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Virtual Reality News: V-Ray goes VR with 3ds max

Now compatible with 3ds Max 2016, V-Ray 3.2 adds VR rendering capabilities and multiple V-Ray RT GPU enhancements. This free update also includes improved volume rendering, distributed rendering, and global illumination.

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June 2015 – Sofia, Bulgaria Chaos Group announces V-Ray3.2 for ads Max.

One of the most exciting features, and there are many, is that VR cameras have now been built into V-Ray. This will allow artists to render stereo cube maps and spherical stereo images for VR headsets like Oculus Rift and Samsung Gear VR.

New features & updates

Fully compatible with 3ds Max 2016, V-Ray 3.2 introduces VR rendering capabilities and multiple V-Ray RT GPU enhancements. V-Ray 3.2 for 3ds Max also includes improved volume rendering, distributed rendering, and global illumination.

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“VR is one of the most exciting things to happen to CG in the last decade,” said Vladimir Koylazov, Chaos Group Co-founder and Lead Developer of V-Ray. “Now V-Ray artists can easily view their designs in VR.”

01 - V-Ray 3.2 for 3ds Max 2016 introduces VR rendering capabilities and multiple V-Ray RT GPU enhancements.

01 – V-Ray 3.2 for 3ds Max 2016 introduces VR rendering capabilities and multiple V-Ray RT GPU enhancements.

With our two new VR camera types, you can now render stereo cube maps and spherical stereo images. Output your V-Ray scenes to popular VR formats like Oculus Rift and Samsung Gear VR quickly and easily.

New V-Ray RT GPU Features

V-Ray 3.2 for 3ds Max includes a faster and more powerful V-Ray RT GPU:

  • QMC sampling using NVIDIA CUDA (resolves noise faster)
  • Displacement
  • Anisotropic highlights
  • Composite map
  • Output curves
  • Texture baking
  • UDIM support (MARI)

“Customers are going to love V-Ray RT with QMC, the first commercial licensee of our Quasi-Monte Carlo sampling technology,” said Phillip Miller, Senior Director of Advanced Rendering Products at NVIDIA. “We worked closely with Chaos Group to help bring our mutual customers a new level of rendering speed and interactive quality when running on NVIDIA GPUs.”

Volume rendering

New V-Ray Volume Grid adds support for OpenVDB, Field3D, and Phoenix FD volume grid formats. This allows you to import and render data from popular effects applications like Houdini and FumeFX.

Distributed rendering

Add or remove distributed rendering nodes on the fly.

Global Illumination

Updated Light Cache algorithm removes light leaks and improves animation.

Geometry

  • New preview types for proxy objects – includes mesh simplification for optimized proxy display
  • Faster rendering of hair and fur
  • Intel Embree support for 3ds Max Hair & Fur and V-Ray Fur

3ds Max 2016

  • Full support for new Physical Camera – co-developed with 3ds Max team
  • Support for new Physical Camera Exposure Control
  • V-Ray Lens Analysis Utility adds support for the 3ds Max Physical Camera

Availability

V-Ray 3.2 for 3ds Max is a free update for all V-Ray 3.0 customers. Log in at chaosgroup.com to download.

About Chaos Group

Chaos Group creates physically-based rendering and simulation software for artists and designers. Founded in 1997, Chaos Group has devoted the last 18 years to helping artists advance the speed and quality of one of their most important tools. Today, Chaos Group’s photorealistic rendering software, V-Ray®, has become the rendering engine of choice for many high-profile companies and innovators in the design and visual effects industries.

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