Along with news of the latest version of Cinema 4D R23 being released last week, the German 3D software company also announced that they have been awarded a USD 200,000 Epic MegaGrant which will be directed at strengthening workflow integration between Epic’s Unreal Engine, the world’s most open and advanced real-time 3D creation tool, and Maxon’s own Cinema 4D.
MegaGrant for Maxon
Maxon will use the MegaGrant funds and devote those resources to R&D with the aim of making Cinema 4D the first choice for 3D content creation for Unreal artists and developers, which today have a wide array of professional 3D software packages to choose from, among Cinema 4D.
Maxon and Epic have long been collaborators but the MegaGrant funds could further advanced Cinema 4D for even better Cinema 4D to Unreal integrations.
“We’re excited to strengthen the integration between Unreal Engine and Cinema 4D,” states David McGavran, CEO, Maxon. “We are gratified the Epic MegaGrants team sees value in amplifying our efforts.”
Launched in 2019, Epic MegaGrants is a $100 million program to globally accelerate the work of talented teams and individuals working with Unreal Engine, 3D graphics tools, and open-source software.
Cinema 4D’s range of tools and features, alongside Unreal Engine’s advanced real-time 3D capabilities, create an unbeatable duo for 3D artists, Maxon notes in its press release.
To read the full press release visit here.
Architosh Analysis and Commentary
The integration of Unreal Engine to Cinema 4D is another major win for Epic as it competes with Unity in the drive to embrace professional digital content creation (DCC) markets. Already, Epic Games has a relationship with Maxon’s Nemetschek Group sister company, Graphisoft, with Twinmotion, itself powered by the Unreal Engine. While this MegaGrant likely will direct further development broadly in terms of integration, we can imagine the focus being on markets that both companies overlap well, including content creation for games.
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