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Archives for Unreal Engine Archives - Architosh

Maxon releases new Red Giant Update—Enhanced Unreal Support

This January update to Maxon’s Red Giant includes enhanced support for Unreal Engine in Magic Mullet Looks, Maxon Cloud Capsule support in Trapcode and more.

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RealityScan for Android

Epic Games and Capturing Reality release their powerful RealityScan photogrammetry app for Android devices.

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Looking at the newest Twinmotion 2023.1—What’s Inside

The most recent update to Twinmotion by Epic showcases significant advancements and features to the already widely-used real-time renderer.

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Silver Spoon enhances Iron Chef revival with new AR Technology

Netflix’s revival of the ‘Iron Chef’ competitive cooking television show enhanced by Silver Spoon’s stunning visual technology.

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Vectorworks releases Unity-powered 3D model viewing technology

Latest service pack update for Vectorworks 2022 brings Unity-powered 3D model viewing to mobile and web, plus other key features.

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New Cineware for Unreal Engine Plugin from Maxon

Unreal Engine continues to increased use in broadcast animation and this latest plugin update streamlines Cinema 4D workflows.

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Product Review: Vectorworks Architect 2021

Our Vectorworks Architect 2021 review looks into the many new features in this popular 2/3D CAD and BIM software application.

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Epic announces new Unreal Engine tool—MetaHuman Creator

Epic has created MetaHuman Creator a new app for crafting life-like real-time animatable digital humans for Unreal Engine tools.

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Theia Interactive Taps 3D Veteran Nimrod Friedmann

Theia Interactive has hired veteran 3D content produce Nimrod Friedmann. He will help expand product line globally.

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Maxon Receives $200,000 Epic MegaGrant by Epic Games

Maxon gains Epic MegaGrant to help fund ongoing improvements to the integration between Unreal Engine and Maxon’s award-winning 3D animation software, Cinema 4D.

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Epic Games Obtains Strategic Investment from Sony

Sony has made a sizeable investment in Epic and this will enable the advancement of Unreal Engine technology and the upcoming Unreal Engine 5.

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XR-based digital twin of Tampa built by IMERZA using Unreal Engine

IMERZA has created a world-first XR-based digital twin for Tampa’s Water Street development, leveraging Unreal Engine at its core.

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Product Review: Twinmotion 2020

Architosh reviews Epic’s Twinmotion 2020, a leading real-time interactive photorealistic rendering application for AEC and design markets.

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Epic Games Unveils First Look at Unreal Engine 5

Along with next-gen tools, Epic announces a $1 million royalty exemption for Unreal Engine game developers and launches Epic Online Services for all game developers.

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Epic Releases Unreal Engine—Version 4.25 Brings Production-Ready Raytracing Tools

Epic Games has released the latest Unreal Engine (version 4.25) delivering on substantial new capabilities for both the gaming and professional markets.

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Epic Games Acquisition of Quixel—Announced at Unreal Academy London Architosh Discusses Details

Unreal Engine users gain invaluable assets thanks to Epic’s recent acquisition of Swedish software developer, Quixel.

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AU19: Autodesk University 2019—Gallery 1 and Introduction

Architosh kicks off our first of several Gallery articles from Autodesk University 2019 with a whole lot more to come soon!

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SIG: Siggraph 2019—Highlights from the Computer Graphics Show (Part 1)

This year in Los Angeles SIGGRAPH 2019 had an evolving twist in the format of the conference, with many more companies opting to host their wares in private rooms. Regardless, there was a slew of exciting announcements in software and hardware at the biggest computer graphics conference in the world.

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Chaos Group Release V-Ray for Unreal Update 1

Unreal materials support brings Academy-Award-winning raytracing technology to full use base; free content for current users.

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GRAPHISOFT and Epic Games Partner On Next-Gen Real-Time Rendering for AEC Customers

GRAPHISOFT and Epic announce co-marketing agreement to bring real-time, raytracing technology to ARCHICAD 23 users in the second half of 2019.

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Epic Acquires Twinmotion from Abvent—Joins Unreal Engine Suite of Technologies

Epic acquires Twinmotion and adds it to its Unreal Engine suite of technologies for professional markets.

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Epic Unveils New Unreal Engine 4.22—New Real-Time Raytracing & More

New release of Unreal Engine brings many new features, including real-time ray tracing rendering, faster performance and streamlined production for both game and enterprise users.

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What’s In Epic’s New Game Engine—Beyond Autodesk Revit Support

Epic’s Unreal Engine version 4.21 is quite epic itself—massive new feature list and capabilities including those that touch on its new Unreal Studio and bring in CAD and BIM file formats.

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Chaos Group Releases New V-Ray for Epic’s Unreal

Real-time immersion and interactive rendering are clearly heating up and Chaos’ new V-Ray for Unreal gives the leading game engine and visualization environment even more power for 3D artists across numerous industries.

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Good News—Epic Extends Free Unreal Studio Beta Till Sep 2019

Another free year of Unreal Studio will aid over one hundred thousands visualization professionals learning to use the powerful game engine for immersive 3D rendered visualization.

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Quick Look—New ‘Unreal Engine Online Learning” Platform for Pro Markets

Epic Games has rolled out its new Unreal Engine Online Learning Platform. And it’s free to all to dive into and learn from.

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SIG’18: Siggraph 2018 — Vancouver Highlights From Computer Graphics Show

Akiko Ashley covers the recent SIGGRAPH computer graphics show from Vancouver, noting the highlight announcements in 3D software and VR/AR/MR technologies along with key hardware from Nvidia.

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New in Epic’s New Unreal Engine 4.20—Updated Features

The Unreal Game Engine gains hundreds of improvements including enterprise features that allow users to bring CAD data into the engine studio tools to bring immersive features to enterprise users.

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AIA2018: Abvent’s new Twinmotion 2019—What’s New

Abvent’s new Twinmotion 2019 was released last week at AIA. Here is what is new.

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CannonDesign—Powering Their Design Pipeline with NVIDIA GPU Technology

Continuing our coverage from the 2018 NVIDIA GTC Conference, Akiko Ashley profiles how CannonDesign—one of the architectural presenters at the GTC—utilizes NVIDIA GPU Technology across a range of virtualized desktop infrastructure and workstations powering everything from Revit to Unreal.

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GTC 2018—NVIDIA Technologies Are Changing The Way We Work and Create

NVIDIA’s GPU Technology Conference (GTC) has rapidly become a must-attend event for those on the leading edge of technology. Beyond graphics, GPUs are powering and transforming Artificial Intelligence, Deep Learning, VR/AR/MR (realities) across a broad array of fields.

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Chaos Group Launches New V-Ray for Unreal—Now in Beta

Seamless import of V-Ray scenes into Real-Time, Ray-Traced rendering now available in Unreal Beta for Architecture, Automotive, and Design.

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GDC 2015: Top Tech Announcements in the Gaming World

An Architosh round-up of some of the biggest news from the Game Developers Conference (2015) in San Francisco this past week.

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Each issue arrives in your inbox on the first Sunday of the month. Issue #1 arrived on March 3, 2019. Full archives and easy navigation for your pleasure. Enjoy! 

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