Archives for OpenGL ES Archives - Architosh
WebGL 2.0—Why It’s the Path to Stable Open Standards-based 3D Web Graphics
As WebGL 2.0 has emerged into a powerful technology built on the back of a very successful WebGL 1.0 now fully utilized across numerous professional CAD and 3D apps on the Web. This feature discusses this history and why WebGL 2.0 is such a crucial standard.
A Unified Graphics Future—How The Khronos Group Intends To Get Us There (Part 2)
Neil Trevett, President of The Khronos Group, talks to Architosh in this two-part series about OpenGL and the future of graphics standards.
A Unified Graphics Future—How The Khronos Group Intends To Get Us There (Part 1)
Neil Trevett, President of The Khronos Group, talks to Architosh in this two-part series about OpenGL and the future of graphics standards.
SIG: The Khronos Group Releases Major Update to Graphics API—OpenGL 4.6 with SPIR-V Support
SPIR-V support added to OpenGL in version 4.6—update to industry standard graphics API specification will liberate shader-language development for content creators and 3D developers, among other updates.
SIG: SIGGRAPH 2017 Shaping Up to be Big Show—Preview Talk
Why are VR and AR companies taking root in the LA area? What is the state of the union in portability with graphics APIs so that the most apps can be written to the most platforms? These are some of the core questions Architosh is asking as it heads into the exciting week ahead with SIGGRAPH 2017.
Khronos Places OpenGL and OpenGL ES Conformance Tests into Open Source
Developer community can contribute to test development and evolution; open source 3D API implementations can freely use tests to increase quality.
Unity Technologies Releases Unity 5.5 for Gaming and AR/VR Industries
New Unity 5.5 release adds support for AR in Microsoft’s popular Hololens platform, as well as new GPU optimizations for Android and iOS app.
SIG: Apple Graphics News—MoltenVK brings Vulkan to Apple iOS and macOS
New MoltenVK can help developers take advantage of Apple’s Metal graphics framework while utilizing the open-industry standard Vulkan API. This means Apple’s developers on iOS or especially macOS are no longer left out of the benefits of utilizing the next-generation, high-performance graphics API.
The Khronos Group releases Vulkan 1.0 API Specification
The Khronos Group has now released the Vulkan API for graphics and compute on GPUs, a bonafide positive development for the IT world, providing software developers numerous benefits and options.
MetalGL Now Supports OS X for Low-latency OpenGL ES Rendering Using Metal
The Brenwill Workshop Ltd. has added support for OS X to their MetalGL product, unleashing the power of Metal’s low-latency rendering to let OpenGL ES games and applications perform up to 3x the number of draw calls, and benefit from the advanced tools available for the Metal development ecosystem, all without changing the way the game or app use OpenGL ES.
SIG: Khronos Expands Scope of 3D Open Standard Ecosystem
This latest expansion gives Vulkan the next generation graphics API from Khronos high-efficiency access to graphics and provides applications direct control over GPU accelaration for maximized performance and predictability. The new OpenGL® ES 3.2 specification absorbs AEP functionality to enhance pervasive graphics capabilities across mobile, consumer and automotive devices. As for OpenGL Extensions, one of its greatest strengths is that it was designed to be readily extensible to accommodate new hardware innovations.
London Duo Inspires to Make CAD Authoring on Mobile Work
As part of our Ultimate iPad Guide: Apps for Architects Version 2 series features, Architosh tells the story of three iOS developers writing apps for architects. In this feature we learn from an architect and engineer duo in London at the helm of Orange Juice Studios, the developers of the soon to be released CADO mobile CAD authoring app that cleverly solves the multitouch issue of one-finger CAD authoring.
Khronos Releases OpenGL ES 3.1 Uses Royalty-Free 3D Graphics API
Able to used on virtually all smartphones and tablets, OpenGL ES 3.1 adds advanced 3D features and integrated GPU computing.
Khronos Releases OpenGL ES 3.1–Advances 3D graphics and integrated GPU computing on mobile devices
Apple’s market-leading iPhones and iPads just got a little bit better–in the near future. New OpenGL ES 3.1 has been released and iOS and other mobile operating systems will be able to tap its power in the new feature
Imagination does big update to PowerVR Graphics SDK
Imagination Technologies has announced a major update to its PowerVR Graphics
SIGGRAPH News: Maxon, Autodesk, Imagination and more…
Architosh kicks off its SIGGRAPH 2012 news coverage today with some highlights
SIG: Imagination says OpenGL ES-based GPUs to hit One Billion mark in 2014
Imagination shows OpenGL ES 3.0 capable chips at SIGGRAPH 2012
In-Depth: IMSI TurboViewer for iPad
In this Product In-Depth we take a more detailed look and review IMSI’s executive plans for addressing the iOS market, bringing decades of CAD programming experience to the mobile market for CAD-based field professionals
SIG: Khronos Group announces OpenGL 4.1
The Khronos Group announces OpenGL 4.1 specification at SIGGRAPH 2010 in Los Angeles.
Apple’s new iTouch device – how far off were we?
Apple will announce its long-awaited touch-based computer device today at San Francisco’s Yerba Buena Center. In this article we look back at our Mac touch article from two years ago and see what has changed and what is likely the same.
Khronos details new WebGL initiative
Khronos Details WebGL Initiative – new APIs and OpenWF standard
SIG: Khronos Details WebGL Initiative
At Siggraph the Khronos Group outlined its plans for WebGL — bringing synergy between OpenGL developers and Web developers to enable rich-interactive 3D on the Web without browser plugins.
SIG: Khronos releases OpenGL 3.2
The Khronos Group has announced OpenGL version 3.2 at SIGGRAPH in New Orleans.
Apple Mac touch: what it could look like
A reader, Brendan Sheehan of Ireland, has written to Architosh about our recent article on the future of Apple in 2008. He too had an Mac touch computer notion and sent us the picture below
Commentary: 3D CAD on iPhone? You Bet!
Daniel Eran Dilger’s article this week in Roughly Drafted Magazine suggest more than just the power of games on the iPhone. Clearly with such hardware internals the iPhone is more than capable of handling CAD — even, and especially, 3D CAD