Archives for Khronos Group Archives - Architosh
3D News: Khronos Group Launches Slang Initiative for Graphics
Slang offers the 3D industry advanced GPU shader development productivity and portability via broad industry collaboration
Nemetschek joins the Metaverse Standards Forum
Nemetschek announced 12 July 2022 that it has become a founding member of the Metaverse Standards Forum. This is a newly established governing body that aims to foster agreement on requirements and priorities for metaverse interoperability standards. Prior to joining the Metaverse Standards Forum, Nemetschek’s Maxon brand had already embraced exchange file formats and bridges to other software.
Leading Companies, Standards Orgs Unite on Open Metaverse
Metaverse standards are coming to life with the new Metaverse Standards Forum driving industry-wide cooperation on metaverse interoperability.
Khronos Vulkan 1.3 Spec Out—Successful Graphics API Roadmap
Vulkan 1.3 spec is now available with immediate driver support from GPU makers, plus public Vulkan Road Map and Profiles.
Khronos Group and LunarG—Vulkan SDK Ported to Apple Platforms
Vulkan on Apple macOS is moving closer as Khronos and LunarG port Vulkan SDK to macOS platform to accelerate Vulkan Portability Initiative.
Khronos launches OpenXR 1.0 Adopters Program
OpenXR 1.0 takes off with multiple implementations from Microsoft and Oculus, with new advanced cross-vendor hand and eye tracking extensions and more!
Khronos Group Releases OpenCL 3.0—Draws Wide Industry Support
The provisional specifications are now publicly available for industry feedback on high-performance computational standard.
3D News: Khronos Group Releases New Vulkan Ray Tracing Provisional Extensions
The Khronos Group ratifies new Vulkan Ray Tracing provisional specification opening up the industry’s first cross-platform standard for ray tracing acceleration.
Khronos and Smithsonian Collaborate to Share 3D Models and 2D Images
With a new collaborative agreement, the Smithsonian will use glTF 3D asset standard technology to share 2.8 million 2D images and 3D models into the public realm.
Khronos Group Releases Vulkan 1.2—Graphics API Takes Off
Vulkan 1.2 integrates 23 proven extensions into the core Vulkan API—propels low-level graphics API standard further and with very wide industry adoption and support.
Khronos Group Releases new NNEF Converters, Extensions and Model Zoo
This month Khronos Group Releases New Open Standards for Neural Networks.
SIG: Khronos Group Announces Working Group for 3D Ecosystem for Commerce
3D Commerce is becoming an official Khronos Working Group; group will work to help standardize 3D content for commerce online.
SIG: Khronos Releases OpenXR 1.0 Spec—Establishes Foundation for AR/VR Ecosystem
Final specifications by Khronos help usher in common standards for AR and VR industry ecosystem—simplifying hardware and software integrations for the benefit of all in the industry.
Khronos Group Announces OpenXR 0.90 Provision Spec for High-Performance Access to AR and VR Platforms
The group behind OpenGL and WebGL offers new industry standard spec for AR, VR and MX platforms simplifying software development to reach a larger array of hardware devices.
WebGL 2.0—Why It’s the Path to Stable Open Standards-based 3D Web Graphics
As WebGL 2.0 has emerged into a powerful technology built on the back of a very successful WebGL 1.0 now fully utilized across numerous professional CAD and 3D apps on the Web. This feature discusses this history and why WebGL 2.0 is such a crucial standard.
Khronos Group Releases Final NNEF 1.0 Standard For Deployment of Trained Neural Networks
The Neural Network Exchange Format 1.0 specification is now available, with adoption underway from Khronos members, supported by an ecosystem of tools.
Apple Moving Away From OpenGL—What Is The Answer for Developers Now?
Apple has announced they are deprecating OpenGL in macOS, the open industry supported cross-platform graphics API that has largely enabled the massive proliferation of professional CAD and 3D apps to reach across platforms like Windows and arrive on macOS.
Vulkan Coming to Apple — Alternative to Metal API Headed to Mac and iOS
Valve, LunarG and The Brenwill Workshop have joined forces with the Khronos Group to bring the industry-standard low-level graphics API, Vulkan, to the Apple macOS and iOS platforms.
Khronos Group Launches OpenGL 4.6 Adopters Program
The open industry 3D graphics standard, OpenGL, advances forward by the Khronos Group with new Conformance Test Suite in Open Source.
Khronos Group—Spells Out Details of Neural Network Standard
The Khronos Group is more than just about graphics standards like OpenGL and OpenCL. The consortium group has established Neural Network Exchange Format (NNEF) to help data scientists and engineers easily transfer trained networks.
A Unified Graphics Future—How The Khronos Group Intends To Get Us There (Part 2)
Neil Trevett, President of The Khronos Group, talks to Architosh in this two-part series about OpenGL and the future of graphics standards.
A Unified Graphics Future—How The Khronos Group Intends To Get Us There (Part 1)
Neil Trevett, President of The Khronos Group, talks to Architosh in this two-part series about OpenGL and the future of graphics standards.
SIGGRAPH 2017—The Year of the Game Engine & Low-Level Graphics API
Associate Editor Akiko Ashley was at SIGGRAPH 2017 this year and covered the top-level events, sessions, and presentations. This first report focuses on the “theme” elements apparent at this year’s computer graphics conference and exhibition.
SIG: The Khronos Group Releases Major Update to Graphics API—OpenGL 4.6 with SPIR-V Support
SPIR-V support added to OpenGL in version 4.6—update to industry standard graphics API specification will liberate shader-language development for content creators and 3D developers, among other updates.
SIG: SIGGRAPH 2017 Shaping Up to be Big Show—Preview Talk
Why are VR and AR companies taking root in the LA area? What is the state of the union in portability with graphics APIs so that the most apps can be written to the most platforms? These are some of the core questions Architosh is asking as it heads into the exciting week ahead with SIGGRAPH 2017.
GDC: Khronos Reveals API Updates and New Working Group at Game Developers Conference
Consortium releases Vulkan features, WebGL 2.0 and new OpenXR working group; group hosts series of events for the developer community.
Apple’s WebGPU Standard Proposal—Aiming at Common Access to Explicit Graphics
Apple’s Webkit team is proposing a new industry group to discuss the future of 3D graphics on the web—one that can develop a standard API that leverages modern GPU features.
Khronos Places OpenGL and OpenGL ES Conformance Tests into Open Source
Developer community can contribute to test development and evolution; open source 3D API implementations can freely use tests to increase quality.
Group behind OpenGL Aims to Establish VR (Virtual Reality) Standards Initiative
Khronos Group aims to establish VR industry standard to help create greater end-user options, portability between solutions and accelerate adoption of virtual reality.
Cinema 4D maker MAXON joins the open industry standard Khronos Group
Developer of Cinema 4D brings 3D know-how to international consortium for open standards. By joining the Khronos Group, MAXON reasserts its ongoing commitment to support the development of open standards that enable the authoring and acceleration of 3D graphics, games and media on a wide variety of platforms and devices.
SIG: Khronos Invites Industry Participation to Create Safety Critical Graphics and Compute Standards
New ‘Safety Critical’ working group to adapt OpenGL ES and Vulkan APIs
for markets requiring system certification – including avionics and automotive.
Metal for OS X Good, But Developers Need Flexibility and Options
Architosh speaks with Neil Trevett, President of Khronos Group, on matters of Vulkan in the tailwind of the Metal for OS X announcement made earlier this month.
Khronos speaks to Architosh about the new Vulkan Graphics API: What it Means
In this special feature Architosh digs into the main elements behind the new Vulkan graphics and compute GPU API in a discussion with The Khronos Group president Neil Trevett to get at what all this means for computing and graphics going forward.
Five Things Apple users might want to know about the new Vulkan Graphics API
We discuss five issues about Vulkan and its impact on Apple in both desktop and mobile markets, and this article is chock full of info not yet contained in our other Vulkan reports.
GDC: Khronos Releases OpenCL 2.1 Provisional Specification for Public Review
OpenCL C++ Kernel Language significantly boosts programmer productivity, plus new SPIR-V common intermediate language used by both OpenCL 2.1 and Vulkan
The Future of Graphics: Introducing Vulkan—Heir Apparent to OpenGL / OpenGL ES
Khronos Group, the stewards of computer industry open standards like OpenGL and WebGL, have announced the Vulkan, a next-generation graphics API system and replacement to industry-standard and leading OpenGL and OpenGL ES.
Khronos Releases OpenGL ES 3.1 Uses Royalty-Free 3D Graphics API
Able to used on virtually all smartphones and tablets, OpenGL ES 3.1 adds advanced 3D features and integrated GPU computing.
Khronos Releases OpenGL ES 3.1–Advances 3D graphics and integrated GPU computing on mobile devices
Apple’s market-leading iPhones and iPads just got a little bit better–in the near future. New OpenGL ES 3.1 has been released and iOS and other mobile operating systems will be able to tap its power in the new feature
Mac CAD / 3D Tidbits: Khronos Group News, Parasolid and Vectorworks Book news
Mac and iOS CAD and 3D News: We have news on a new Japanese Vectorworks Architect book focused on BIM, plus news on Parasolid’s latest modeling kernel and news on the Khronos Group’s upcoming announcements
SIG: Khronos releases OpenGL 4.4 spec at International Computer Graphics Conference
Khronos Group advanced OpenGL specification to version 4.4 — adds Bindless Texture Extension for up to 10x improvement in performance
WebGL gets update and COLLADA becomes ISO Standard
Industry-standards Khronos Group announces new standards and development of WebGL format for advancing 3D on the web
SIG: Khronos Group announces OpenGL 4.1
The Khronos Group announces OpenGL 4.1 specification at SIGGRAPH 2010 in Los Angeles.
Tidbits: FileMaker, Khronos Group and CAD Society News
Mac CAD and 3D News: FileMaker has introduced a whole new lineup of its award-winning database software highly used in creative firms; Khronos has introduced a COLLADA adoption package; and lastly the CAD Society is accepting nominations for its annual awards.
Khronos Group unleashes OpenGL 4.0 spec
Khronos Group unveils OpenGL 4.0 at GDC – latest industry standard for graphics gets further advanced.
Tidbits: Autodesk, Graphisoft and 3D News
Mac CAD and 3D News: We have some brief news items on Autodesk’s recent acquisition, AIA survey news touching on BIM, ArchiCAD events in January and OpenGL news regarding SilverLining software…
Khronos details new WebGL initiative
Khronos Details WebGL Initiative – new APIs and OpenWF standard
Khronos demonstrates OpenCL momentum at SC09
Khronos Group is demonstrating OpenCL 1.0 progress at international high-performance computing conference — makes major announcement about industry adoption of key standard
SIG: Khronos Details WebGL Initiative
At Siggraph the Khronos Group outlined its plans for WebGL — bringing synergy between OpenGL developers and Web developers to enable rich-interactive 3D on the Web without browser plugins.
SIG: Khronos releases OpenGL 3.2
The Khronos Group has announced OpenGL version 3.2 at SIGGRAPH in New Orleans.
Apple’s OpenCL released as ratified 1.0 spec at SIGGRAPH Asia
Khronos Group releases OpenCL 1.0 and OpenVG 1.1 – Khronos Group releases ratified OpenCL 1.0 Specification at SIGGRAPH Asia.
Microsoft’s lack of OpenCL support unfortunate
According to a report on Macworld and Electronista, OpenCL has been defined as a standard in a record six months, with key contributions from Intel, Nvidia, AMD, Apple, and others. But one key tech giant is missing from adopting and supporting that standard and that is Microsoft.
Apple working to trademark OpenCL
Apple seeks to trademark OpenCL as new industry standard for parallelization of software across both CPU and GPU hardware.