Archives for Animation & VFX Archives - Page 2 of 8 - Architosh
Bentley’s e-on Software establishes a new partnership with the MIT of Visual Effects—Gnomon School in Hollywood.
New technology from Chaos Group breaks hardware barriers, ensuring fast, consistent rendering with support for Autodesk Maya 2018.
Latest version of Cinema 4D includes fundamental new OpenGL engine technology and more technology for the creation of virtual reality assets.
The former First Lady will be speaking in a moderated conversation at Pluralsight LIVE in September.
On the of the 2017 SIGGRAPH show in Los Angeles, Germany’s Maxon Computer has announced the latest version of their flagship professional 3D software package—Cinema 4D R19.
Maxon has a full schedule of interesting presentations on tap for SIGGRAPH 2017—here’s their schedule.
A great 3D industry training and learning event takes place in Hollywood next week, a few days ahead of SIGGRAPH in Los Angeles.
SideFX’s Houdini 16 has massive new updates in features and capabilities. Architosh takes a look at some of the bigger ones in procedural oceans technology and its all new shader builder module.
Chaos Group founder Vladimir Koylazov, aka “Vlado”, will receive an Academy Award Plaque at the 2017 Academy Awards, recognizing V-Ray’s role in bringing realistic CGI to the big screen.
The industry-standard animation software for fluid simulation has reached version 10 and now includes new pricing in addition to new technologies.
Maxon’s latest CINEMA 4D Release 18 has loads of new features and the company is taking the new kit out on a 14 city North American Road Show. Creatives can learn tips and tricks as well as learn about the software if they are not using today in their workflows.
Company to showcase powerful new features like Voronoi Fracturing, Interactive Knife Tools and Substance Engine Connectivity at IBC 2016, Amsterdam.
At this year’s slightly smaller SIGGRAPH show in Anaheim, the focus continued to be on VR (virtual reality) this year, in addition to a new focus on real-time rendering, cloud and other interactive areas such as AR (augmented reality) and of course gaming.
Famed animation studio does an initial release of their development process. Universal Scene Description goes open source.
Autodesk announces updates to VR and gaming toolsets for game developers and more…in Maya and Stingray.