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Archives for 3D Graphics API

WebGL 2.0—Why It’s the Path to Stable Open Standards-based 3D Web Graphics

As WebGL 2.0 has emerged into a powerful technology built on the back of a very successful WebGL 1.0 now fully utilized across numerous professional CAD and 3D apps on the Web. This feature discusses this history and why WebGL 2.0 is such a crucial standard.

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What Matters—Vulkan Graphics API is World’s First with Formal Memory Model

Vulkan becomes world’s first graphics application programming interface (API) to support a formal memory model for optimization progressive performance in parallel processing on GPUs.

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Apple Moving Away From OpenGL—What Is The Answer for Developers Now?

Apple has announced they are deprecating OpenGL in macOS, the open industry supported cross-platform graphics API that has largely enabled the massive proliferation of professional CAD and 3D apps to reach across platforms like Windows and arrive on macOS.

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Vulkan Coming to Apple — Alternative to Metal API Headed to Mac and iOS

Valve, LunarG and The Brenwill Workshop have joined forces with the Khronos Group to bring the industry-standard low-level graphics API, Vulkan, to the Apple macOS and iOS platforms.

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Khronos Group Launches OpenGL 4.6 Adopters Program

The open industry 3D graphics standard, OpenGL, advances forward by the Khronos Group with new Conformance Test Suite in Open Source.

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A Unified Graphics Future—How The Khronos Group Intends To Get Us There (Part 2)

Neil Trevett, President of The Khronos Group, talks to Architosh in this two-part series about OpenGL and the future of graphics standards.

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A Unified Graphics Future—How The Khronos Group Intends To Get Us There (Part 1)

Neil Trevett, President of The Khronos Group, talks to Architosh in this two-part series about OpenGL and the future of graphics standards.

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SIG: The Khronos Group Releases Major Update to Graphics API—OpenGL 4.6 with SPIR-V Support

SPIR-V support added to OpenGL in version 4.6—update to industry standard graphics API specification will liberate shader-language development for content creators and 3D developers, among other updates.

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GDC: Khronos Reveals API Updates and New Working Group at Game Developers Conference

Consortium releases Vulkan features, WebGL 2.0 and new OpenXR working group; group hosts series of events for the developer community.

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The Khronos Group releases Vulkan 1.0 API Specification

The Khronos Group has now released the Vulkan API for graphics and compute on GPUs, a bonafide positive development for the IT world, providing software developers numerous benefits and options.

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MetalGL Now Supports OS X for Low-latency OpenGL ES Rendering Using Metal

The Brenwill Workshop Ltd. has added support for OS X to their MetalGL product, unleashing the power of Metal’s low-latency rendering to let OpenGL ES games and applications perform up to 3x the number of draw calls, and benefit from the advanced tools available for the Metal development ecosystem, all without changing the way the game or app use OpenGL ES.

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SIG: Khronos Invites Industry Participation to Create Safety Critical Graphics and Compute Standards

New ‘Safety Critical’ working group to adapt OpenGL ES and Vulkan APIs
for markets requiring system certification – including avionics and automotive.

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SIG: Khronos Expands Scope of 3D Open Standard Ecosystem

This latest expansion gives Vulkan the next generation graphics API from Khronos high-efficiency access to graphics and provides applications direct control over GPU accelaration for maximized performance and predictability. The new OpenGL® ES 3.2 specification absorbs AEP functionality to enhance pervasive graphics capabilities across mobile, consumer and automotive devices. As for OpenGL Extensions, one of its greatest strengths is that it was designed to be readily extensible to accommodate new hardware innovations.

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