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Archives for augmented reality

Sketchfab AR now on Apple iOS—Largest AR Library on Planet

Sketchfab AR for iOS 11 is now out and the software app maker is touting its ease of use—urges iOS 11 users to explore AR for themselves.

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VDS: Day 2 Keynote and Gallery from Vectorworks Design Summit

Architosh shares Day 2 photos and info from the 2017 Vectorworks Design Summit which just took place in Baltimore earlier this month.

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Augmented Reality Rising—Unity Supports iOS 11 and Apple ARKit

Unity announces robust support for Apple’s ARKit and iOS 11—announces new IKEA Place as a stellar example of augmented reality example app.

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VDS: Day 1 Keynote—Highlights From The Talks

Architosh captures some key moments during the Day 1 Keynote at the 2017 Vectorworks Design Summit.

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New Report—How VR and AR Will Impact Business in 8 Ways

An engaging infographic by Skilled discusses the massive growth expected in both VR and AR impacted industries.

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First Human Eye-Resolution VR Solution—Unveiled From Stealth Startup Varjo

Groundbreaking VR technology set to shake-up the industry with 70 Mpix resolutions compared to current solutions from Oculus and others.

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Unity’s 2017 Vision VR/AR Summit—In Pictures

A video gallery of the 2017 VR/AR Vision Summit hosted by Unity in Los Angeles a few weeks ago.

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The Future of VR/AR—The Growing Demand for Creators of Places

What is the state-of-the-art in Virtual and Augmented Reality? Akiko Ashley of Architosh attended last week’s pivotal 2017 Vision VR/AR Summit in Los Angeles, organized by Unity Technologies, to learn exactly that question, posed through breakout sessions, panels, and highly informative displays and presentations by the world’s VR/AR leaders.

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While Study Shows VR Taking Off—Apple Plans Indicate Augmented Reality (AR) Direction

Yes, VR is getting better known and 2017 will no doubt be a big year for virtual reality. But Apple seems to have other plans and in an ironic twist hopefully its AR plans can address industrial markets (not consumer) where Microsoft’s Hololens is making good traction.

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Samsung Gear and HTC Vive Lead VR Survey But Magic Leap?

There are surprises in the CGarchitect VR survey but the bigger surprise perhaps is the brewing emergence of Magic Leap and what it means for computing and where Apple fits in this story.

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Matterport Launches World’s Largest Virtual Reality (VR) Library of Real World Places

VR leader set to help expand market for “content” with new CoreVR offering that is free for 2016.

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London and Australia Investment Firm Inject Strata with ‘First Round’ Funding for VR/AR Enterprise Push

Funding, hiring John Wright as President, and the addition of award-winning talent—highlight Strata push into virtual and augmented reality for enterprise market. The Mac 3D software stalwart looks to be targeting expanding markets for 3D and VR & AR.

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Analysis: Kerris’ Critique and Failed Newton Make Valuable Apple AR Lessons

Stop deciphering what Apple may do in the VR or AR markets—former Apple exec Richard Kerris’ logical break-down of the VR-AR space just gave us a huge clue as to why the company is taking so long.

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Former Apple Executive Richard Kerris Says AR Future Big, Talks About ‘Glyph’

Many Architosh readers may remember Richard Kerris from his days at Apple as Senior Director of Developer Technologies (his role from 2001 – 2007) where he led worldwide developer relations and technical marketing across audio, video, photography and other pro apps. Presenting in eight Steve Jobs keynotes, Kerris was one of the few Apple executives permitted to talk to the press about Apple products. In this second Architosh interview (his first was well over a decade ago) Kerris discusses his career at places like Apple, HP, and Pixar and provides an informed market perspective on virtual and augmented reality (AR/VR), the changing nature of the creative “pro” in digital fields and of course the new Avegant Glyph.

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VRLA Summer Expo — Apple Essentially Missing in Action from VR Market

Where is Apple in the VR revolution? VRLA certainly didn’t provide any clues or evidence of why the largest technology company on earth is a no-show in the world of VR.

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