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Archives for API Archives - Architosh

Autodesk and Nemetschek Group Partner on Interoperability

Nemetschek Group and Autodesk agree on advancing open, interoperable workflows for the entire building lifecycle

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NVIDIA announces Omniverse Open Beta — global real-time collaboration

Nvidia Omniverse opens up to everyone in Open Beta program after a yearlong Early Access success with partners like Foster + Partners.

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What’s Beyond Revit — Anagnost on Autodesk AEC Futures

Autodesk’s CEO looks beyond the controversy and aims to foster confidence in its long-term vision for architects. 

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The Future: Apple Moving to ARM-based Macs in 2021

Apple is poised to make the move to custom design processors for its Macs and will tap its elite experience in ARM-based chip design to empower Mac computers to go places it deems it cannot get to by sticking with Intel.

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Building Together Digital Event—Features World’s 2nd Tallest Structure

We take a look into themes shown in the upcoming Graphisoft Building Together digital global event and tie-in some analysis and commentary from what we heard a year ago at Graphisoft’s last major event in the US.

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CAD/BIM Development Moving Faster—The ODA Announces Monthly Releases

Open Design Alliance is a non-profit technology consortium of 1200 member companies, working together to develop solutions for complex engineering design problems.

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Khronos Group Releases OpenCL 3.0—Draws Wide Industry Support

The provisional specifications are now publicly available for industry feedback on high-performance computational standard.

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A New Openness—How Vectorworks is Adapting to the World of Integrations

A software application famous for its all-inclusive capabilities is learning how to gain new powers for its users by connecting to others.

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Apple Moving Away From OpenGL—What Is The Answer for Developers Now?

Apple has announced they are deprecating OpenGL in macOS, the open industry supported cross-platform graphics API that has largely enabled the massive proliferation of professional CAD and 3D apps to reach across platforms like Windows and arrive on macOS.

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Khronos Group Launches OpenGL 4.6 Adopters Program

The open industry 3D graphics standard, OpenGL, advances forward by the Khronos Group with new Conformance Test Suite in Open Source.

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SIGGRAPH 2017—The Year of the Game Engine & Low-Level Graphics API

Associate Editor Akiko Ashley was at SIGGRAPH 2017 this year and covered the top-level events, sessions, and presentations. This first report focuses on the “theme” elements apparent at this year’s computer graphics conference and exhibition.

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SIG: The Khronos Group Releases Major Update to Graphics API—OpenGL 4.6 with SPIR-V Support

SPIR-V support added to OpenGL in version 4.6—update to industry standard graphics API specification will liberate shader-language development for content creators and 3D developers, among other updates.

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GDC: Khronos Reveals API Updates and New Working Group at Game Developers Conference

Consortium releases Vulkan features, WebGL 2.0 and new OpenXR working group; group hosts series of events for the developer community.

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Apple’s WebGPU Standard Proposal—Aiming at Common Access to Explicit Graphics

Apple’s Webkit team is proposing a new industry group to discuss the future of 3D graphics on the web—one that can develop a standard API that leverages modern GPU features.

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HOOPS Communicator 2017 Improves Performance—Advances 3D Web Visualization

Tech Soft 3D released HOOPS Communicator 2017 software development toolkit (SDK), a simple yet powerful toolkit for advanced 3D web visualization that allows users to connect 3D data to vital business intelligence.

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Khronos Places OpenGL and OpenGL ES Conformance Tests into Open Source

Developer community can contribute to test development and evolution; open source 3D API implementations can freely use tests to increase quality.

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ODA Accelerates BIM Interoperability With Native Revit File Support

The Open Design Alliance’s reverse engineered Revit file format support for its Teigha BIM API may soon change the BIM application landscape.

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Introduction of iSwift 2.0 – Objective-C to Swift converter for OS X

The introduction of iSwift 2.0 is an important update of its automated Objective-C to Swift conversion too, developed exclusively for Mac OS X. iSwift offers automatic as-you-type conversion of you Objective-C sources to Apple’s Swift language along with a full-featured Objective-C editor. iSwift can be the best way to convert and translate existing Objective-C files to Swift on the fly.

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SIG: Apple looks to be going the path of ‘Metal’ for graphics—seems out on Vulkan standard

Khronos Group makes further positive momentum with Vulkan API, but Apple is missing from the roster of industry supporters. This is an early signal that Apple may be pushing for Metal for Mac’s graphic future as aging OpenGL lingers as available cross-platform API.

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Metal for OS X Good, But Developers Need Flexibility and Options

Architosh speaks with Neil Trevett, President of Khronos Group, on matters of Vulkan in the tailwind of the Metal for OS X announcement made earlier this month.

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Mac 3D News: Apple bringing Metal API to Mac OS X—Confirmed

Apple said that its new proprietary Metal graphics API will move from iOS to Mac OS X. This move comes as expected and matches Microsoft’s efforts to allow programmers to program “to the metal” with less abstraction and driver overhead, freeing the GPU to unwind its true hardware powers. The net result is super-charged graphics performance. This move bodes well for OS X but will force developers to choose between an array of new and closed graphics standards.

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Tech Soft 3D Integrates HOOPS Exchange with Siemens’ Parasolid

The integrated product that helps developers leverage the full breadth of Parasolid functionality, even when working with imported data, is a result of Tech Soft 3D developing a close and deep technical relationship with the Parasolid team at Siemens.

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Tech Soft 3D Releases HOOPS Visualize 2015

Graphics toolkit offers major performance advancements, impressive new visualization capabilities, and tight integration with complementary HOOPS components. HOOPS 3D toolkits used across platforms for leading CAD and 3D professionals applications.

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Editorial: ARM-based Macs are a bad idea for Apple’s growing Mac professional base

In this article the merits and liabilities of Apple migrating its Macs to ARM architectures are discussed, with references to current and past articles highlighting the many issues.

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Tech Soft 3D releases HOOPS Communicator 2015

Newest version of toolkit for cloud-based 3D applications features extensive customization options and boosted format and platform support

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Imagination does big update to PowerVR Graphics SDK

Imagination Technologies has announced a major update to its PowerVR Graphics

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InBrief: Tech Soft 3D releases HOOPS Exchange 7 and Publish 7

A new server licensing option enables Re-Use of CAD data and 3D PDF publishing in cloud-based applications and services

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SIG: Khronos releases OpenGL 4.4 spec at International Computer Graphics Conference

Khronos Group advanced OpenGL specification to version 4.4 — adds Bindless Texture Extension for up to 10x improvement in performance

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Autodesk Has a New Cat to Let Out of the Bag: AutoCAD WS APIs

One of the biggest requests Autodesk has received over the last few months has been to open APIs for developers. The CAD giant responds. Read on

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Siggraph Highlights for Mac Users – Part 6

Architosh’s continuing coverage of Siggraph 2008 news continues with this report as we look at additional highlights and note some new Mac software for 3D that is new to the community.

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SIG: Nvidia’s Siggraph Announcements – RoundUp

Nvidia had a slew of great announcements at SIGGRAPH 2008 this year and below are summary highlights

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