Bulgaria’s Chaos Group this month has released an update to V-Ray for Maya, version 3.3. The update adds a dramatic speed boost, delivering up to 50% faster render times than the earlier version. Since its debut, V-Ray for Maya has had over 200 improvements. This latest update is a free one for current users.
V-Ray 3.3 for Maya delivers better performance for geometry, texturing, shading, and volume rendering. A new Variance-based Adaptive Sampler is the key update to V-Ray’s core rendering algorithm, and final frame GPU rendering make this a powerful tool for design, advertising, television and feature film work.
V-Ray 3.3 for Maya features a new Variance-based Adaptive Sampler [VBAS] with better noise detection for cleaner images. By updating V-Ray’s core image sampler, it is now possible to evaluate lights and materials automatically, cutting user set-up time and the adjustments needed for professional design, advertising, television and feature film work.
A major update to V-Ray RT enables final frame production rendering on the GPU. Optimized texture memory, faster resizing and loading of textures, and improved shading have also been added. When coupled with GPU support for hair, subsurface scattering, displacements, tiled textures, and light cache GI, this update becomes a powerful asset for high-level production work.
“V-Ray 3.3 for Maya is our biggest update yet, the equivalent of two service packs in one,” said Vlado Koylazov, CTO of Chaos Group. “V-Ray for 3ds Max and Maya are now at the same level.”
V-Ray 3.3 for Maya is a free update for all V-Ray 3.x for Maya customers. Login at chaosgroup.com to download.
To learn more about V-Ray visit here. A video overview of the V-Ray 3.3 for Maya update is also below in this article.