Archives for Khronos Group Archives - Architosh
Vulkan on Apple macOS is moving closer as Khronos and LunarG port Vulkan SDK to macOS platform to accelerate Vulkan Portability Initiative.
OpenXR 1.0 takes off with multiple implementations from Microsoft and Oculus, with new advanced cross-vendor hand and eye tracking extensions and more!
The provisional specifications are now publicly available for industry feedback on high-performance computational standard.
The Khronos Group ratifies new Vulkan Ray Tracing provisional specification opening up the industry’s first cross-platform standard for ray tracing acceleration.
With a new collaborative agreement, the Smithsonian will use glTF 3D asset standard technology to share 2.8 million 2D images and 3D models into the public realm.
Vulkan 1.2 integrates 23 proven extensions into the core Vulkan API—propels low-level graphics API standard further and with very wide industry adoption and support.
This month Khronos Group Releases New Open Standards for Neural Networks.
3D Commerce is becoming an official Khronos Working Group; group will work to help standardize 3D content for commerce online.
Final specifications by Khronos help usher in common standards for AR and VR industry ecosystem—simplifying hardware and software integrations for the benefit of all in the industry.
Khronos Group Announces OpenXR 0.90 Provision Spec for High-Performance Access to AR and VR Platforms
The group behind OpenGL and WebGL offers new industry standard spec for AR, VR and MX platforms simplifying software development to reach a larger array of hardware devices.
As WebGL 2.0 has emerged into a powerful technology built on the back of a very successful WebGL 1.0 now fully utilized across numerous professional CAD and 3D apps on the Web. This feature discusses this history and why WebGL 2.0 is such a crucial standard.
The Neural Network Exchange Format 1.0 specification is now available, with adoption underway from Khronos members, supported by an ecosystem of tools.
Apple has announced they are deprecating OpenGL in macOS, the open industry supported cross-platform graphics API that has largely enabled the massive proliferation of professional CAD and 3D apps to reach across platforms like Windows and arrive on macOS.
Valve, LunarG and The Brenwill Workshop have joined forces with the Khronos Group to bring the industry-standard low-level graphics API, Vulkan, to the Apple macOS and iOS platforms.
The open industry 3D graphics standard, OpenGL, advances forward by the Khronos Group with new Conformance Test Suite in Open Source.