Archives for Khronos Group Archives - Architosh
Khronos Vulkan 1.3 Spec Out—Successful Graphics API Roadmap
Vulkan 1.3 spec is now available with immediate driver support from GPU makers, plus public Vulkan Road Map and Profiles.
Khronos Group and LunarG—Vulkan SDK Ported to Apple Platforms
Vulkan on Apple macOS is moving closer as Khronos and LunarG port Vulkan SDK to macOS platform to accelerate Vulkan Portability Initiative.
Khronos launches OpenXR 1.0 Adopters Program
OpenXR 1.0 takes off with multiple implementations from Microsoft and Oculus, with new advanced cross-vendor hand and eye tracking extensions and more!
Khronos Group Releases OpenCL 3.0—Draws Wide Industry Support
The provisional specifications are now publicly available for industry feedback on high-performance computational standard.
3D News: Khronos Group Releases New Vulkan Ray Tracing Provisional Extensions
The Khronos Group ratifies new Vulkan Ray Tracing provisional specification opening up the industry’s first cross-platform standard for ray tracing acceleration.
Khronos and Smithsonian Collaborate to Share 3D Models and 2D Images
With a new collaborative agreement, the Smithsonian will use glTF 3D asset standard technology to share 2.8 million 2D images and 3D models into the public realm.
Khronos Group Releases Vulkan 1.2—Graphics API Takes Off
Vulkan 1.2 integrates 23 proven extensions into the core Vulkan API—propels low-level graphics API standard further and with very wide industry adoption and support.
Khronos Group Releases new NNEF Converters, Extensions and Model Zoo
This month Khronos Group Releases New Open Standards for Neural Networks.
SIG: Khronos Group Announces Working Group for 3D Ecosystem for Commerce
3D Commerce is becoming an official Khronos Working Group; group will work to help standardize 3D content for commerce online.
SIG: Khronos Releases OpenXR 1.0 Spec—Establishes Foundation for AR/VR Ecosystem
Final specifications by Khronos help usher in common standards for AR and VR industry ecosystem—simplifying hardware and software integrations for the benefit of all in the industry.
Khronos Group Announces OpenXR 0.90 Provision Spec for High-Performance Access to AR and VR Platforms
The group behind OpenGL and WebGL offers new industry standard spec for AR, VR and MX platforms simplifying software development to reach a larger array of hardware devices.
WebGL 2.0—Why It’s the Path to Stable Open Standards-based 3D Web Graphics
As WebGL 2.0 has emerged into a powerful technology built on the back of a very successful WebGL 1.0 now fully utilized across numerous professional CAD and 3D apps on the Web. This feature discusses this history and why WebGL 2.0 is such a crucial standard.
Khronos Group Releases Final NNEF 1.0 Standard For Deployment of Trained Neural Networks
The Neural Network Exchange Format 1.0 specification is now available, with adoption underway from Khronos members, supported by an ecosystem of tools.
Apple Moving Away From OpenGL—What Is The Answer for Developers Now?
Apple has announced they are deprecating OpenGL in macOS, the open industry supported cross-platform graphics API that has largely enabled the massive proliferation of professional CAD and 3D apps to reach across platforms like Windows and arrive on macOS.
Vulkan Coming to Apple — Alternative to Metal API Headed to Mac and iOS
Valve, LunarG and The Brenwill Workshop have joined forces with the Khronos Group to bring the industry-standard low-level graphics API, Vulkan, to the Apple macOS and iOS platforms.