Luxology, LLC, this week has announced the availability of recoil™ a new plugin for modo 501 that accurately simulates dynamic rigid body interactions. Based on the popular open source Bullet physics engine, which is used extensively within the game and film industries, recoil™ realistically simulates dynamic forces and calculates accurate collisions between objects, allowing users to quickly create incredibly complex animations or automatically stack vast numbers of objects.
Eric Soulvie developed the plugin for both Mac and Windows versions of modo 501 using the modo Plug-In Software Development Kit (SDK). It utilizes version 2.77 of the Bullet physics engine. Recoil simplifies the process of setting up dynamic actions. Simply tagging any mesh item to be dynamic, the object is then ready to respond to forces like gravity or collisions from other objects in modo.
“recoil is a fast, powerful and fun-to-used product that will be attractive to our large community of modo users,” said Brad Peebler, president and co-founder of Luxology. “This is the most extensive use of the modo plugin SDK to date and represents a significant milestone for modo as a 3D platform.”
What recoil Does:
- Any mesh item can be made dynamic, responding to forces
- Objects can be given “wake-up” conditions and an initial “impulse” behavior
- A system of connectors, including springs and motors enables complex linked behaviors like spinning gears, elastic coils or swining chains
- Dynamic simulation can be combined with traditional keyframe animation
- recoil is also useful for stacking objects so that they come to a resting position naturally, such as cubes of sugar in a dish or gumballs in a vending machine
recoil™ is available immediately and retails for 199.USD. To learn more visit Luxology’s main website here.
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