Archives for API
The open industry 3D graphics standard, OpenGL, advances forward by the Khronos Group with new Conformance Test Suite in Open Source.
Associate Editor Akiko Ashley was at SIGGRAPH 2017 this year and covered the top-level events, sessions, and presentations. This first report focuses on the “theme” elements apparent at this year’s computer graphics conference and exhibition.
SPIR-V support added to OpenGL in version 4.6—update to industry standard graphics API specification will liberate shader-language development for content creators and 3D developers, among other updates.
Consortium releases Vulkan features, WebGL 2.0 and new OpenXR working group; group hosts series of events for the developer community.
Apple’s Webkit team is proposing a new industry group to discuss the future of 3D graphics on the web—one that can develop a standard API that leverages modern GPU features.
Tech Soft 3D released HOOPS Communicator 2017 software development toolkit (SDK), a simple yet powerful toolkit for advanced 3D web visualization that allows users to connect 3D data to vital business intelligence.
Developer community can contribute to test development and evolution; open source 3D API implementations can freely use tests to increase quality.
The Open Design Alliance’s reverse engineered Revit file format support for its Teigha BIM API may soon change the BIM application landscape.
The introduction of iSwift 2.0 is an important update of its automated Objective-C to Swift conversion too, developed exclusively for Mac OS X. iSwift offers automatic as-you-type conversion of you Objective-C sources to Apple’s Swift language along with a full-featured Objective-C editor. iSwift can be the best way to convert and translate existing Objective-C files to Swift on the fly.
Khronos Group makes further positive momentum with Vulkan API, but Apple is missing from the roster of industry supporters. This is an early signal that Apple may be pushing for Metal for Mac’s graphic future as aging OpenGL lingers as available cross-platform API.
Architosh speaks with Neil Trevett, President of Khronos Group, on matters of Vulkan in the tailwind of the Metal for OS X announcement made earlier this month.
Apple said that its new proprietary Metal graphics API will move from iOS to Mac OS X. This move comes as expected and matches Microsoft’s efforts to allow programmers to program “to the metal” with less abstraction and driver overhead, freeing the GPU to unwind its true hardware powers. The net result is super-charged graphics performance. This move bodes well for OS X but will force developers to choose between an array of new and closed graphics standards.
The integrated product that helps developers leverage the full breadth of Parasolid functionality, even when working with imported data, is a result of Tech Soft 3D developing a close and deep technical relationship with the Parasolid team at Siemens.
Graphics toolkit offers major performance advancements, impressive new visualization capabilities, and tight integration with complementary HOOPS components. HOOPS 3D toolkits used across platforms for leading CAD and 3D professionals applications.
In this article the merits and liabilities of Apple migrating its Macs to ARM architectures are discussed, with references to current and past articles highlighting the many issues.