Archives for augmented reality
New AR app facilitates facial and body motion capture for Cinema 4D utilizing the Apple AR-Toolkit.
Final specifications by Khronos help usher in common standards for AR and VR industry ecosystem—simplifying hardware and software integrations for the benefit of all in the industry.
NBBJ helped incubate Visual Vocal serving as its primary test case, now the AR/VR startup is leading the charge in AEC around new and more efficient collaboration and communications. [This Early Access feature was first available in this month’s Xpresso newsletter. Sign-up!]
Following the Vrvana headset acquisition late last year, Apple engineers at upcoming Display Week event in May point to evolving Apple AR-VR product plans.
Nomad’s ARKit update adds power to design services delivery for architects and related professionals on the Vectorworks platform. Now clients and designers alike can see full-scale 3D models in actual environments.
Sketchfab AR for iOS 11 is now out and the software app maker is touting its ease of use—urges iOS 11 users to explore AR for themselves.
Architosh shares Day 2 photos and info from the 2017 Vectorworks Design Summit which just took place in Baltimore earlier this month.
Unity announces robust support for Apple’s ARKit and iOS 11—announces new IKEA Place as a stellar example of augmented reality example app.
Architosh captures some key moments during the Day 1 Keynote at the 2017 Vectorworks Design Summit.
An engaging infographic by Skilled discusses the massive growth expected in both VR and AR impacted industries.
Groundbreaking VR technology set to shake-up the industry with 70 Mpix resolutions compared to current solutions from Oculus and others.
A video gallery of the 2017 VR/AR Vision Summit hosted by Unity in Los Angeles a few weeks ago.
What is the state-of-the-art in Virtual and Augmented Reality? Akiko Ashley of Architosh attended last week’s pivotal 2017 Vision VR/AR Summit in Los Angeles, organized by Unity Technologies, to learn exactly that question, posed through breakout sessions, panels, and highly informative displays and presentations by the world’s VR/AR leaders.
Yes, VR is getting better known and 2017 will no doubt be a big year for virtual reality. But Apple seems to have other plans and in an ironic twist hopefully its AR plans can address industrial markets (not consumer) where Microsoft’s Hololens is making good traction.
There are surprises in the CGarchitect VR survey but the bigger surprise perhaps is the brewing emergence of Magic Leap and what it means for computing and where Apple fits in this story.