Archives for augmented reality Archives - Architosh
Virtual and Augmented Reality have long histories but likely equally long and dazzling futures.
3D technologies and their development and present future offer CAD-based industries exciting changes for the future of work in MCAD and AEC.
Epson Moverio AR smart glasses with Spinar America’s ‘Remote Vision’ SaaS pair with Zoom for hands-free conferencing solutions in the field.
OpenXR 1.0 takes off with multiple implementations from Microsoft and Oculus, with new advanced cross-vendor hand and eye tracking extensions and more!
New AR app facilitates facial and body motion capture for Cinema 4D utilizing the Apple AR-Toolkit.
Final specifications by Khronos help usher in common standards for AR and VR industry ecosystem—simplifying hardware and software integrations for the benefit of all in the industry.
NBBJ helped incubate Visual Vocal serving as its primary test case, now the AR/VR startup is leading the charge in AEC around new and more efficient collaboration and communications. [This Early Access feature was first available in this month’s Xpresso newsletter. Sign-up!]
Following the Vrvana headset acquisition late last year, Apple engineers at upcoming Display Week event in May point to evolving Apple AR-VR product plans.
Nomad’s ARKit update adds power to design services delivery for architects and related professionals on the Vectorworks platform. Now clients and designers alike can see full-scale 3D models in actual environments.
Sketchfab AR for iOS 11 is now out and the software app maker is touting its ease of use—urges iOS 11 users to explore AR for themselves.
Architosh shares Day 2 photos and info from the 2017 Vectorworks Design Summit which just took place in Baltimore earlier this month.
Unity announces robust support for Apple’s ARKit and iOS 11—announces new IKEA Place as a stellar example of augmented reality example app.
Architosh captures some key moments during the Day 1 Keynote at the 2017 Vectorworks Design Summit.
An engaging infographic by Skilled discusses the massive growth expected in both VR and AR impacted industries.
Groundbreaking VR technology set to shake-up the industry with 70 Mpix resolutions compared to current solutions from Oculus and others.