Archives for Epic Games Archives - Architosh
Maxon gains Epic MegaGrant to help fund ongoing improvements to the integration between Unreal Engine and Maxon’s award-winning 3D animation software, Cinema 4D.
Apple can hurt Epic but in the process, they will hurt the Mac pro-market by cutting off access to iOS and macOS developer tools for Unreal Engine apps.
The latest version of Twinmotion, 2020.2, provides better visual fidelity and interoperability to users than ever before.
Sony has made a sizeable investment in Epic and this will enable the advancement of Unreal Engine technology and the upcoming Unreal Engine 5.
Architosh reviews Epic’s Twinmotion 2020, a leading real-time interactive photorealistic rendering application for AEC and design markets.
Along with next-gen tools, Epic announces a $1 million royalty exemption for Unreal Engine game developers and launches Epic Online Services for all game developers.
Epic Games has released the latest Unreal Engine (version 4.25) delivering on substantial new capabilities for both the gaming and professional markets.
New CG lighting, vegetation, material options enable greater flexibility and realism in new Twinmotion 2020 with Unreal Engine technology.
GRAPHISOFT and Epic announce co-marketing agreement to bring real-time, raytracing technology to ARCHICAD 23 users in the second half of 2019.
Epic acquires Twinmotion and adds it to its Unreal Engine suite of technologies for professional markets.
New release of Unreal Engine brings many new features, including real-time ray tracing rendering, faster performance and streamlined production for both game and enterprise users.
Epic’s Unreal Engine version 4.21 is quite epic itself—massive new feature list and capabilities including those that touch on its new Unreal Studio and bring in CAD and BIM file formats.
Epic Games has rolled out its new Unreal Engine Online Learning Platform. And it’s free to all to dive into and learn from.
Game engines are on the cusp of a major invasion of the professional apps market—with leading 3D professional tools now looking at Unreal integrations.
Associate Editor Akiko Ashley was at SIGGRAPH 2017 this year and covered the top-level events, sessions, and presentations. This first report focuses on the “theme” elements apparent at this year’s computer graphics conference and exhibition.