Archives for WebGL Archives - Architosh
A new web-based 3D CAD system from Spain emerges as CIVIGNER and is being shown this week at a Barcelona conference as its big debut. We have the story.
New WebAssembly core rendering leads to a drastic reduction in library size and performance with faster downloads and startup times.
As WebGL 2.0 has emerged into a powerful technology built on the back of a very successful WebGL 1.0 now fully utilized across numerous professional CAD and 3D apps on the Web. This feature discusses this history and why WebGL 2.0 is such a crucial standard.
OpenCities Planner takes advantage of city-scale reality models to span GIS and BIM
The AutoCAD web app is a Fast Company finalist for user experience (UX) at its Innovation by Design Awards program.
Helsinki and San Francisco-based Umbra™ have partnered with the City of Helsinki, Finland, to bring a massive, real-time streaming 3D model of the entire city online and viewable on web browsers and mobile devices like the Apple iPad. Multi-Billion Polygonal Models Powerfully Optimized Based on aerial photographs of Helsinki taken in 2015, the city generated […]
There is a new cloud-based web-served structural engineering solution, and it looks very good.
Why are VR and AR companies taking root in the LA area? What is the state of the union in portability with graphics APIs so that the most apps can be written to the most platforms? These are some of the core questions Architosh is asking as it heads into the exciting week ahead with SIGGRAPH 2017.
Consortium releases Vulkan features, WebGL 2.0 and new OpenXR working group; group hosts series of events for the developer community.
Apple’s Webkit team is proposing a new industry group to discuss the future of 3D graphics on the web—one that can develop a standard API that leverages modern GPU features.
Developer of Cinema 4D brings 3D know-how to international consortium for open standards. By joining the Khronos Group, MAXON reasserts its ongoing commitment to support the development of open standards that enable the authoring and acceleration of 3D graphics, games and media on a wide variety of platforms and devices.
A startup in Boston backed by MCAD veterans—OnShape—has finally unveiled its innovative fully cloud-based MCAD software, now a public beta, and the news of the unveiling has been rather well embraced, including a spread in the Boston Globe.
Cloud based platform adds automatic real-time lightmap technology making CL3VER 3.0 game changing for 3D visualization and project storytelling.
Carl Bass, CEO of Autodesk, lays out how to Design Differently in a blog posts about Fusion 360 and the How and Why of where Autodesk sees product design.
Graphics toolkit offers major performance advancements, impressive new visualization capabilities, and tight integration with complementary HOOPS components. HOOPS 3D toolkits used across platforms for leading CAD and 3D professionals applications.
The CL3VER software as a service (SaaS) story continues to unfold as the company recently releases Revit plugin plus long-awaited dedicated iPad app—the app delivers configurator functionality and a whole lot more….
Newest version of toolkit for cloud-based 3D applications features extensive customization options and boosted format and platform support
In this product review Architosh looks at the new Trimble SketchUp Pro 2014, with a particular emphasis on its new BIM worthy features in open schema support and IFC 2×3 export options.
Architosh explores the OTOY Octane Cloud Workstation via Amazon EC2 Instances — a Technology Preview is showing developers and press how the future of the cloud may play out for CAD and 3D
Come see Gehry Technologies’ GTeam in a new free online webinar
Trimble launches new SketchUp 2014…offers speed improvements in rendered views and many new features including a WebGL based preview engine for 3D Warehouse
Autodesk talks to Architosh about its Revit on Amazon G2 instances Developer Technology Preview and what this might mean for Autodesk product strategies in the future
Khronos Group advanced OpenGL specification to version 4.4 — adds Bindless Texture Extension for up to 10x improvement in performance
Industry-standards Khronos Group announces new standards and development of WebGL format for advancing 3D on the web
Gehry Technologies just released its GTeam and yet has already acquired Bimshare out of the Netherlands
At Siggraph the Khronos Group outlined its plans for WebGL — bringing synergy between OpenGL developers and Web developers to enable rich-interactive 3D on the Web without browser plugins.
The Khronos Group has announced OpenGL version 3.2 at SIGGRAPH in New Orleans.