Archives for graphics Archives - Architosh
Pixotope released XR Edition for extended reality productions. Based on Pixotope’s award-winning Virtual Production graphics software, its new XR Edition simplifies XR workflows and optimizes hardware usage. Its multi-wall support also makes LED volume use more accessible. It was developed in response to the growing trend of LED volume use in virtual production.
Vulkan on Apple macOS is moving closer as Khronos and LunarG port Vulkan SDK to macOS platform to accelerate Vulkan Portability Initiative.
New London startup introduces ANIMAIONIC MAXIMUS hardware solution for turning Macs into more powerful workstation class machines.
New plugin allows artists to integrate 3D content directly in Adobe Illustrator CC—and empower them further with Cineware editing functionality.
Why are VR and AR companies taking root in the LA area? What is the state of the union in portability with graphics APIs so that the most apps can be written to the most platforms? These are some of the core questions Architosh is asking as it heads into the exciting week ahead with SIGGRAPH 2017.
Consortium releases Vulkan features, WebGL 2.0 and new OpenXR working group; group hosts series of events for the developer community.
Apple’s Webkit team is proposing a new industry group to discuss the future of 3D graphics on the web—one that can develop a standard API that leverages modern GPU features.
Graphics toolkit boasts new 64-bit support for iOS and Android, advancements in performance and tight integrations with Parasolid modeling kernel and Autodesk’s RealDWG.
SIGGRAPH 2016 will present the highest caliber of scientific innovations, technical skills and artistic talents. Five days of research results, demos, educational sessions, art screenings and hands-on interactivity featuring the community’s latest technical achievements, and three days of commercial exhibits displaying the industry’s current hardware, software and services.
The Brenwill Workshop Ltd. has added support for OS X to their MetalGL product, unleashing the power of Metal’s low-latency rendering to let OpenGL ES games and applications perform up to 3x the number of draw calls, and benefit from the advanced tools available for the Metal development ecosystem, all without changing the way the game or app use OpenGL ES.
With AKVIS AirBrush artistic software the cutting edge airbrushing technique is available to turn photos into incredibly realistic digital paintings that look like its made with a special airbrush spray.
This latest expansion gives Vulkan the next generation graphics API from Khronos high-efficiency access to graphics and provides applications direct control over GPU accelaration for maximized performance and predictability. The new OpenGL® ES 3.2 specification absorbs AEP functionality to enhance pervasive graphics capabilities across mobile, consumer and automotive devices. As for OpenGL Extensions, one of its greatest strengths is that it was designed to be readily extensible to accommodate new hardware innovations.
Architosh speaks with Neil Trevett, President of Khronos Group, on matters of Vulkan in the tailwind of the Metal for OS X announcement made earlier this month.
Longtime Mac CAD stalwart developer, Nemetschek Vectorworks, has told Architosh they are optimistic about Apple’s new low-level graphics API—Metal.
BS or BA in Industrial Design or Transportation Design preferred. Computer Graphics, 3D Animation/Modeling, Fine Arts or Engineering will be also be considered.
In this special feature Architosh digs into the main elements behind the new Vulkan graphics and compute GPU API in a discussion with The Khronos Group president Neil Trevett to get at what all this means for computing and graphics going forward.
We discuss five issues about Vulkan and its impact on Apple in both desktop and mobile markets, and this article is chock full of info not yet contained in our other Vulkan reports.
OpenCL C++ Kernel Language significantly boosts programmer productivity, plus new SPIR-V common intermediate language used by both OpenCL 2.1 and Vulkan
We have more details on the new Mac Pro AMD Firepro D300, D500, and D700, including their architecture class, related AMD Firepro GPUs and characteristics.
In this excellent overview article, 3D industry veteran Akiko Ashley sums up the good, the bad and the ugly of SIGGRAPH 2013…
Macworld editors talk shop and suggest that Apple could re-invent Mac Pro for WWDC
Autodesk launches SketchBook Pro 6 for Mac and Windows
Maxon integrates further with Adobe After Effects, helping broadcast professionals further adopt and expand their pipelines
Nvidia has announced its SIGGRAPH lineup for Vancouver next month
Here are some interesting vector drawing tools for the Mac
Deelip.com posts graphics comparison between NX for Mac, Rhino Mac and AutoCAD for Mac.
Apple is likely to have the benefits of OpenRL based raytracing in future iOS devices like the next iPhone and next iPad, based on the recent investment by Imagination Technologies in Caustic Graphics.
Matrox enhances expansion graphics modules for their Mac-based products
In one of our first hardware product reviews in quite some time, Architosh put Matrox’s DualHead2Go DP Edition GXM multi-monitor solutions through its paces, configuring the unit to dual 20-inch Apple Cinema Displays and powering the unit off a 2009 MacBook with Nvidia graphics. This very in-depth reviews walks through the installation and discusses configuration items when concerned with CAD and 3D professionals.
Mac CAD and 3D News: Smith Micro releases Mac version of Manga Studio 4, new Spanish-language version of Vectorworks 2009 product line and Rhino news.
Luxology’s modo is tapped by renowned creative agency ROKKAN
CS Odessa adds complete Cisco network topology icon set to ConceptDraw 7 – First Cross Platform vector drawing app with complete Cisco Systems Corporate Iconography included