Chaos Group has released a beta version of V-Ray for the Unreal Game Engine. By joining “real-time” and ray tracing in a single, unified pipeline, artists can now simplify and bring V-Ray scenes directly into the Unreal workflow, allowing for faster and easier creation of immersive experiences.
Transfer Entire Scenes Into A Real-Time Environment
The rise of immersive visualization and configurators in industrial and professionals settings is leading to a unification and merging of two previously distinct 3D pipelines—real-time game engines and offline ray tracing rendering.
Architects, product designers, and related professionals are using virtual production and VR to present and host design reviews. In the past, bridging the VR workflow with the designer’s offline ray tracing workflow meant users familiar with 3dx Max and SketchUp had to recreate their key design choices like lighting and materials in Unreal.
Now with V-Ray for Unreal (beta), artists and designers can transfer the entirety of their scene directly into the real-time environment.
V-Ray for Unreal
“Transitioning from offline to real-time used to be a lot of work, prohibitively so for most of our users,” said Simeon Balabanov, V-Ray for Unreal Product Manager at Chaos Group. “Now with V-Ray for Unreal, users can not only build assets in a familiar way, but they can bring them into real-time without losing the ability to render out ray-traced versions later. It’s a big change.”
V-Ray for Unreal is designed to be simple, acting as a natural extension of the visualization workflow. Using the V-Ray for Unreal importer, artists can bring every part of their V-Ray scene file into the game engine, automatically converting lights and materials into their real-time equivalents. V-Ray for Unreal also maintains a smart connection to the original V-Ray materials to ensure the highest fidelity renders. At render time, V-Ray leverages the combined power of GPUs and CPUs for ultrafast ray tracing.
“As an architectural visualization studio, we create a wide range of visuals from ray traced imagery and animation, to fully-immersive, interactive VR experiences,” said Jackson Doherty, VR Engineer at Kilograph. “Until now, there’s been a great divide between the two worlds. Now with V-Ray for Unreal, we can offer our full suite of services using a single, simplified workflow. And all of our artists can jump in, which is a massive benefit for us.”
V-Ray for Unreal can also be applied to CAD workflows, bringing the power of V-Ray to new users. As geometry is imported from programs like Solidworks, designers will be able to apply V-Ray lighting and materials to their assets, preparing them for a photorealistic result.