luxion Interactive Rendering Platform
Luxion’s interactive visual platform provides immersive experience for attendees to experience the exclusive Cromax “Danny D” Mild-to-Wild Combinations from Axalta Coating Systems and custom pinstriper and painter Danny Gálvez.
Linkage Design revs up high-end car animations with VRED and Qube!
VRED’s stature continues to grow in the design community and so does the need for expert work and expert training. Linkage Design who can not only design automotive CG for top companies but also teach others how to follow their lead. Each lesson comes with a tip: use Qube! if you want to keep your VRED/render workflow efficient.
LightWave 3D Group Announces Final 2D/3D Crossgrade and Upgrade Opportunity for LightWave 2015
This will be the last crossgrade/upgrade offer for LightWave 2015 before the next release of the software, which will introduce a new pricing program for LightWave.
Bentley Systems acquires 3D nature software maker e-on Software
In a bit of a surprise but in a logical move, Bentley Systems has acquired 3D software maker e-on software of France, the makers of the popular VUE line of 3D natural scenery generating tools, plus PlantFactory and its new-ish and quite strong LumenRT for design professionals like architects and engineers.
New SimLab Composer 6.1 released — Unified 3D application for Mac and Windows
SimLab Composer 6.1 from SimLab Soft primarily focuses on fixes from their users feedback with added new features such as JT import/export capabilities.
MAXON, Greyscalegorilla and X-Particles Team Up to Present Half Rez 2015
MAXON, in conjunction with Greyscalegorilla and X-Particles, is pleased to present Half Rez 2015, taking place September 9 2015, at Lincoln Hall, Chicago.
MAXON announces immediate Availability of Cinema 4D Release 17
Cinema 4D R17 delivers powerful new features to dramatically increase production pipeline performance and positively impact the creative experience including the new Take System that offers functions above and beyond those of any conventional render layer system.
Rhino 5 for Mac special pricing ends mid-September
A quick reminder that the introductory price of Rhino 5 offer is only on until 15 September 2015.
SIG: Final Complete Siggraph 2015 Event Photos & Notes
Our complete Siggraph 2015 gallery, compliments of Akiko Ashley who covered the show in detail in an earlier report.
LightWave 3D Group Releases LightWave 2015 Update 3
Expanding the robust feature set of LightWave 2015, this new update offers numerous fixes and improvements, system updates for Python, support for NVIDIA Optimus technology and more.
SIG: Pixar RenderMan’s News at SIGGRAPH 2015
RenderMan 20 is a major release with a number of important advancements for RenderMan’s RIS technology. Developed specifically for animation and VFX, the latest version is focused on accelerating pipelines and providing more creative control to artists.
Chaos Group Launches V-Ray for NUKE
Built on the same adaptive rendering core as V-Ray’s industry-standard plugins for Autodesk 3ds Max and Maya, V-Ray for NUKE is ready for all production pipelines.