Archives for GPU Archives - Architosh
A Look at AMD’s Radeon PRO W7900 Dual Slot GPU
AMD’s new Radeon PRO W7900 graphics card delivers powerful capabilities in both dual and triple-slot formations for your workstation.
NVIDIA launches new RTX 500 and RTX 1000 laptop GPUs
NVIDIA RTX 500 and 1000 mobile GPUs powered by Ada generation GPU core deliver advanced AI, computer and graphics powers to mobile professionals
NVIDIA announces RTX 2000 Ada Generation GPU
NVIDIA RTX 2000 Ada Generation GPU delivers a powerful upgrade path for SFF GPU enthusiasts in DCC, CAD, and CAE industries.
CES24: Nvidia announces GeForce RTX 40 SUPER GPUs
NVIDIA announces new GeForce RTX family of GPUs optimized for AI games and applications starting at USD 599.00.
AMD Radeon PRO W7700 GPU Launched
AMD unleashes new Radeon PRO W7700 graphics card for workstation professionals across CAD and BIM industries.
Maxon Intros New Cinebench 2024 Benchmark App
Maxon Cinebench 2024 makes a leap forward in performance benchmarking for creatives, gamers, and hardware enthusiasts.
NVIDIA’s New RTX Ada Generation GPUs for Workstations Pack Power
New NVIDIA Ada Generation RTX 5000, RTX 4500, and RTX 4000 offer accelerated AI and DCC workflows for professional users.
AMD Intros two new high-performance Radeon PRO graphics cards
AMD announces two new Radeon PRO W7000 Series graphics cards: Radeon PRO W7600 and Radeon PRO W7500.
SIG23: Latest NVIDIA Omniverse announced at SIGGRAPH
Latest NVIDIA Omniverse platform released, offering new foundation applications and services for developers.
AMD’s new Radeon PRO W7000 Series GPUs Released
AMD releases powerful new professional graphics cards in new AMD Radeon PRO W7000 series with AI and raytracing acceleration units.
NVIDIA, ASML, TSMC and Synopsys—Set Up Next-Gen Chip Manufacturing
Semiconductor leaders embrace NVIDIA breakthrough in computational lithography as the industry drives toward limits of physics.
NVIDIA Expands Omniverse Ecosystem and Core Technologies
NVIDIA Omniverse expands in multiple directions from the larger ecosystem of connectors to Omniverse Cloud and deepening Omniverse partnerships.
Redefining Workstations—NVIDIA and Intel Boost Performance
Intel and NVIDIA announces next-generation workstations featuring latest Xeon CPUs, NVIDIA RTX 6000 Ada GPUs and NVIDIA SmartNICs.
Stantec gains faster multitasking AEC workflows with AMD Radeon PRO GPUs.
Rendering workflows have always pushed computer hardware to the limit and still do. And they can altogether tie up a computer during render time. Stantec has gotten beyond this limit thanks to AMD Radeon PRO GPUs.
SPEC releases latest graphics benchmark
SPEC announced the latest release of its SPECviewperf 2020 v3.1 benchmark. This is a significant update to its industry-standard software for measuring graphics performance when using professional software applications.
AMD Releases AMD Software: PRO Edition
AMD Software: PRO Edition is the new name for its enterprise Radeon PRO driver software for all Radeon PRO GPU solutions. Gains key updates!
The Gift That Keeps On Giving—Vectorworks Talks Apple Silicon
From more GPU rendering cores to the advantages of integrated memory that only feature in System on a Chip (SoC) design, Vectorworks leaders talk acceleration and future benefits.
Omniverse In-Depth with Richard Kerris, VP NVIDIA
Richard Kerris is VP of Omniverse Development Platform at NVIDIA. During GTC22 I had a chance to speak to Richard to clarify questions about Omniverse and its potential.
New BOXX Workstations To Feature New NVIDIA RTX GPUs
BOXX’s latest workstations tap new NVIDIA RTX GPUs for both mobile and desktop workstation users with flexible CPUs from AMD and Intel.
NVIDIA GTC22: Fireside Chat Featuring Graphisoft CEO Huw Roberts and NVIDIA VP Bob Pette
NVIDIA GTC22 Fireside chat will delve into how visualization helps create great architecture using NVIDIA Omniverse and more…
AMD offers new Radeon Pro W6600X GPU for Mac Pro
New Radeon Pro W6600X for Mac Pro offers Macintosh workstation professionals a mid-level AMD RDNA 2 Architecture GPU option.
Case Study: AE Firm CESO is Powered by AMD Radeon Pro and Dell Technologies
AMD-powered workstations from Dell are powering AE firm US-based CESO delivering faster multi-application workflows for clients.
NVIDIA’s CEO Jensen Huang Dazzles with Key Announcements and New Tools for Omniverse
NVIDIA’s 2021 GTC brought exciting Omniverse news, plus a bounty of new NVIDIA chip technologies, software, and high-performance compute news.
AMD Supports HIP-based Rendering for Blender 3.0 Beta
AMD helps partner with Blender—supports HIP rendering with Cycles X for Blender 3.0 Beta.
AMD’s Viewport Boost Feature—3D and BIM Acceleration Technology
AMD Viewport Boost is intelligent innovation from AMD that minimizes the wait time slices that dominate a BIM user’s day, worth real money!
Product Review: AMD Radeon Pro W6600 GPU for Workstations
Architosh gives the new AMD Radeon Pro W6600 a good spin and both benchmarks and real-app tests show clear leadership in its workstation GPU class.
AMD Releases New Radeon PRO Driver — Enterprise 21.Q3
Delivering an edge with AMD Radeon PRO software for enterprise — AMD updates its enterprise driver and boost performance across the board.
NVIDIA Intros RTX A2000 GPU—New Compact Design
The RTX A2000 fits more desktops thanks to its compact design—delivering AI and real-time ray tracing workflows to more professionals.
AMD Radeon PRO W6600 Workstation GPU Now Available
AMD’s new mid-range workstation GPU offers hardware-accelerated ray tracing and big new performance for AEC and MCAD industry pros.
AMD Brings Radeon PRO W6000 Series GPUs to Mac Pro
AMD brings its next-gen RDNA2 Architecture Radeon Pro GPUs to the Mac platform for the Apple Mac Pro workstation market.
AMD Releases RDNA 2 Pro Graphics Technology—New Radeon Pros
New professional product line features AMD PRO Radeon W6800, the most powerful AMD RDNA workstation graphics ever.
3D News: Take Your Renderings to the Next Level with AMD Radeon ProRender
AMD Radeon ProRender takes rendering to the next level with updates and new plug-ins for Blender, Houdini, Maya, and Unreal Engine.
ANIMAIONIC MAXIMUS Mac Graphics Project Launched
New London startup introduces ANIMAIONIC MAXIMUS hardware solution for turning Macs into more powerful workstation class machines.
Khronos Group Releases Vulkan 1.2—Graphics API Takes Off
Vulkan 1.2 integrates 23 proven extensions into the core Vulkan API—propels low-level graphics API standard further and with very wide industry adoption and support.
Recaping the Latest News—Apple’s New Mac Pro, Metal 2 and NVIDIA
Apple and NVIDIA are not coming back together anytime soon. So Mac pros need to forget about RTX and CUDA and look forward to a future of Mac Pro apps optimized around Metal 2 and its successors powered by AMD high-end GPUs inside of highly customized and optimized workstation hardware from Apple in new Mac Pros. The good news is: the key developers appear all in.
SIG: Luxion Unveils KeyShot Support for Nvidia RTX with OptiX
KeyShot 9 to support NVIDIA RTX accelerated GPU ray tracing and AI-accelerated denoising through the integration of NVIDIA OptiX ray-tracing engine.
National Engineering Firm Becomes Far More Agile with VDI via GPU Workstations
Most large AEC firms with multiple locations seek out agility for their operations. Southland Industries in the United States accomplished this recently with VDI via GPU workstations from Workspot.
Fireside Chat—The Details Behind Vectorworks 2019
Architosh talks to Dr. Biplab Sarkar about some of the nuances and rationales behind the latest big features in Vectorworks 2019.
What Matters—Vulkan Graphics API is World’s First with Formal Memory Model
Vulkan becomes world’s first graphics application programming interface (API) to support a formal memory model for optimization progressive performance in parallel processing on GPUs.
SIG’18: Siggraph 2018 — Vancouver Highlights From Computer Graphics Show
Akiko Ashley covers the recent SIGGRAPH computer graphics show from Vancouver, noting the highlight announcements in 3D software and VR/AR/MR technologies along with key hardware from Nvidia.
SIG’18: NVIDIA Reinvents Computer Graphics with Turing Architecture
Hybrid rendering fundamentally changes computer graphics by fusing Real-Time Ray Tracing with AI, Simulation, and Rasterization.
SIG’18: Chaos Group Debuts New Real-Time Ray Tracing Tech at SIGGRAPH
The Bulgarian software developer gives the world its first look at ‘Project Lavina’ — a new rendering technology rendering up to 90 frames per second on twin Quadro RTX cards.
Apple Updates MacBook Pro—Intros 6-Core 8th Gen Intel Processors
Top line performance boosts using Intel’s Coffee Lake processors with up to 6 cores, plus iPad Pro and iMac Pro features aim this generation more firmly at Mac Professsionals.
Gaming Specialist Razer—Launches Mac Compatible Core X eGPU
Gaming hardware specialist Razer has a new eGPU for the Mac audience in the new Core X.
CannonDesign—Powering Their Design Pipeline with NVIDIA GPU Technology
Continuing our coverage from the 2018 NVIDIA GTC Conference, Akiko Ashley profiles how CannonDesign—one of the architectural presenters at the GTC—utilizes NVIDIA GPU Technology across a range of virtualized desktop infrastructure and workstations powering everything from Revit to Unreal.
GTC 2018—NVIDIA Technologies Are Changing The Way We Work and Create
NVIDIA’s GPU Technology Conference (GTC) has rapidly become a must-attend event for those on the leading edge of technology. Beyond graphics, GPUs are powering and transforming Artificial Intelligence, Deep Learning, VR/AR/MR (realities) across a broad array of fields.
SIGGRAPH 2017 — Detailed Show Reports on Computer Graphics Conference and Expo
At this year’s SIGGRAPH show returned to Los Angeles, the show gained momentum in the midst of the burgeoning VR/AR explosion happening across various 3D industries as well as foundational shifts happening at the developer level as game engines grow more important and low-level graphics APIs bloom further. Lurking in the background of this year’s SIGGRAPH is AMD’s resurgence as well as Apple’s promised return to pro markets at the workstation level.
SIG: New V-Ray Benchmark—See How Fast Your GPU and CPU Setups Really Are
Chaos Group announces new benchmarking app to test GPU and CPU strength—new benchmark will join tools like Maxon’s Cinebench.
GDC: Khronos Reveals API Updates and New Working Group at Game Developers Conference
Consortium releases Vulkan features, WebGL 2.0 and new OpenXR working group; group hosts series of events for the developer community.
Nvidia Job Posting for Mac Software Engineer Points To GPU Return and OpenCL Push for Apple
Nvidia looks to be playing a key role in future Macs—new Nvidia Mac OS X centric job posts indicate Apple may be moving away from AMD in favor of what Nvidia is doing with AI with GPU compute.
Could Apple Release One Of These—External GPU Enclosure Anybody?
Apple loves sexy thin…as in your computer! But these systems come with a steep price in thermal enclosure design, and access to today’s leading GPUs necessary for the Virtual Reality revolution.
With Virtualization, Esri and NVIDIA GRID bring GIS data to users in the field
Esri and NVIDIA pair on new virtualization solution for GIS users and professionals utilizing VMware Sphere 6 technology and Dell rack-mount 3D workstation hardware. The solution benefits field users who need access to GIS data.
SIG: Apple looks to be going the path of ‘Metal’ for graphics—seems out on Vulkan standard
Khronos Group makes further positive momentum with Vulkan API, but Apple is missing from the roster of industry supporters. This is an early signal that Apple may be pushing for Metal for Mac’s graphic future as aging OpenGL lingers as available cross-platform API.
SIG: Khronos Expands Scope of 3D Open Standard Ecosystem
This latest expansion gives Vulkan the next generation graphics API from Khronos high-efficiency access to graphics and provides applications direct control over GPU accelaration for maximized performance and predictability. The new OpenGL® ES 3.2 specification absorbs AEP functionality to enhance pervasive graphics capabilities across mobile, consumer and automotive devices. As for OpenGL Extensions, one of its greatest strengths is that it was designed to be readily extensible to accommodate new hardware innovations.
Metal for OS X Good, But Developers Need Flexibility and Options
Architosh speaks with Neil Trevett, President of Khronos Group, on matters of Vulkan in the tailwind of the Metal for OS X announcement made earlier this month.
OTOY unveils Massive Upgrades to GPU-based Rendering Tool Chain
Nvidia’s GPU conference is happening this week and GPU related companies have been making interesting announcements. For its part, OTOY, a world-leader in GPU rendering tech, has unveiled a slew of major announcements and product updates for 2015.
Khronos speaks to Architosh about the new Vulkan Graphics API: What it Means
In this special feature Architosh digs into the main elements behind the new Vulkan graphics and compute GPU API in a discussion with The Khronos Group president Neil Trevett to get at what all this means for computing and graphics going forward.
GDC: Khronos Releases OpenCL 2.1 Provisional Specification for Public Review
OpenCL C++ Kernel Language significantly boosts programmer productivity, plus new SPIR-V common intermediate language used by both OpenCL 2.1 and Vulkan
CL3VER Announces CL3VER 3.0—Visualization Platform for Interactive Presentations
Cloud based platform adds automatic real-time lightmap technology making CL3VER 3.0 game changing for 3D visualization and project storytelling.
Dr. Biplab Sarkar Talks to Architosh About Nemetschek Vectorworks 2015
Dr. Biplab Sarkar, Chief Technology Officer of Nemetschek Vectorworks, Inc. discusses the latest release of Vectorworks 2015 and the technical achievements and technology behind this important update.