Archives for Pixar Archives - Architosh
Chaos joining the Alliance for OpenUSD is a major step forward for emerging international standards set to finalize spec by the end of 2025.
The new Alliance for OpenUSD to foster the Universal Scene Description (USD) technology and drive critical adoption through related industries.
Working with NVIDIA, Vectorworks delivers direct connection to NVIDIA Omniverse, the innovative platform for building and connecting applications.
Vectorworks Embraces NVIDIA Omniverse. Service Pack 4 for Vectorworks 2023 delivers next-generation technology to designers.
Feature-rich update for Maya adds flexible workflow enhancements for simulation, including new open source Bifrost-USD integration.
USD gets a boost from NVIDIA with new partners and industrial extension of the open format for next generation metaverse and AI.
Autodesk Forge is the future for Autodesk’s Media & Entertainment industry products where the pandemic hyper-accelerated cloud workflows.
Autodesk pens letter on Revit in response to British group—offers a detailed explanation of its development logic, promises a commitment to listening.
We continue with Part 2 of our Architosh coverage of SIGGRAPH 2019 in Los Angeles.
Famed animation studio does an initial release of their development process. Universal Scene Description goes open source.
Pixar’s blockbuster hit ‘Inside Out’ to get a closer look at Poland’s prestigious ‘CAMERIMAGE FILM FESTIVAL’
The International Film Festival of the Art of Cinematography CAMERIMAGE is world renowned event where discussions about the past, present and future of cinema are held. Pixar’s production is one of this year’s most celebrated movies and the best possible example of the true beauty and infinite visual possibilities of the animated form.
In partnership with Disney, Khan Academy has launched ‘Pixar in a Box’ an exciting, free online educational curriculum aimed mainly at teens, teachers and even parents…who want to start learning with hands-on activities (through a series of video lessons) what it is like to do Pixar movies.
Our complete Siggraph 2015 gallery, compliments of Akiko Ashley who covered the show in detail in an earlier report.
This year’s focus was very much on VR (virtual reality) & Cloud Based Rendering. The focus on Virtual Reality brought a new creative energy on the show floor for exploration into a new frontier. VR in architecture & games was a big subject in the VR Village. Developers had discussions of how the hardware & software is driving development of this new space to make it affordable to the masses.
RenderMan 20 is a major release with a number of important advancements for RenderMan’s RIS technology. Developed specifically for animation and VFX, the latest version is focused on accelerating pipelines and providing more creative control to artists.
In this report we look back at the year’s biggest news for our coverage markets and make some predictions of what to watch in 2015.
In this In-Focus news report we cover all the details of the release of Pixar’s RenderMan 19, recently released in late November, including details on the product group reformation, new licensing and the free license, plus a backgrounder on the special video series where Dr. Ed Catmull talks about the future of RenderMan and a whole lot more.
We have pictures from the SIGGRAPH 2013 show floor with accompanying notes on releases
Latest version of the free 3D software Ayam released just before Christmas.
modo 501 out and supports Pixar SubDivision Surfaces and a lot more….
Pixar and Siggraph Pixar has been at Siggraph for years now both showcasing its technology and providing a point of contact for those interested in joining Pixar Animation Studios as an employee. The latest advancements in RenderMan Artist tools including RenderMan for Maya, RenderMan Studio and RenderMan Pro Server are generally showcased. All three products, including RenderMan Pro […]