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Archives for Khronos Group

SIG: Khronos Group Announces Working Group for 3D Ecosystem for Commerce

3D Commerce is becoming an official Khronos Working Group; group will work to help standardize 3D content for commerce online.

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SIG: Khronos Releases OpenXR 1.0 Spec—Establishes Foundation for AR/VR Ecosystem

Final specifications by Khronos help usher in common standards for AR and VR industry ecosystem—simplifying hardware and software integrations for the benefit of all in the industry.

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Khronos Group Announces OpenXR 0.90 Provision Spec for High-Performance Access to AR and VR Platforms

The group behind OpenGL and WebGL offers new industry standard spec for AR, VR and MX platforms simplifying software development to reach a larger array of hardware devices.

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WebGL 2.0—Why It’s the Path to Stable Open Standards-based 3D Web Graphics

As WebGL 2.0 has emerged into a powerful technology built on the back of a very successful WebGL 1.0 now fully utilized across numerous professional CAD and 3D apps on the Web. This feature discusses this history and why WebGL 2.0 is such a crucial standard.

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Khronos Group Releases Final NNEF 1.0 Standard For Deployment of Trained Neural Networks

The Neural Network Exchange Format 1.0 specification is now available, with adoption underway from Khronos members, supported by an ecosystem of tools.

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Apple Moving Away From OpenGL—What Is The Answer for Developers Now?

Apple has announced they are deprecating OpenGL in macOS, the open industry supported cross-platform graphics API that has largely enabled the massive proliferation of professional CAD and 3D apps to reach across platforms like Windows and arrive on macOS.

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Vulkan Coming to Apple — Alternative to Metal API Headed to Mac and iOS

Valve, LunarG and The Brenwill Workshop have joined forces with the Khronos Group to bring the industry-standard low-level graphics API, Vulkan, to the Apple macOS and iOS platforms.

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Khronos Group Launches OpenGL 4.6 Adopters Program

The open industry 3D graphics standard, OpenGL, advances forward by the Khronos Group with new Conformance Test Suite in Open Source.

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Khronos Group—Spells Out Details of Neural Network Standard

The Khronos Group is more than just about graphics standards like OpenGL and OpenCL. The consortium group has established Neural Network Exchange Format (NNEF) to help data scientists and engineers easily transfer trained networks.

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A Unified Graphics Future—How The Khronos Group Intends To Get Us There (Part 2)

Neil Trevett, President of The Khronos Group, talks to Architosh in this two-part series about OpenGL and the future of graphics standards.

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A Unified Graphics Future—How The Khronos Group Intends To Get Us There (Part 1)

Neil Trevett, President of The Khronos Group, talks to Architosh in this two-part series about OpenGL and the future of graphics standards.

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SIGGRAPH 2017—The Year of the Game Engine & Low-Level Graphics API

Associate Editor Akiko Ashley was at SIGGRAPH 2017 this year and covered the top-level events, sessions, and presentations. This first report focuses on the “theme” elements apparent at this year’s computer graphics conference and exhibition.

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SIG: The Khronos Group Releases Major Update to Graphics API—OpenGL 4.6 with SPIR-V Support

SPIR-V support added to OpenGL in version 4.6—update to industry standard graphics API specification will liberate shader-language development for content creators and 3D developers, among other updates.

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SIG: SIGGRAPH 2017 Shaping Up to be Big Show—Preview Talk

Why are VR and AR companies taking root in the LA area? What is the state of the union in portability with graphics APIs so that the most apps can be written to the most platforms? These are some of the core questions Architosh is asking as it heads into the exciting week ahead with SIGGRAPH 2017.

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GDC: Khronos Reveals API Updates and New Working Group at Game Developers Conference

Consortium releases Vulkan features, WebGL 2.0 and new OpenXR working group; group hosts series of events for the developer community.

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