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MetalGL Now Supports OS X for Low-latency OpenGL ES Rendering Using Metal

The Brenwill Workshop Ltd. has added support for OS X to their MetalGL product, unleashing the power of Metal’s low-latency rendering to let OpenGL ES games and applications perform up to 3x the number of draw calls, and benefit from the advanced tools available for the Metal development ecosystem, all without changing the way the game or app use OpenGL ES.

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The Brenwill workshop Ltd., announced in Toronto, Canada, that they have added support for OS X to their MetalGL product, which seamlessly brings the performance of Metal to OpenGL ES games and applications on iOS, and now OS X. MetalGL is an implementation of the OpenGL ES 2.0 API that runs on Apple’s Metal graphics framework on compatible iOS and OS X devices.

Better and faster performance

MetalGL unleashes the power of Metal’s low-latency rendering to let OpenGL ES games and applications perform up to 3x the number of draw calls, and benefit from the advanced tools available for the Metal development ecosystem, all without changing the way the game or app use OpenGL ES. With MetalGL, OpenGL ES developers get many of the performance benefits and added debugging and performance tuning capabilities of Metal, without having to abandon the proven and familiar OpenGL ES 2.0 API, or rewrite rendering logic and shaders for a different platform.

The addition of OpenGL ES support for OS X means that developers can now seamlessly port OpenGL ES games and applications from iOS to OS X without having to rewrite and support them in desktop OpenGL. On both platforms, an OpenGL ES application will benefit from the speed and additional debugging and performance tuning capabilities of Metal.

Improved performance of WebGL

Browsers that run WebGL can also benefit from MetalGL. Since WebGL is based on OpenGL ES, the availability of a fast implementation of OpenGL ES on OS X, built on Metal, enables web browsers and other tools to use MetalGL to dramatically improve the performance of WebGL on OS X.

01 - The new MetalGL helps developers take advantage the new Apple Metal graphics API for apps already written around OpenGL ES iOS and OS X apps.

01 – The new MetalGL helps developers take advantage the new Apple Metal graphics API for apps already written around OpenGL ES iOS and OS X apps.

“With a fast implementation of OpenGL ES now available on OS X through MetalGL, we expect to see developers more easily migrate graphical games and apps from iOS to OS X, and we expect to see web browsers adopt MetalGL to improve the performance and optimization of WebGL on OS X”, said Bill Hollings, President of The Brenwill Workshop Ltd., the creators of MetalGL.

The new release of MetalGL also adds support for several additional OpenGL ES 2.0 extensions, and includes two new sample applications to help developers understand and validate the performance improvements that MetalGL can provide. For more information, please visit MetalGL online.

About the Brenwill Workshop Ltd

The Brenwill Workshop Ltd., a privately owned company located outside Toronto, Canada, is the developer of MetalGL, and Cocos3D, an open-source 3D game framework for iOS, Android and OS X.

All Material and Software (C) Copyright 2015 The Brenwill Workshop Ltd. All Rights Reserved. Apple, the Apple logo, Mac OS X, iPhone, iPod, iPad and Macintosh are registered trademarks of Apple Inc. in the U.S. and/or other countries. Other trademarks and registered trademarks may be the property of their respective owners.

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