Archives for WebGL Archives - Architosh
A new web-based 3D CAD system from Spain emerges as CIVIGNER and is being shown this week at a Barcelona conference as its big debut. We have the story.
New WebAssembly core rendering leads to a drastic reduction in library size and performance with faster downloads and startup times.
As WebGL 2.0 has emerged into a powerful technology built on the back of a very successful WebGL 1.0 now fully utilized across numerous professional CAD and 3D apps on the Web. This feature discusses this history and why WebGL 2.0 is such a crucial standard.
OpenCities Planner takes advantage of city-scale reality models to span GIS and BIM
The AutoCAD web app is a Fast Company finalist for user experience (UX) at its Innovation by Design Awards program.
Helsinki and San Francisco-based Umbra™ have partnered with the City of Helsinki, Finland, to bring a massive, real-time streaming 3D model of the entire city online and viewable on web browsers and mobile devices like the Apple iPad. Multi-Billion Polygonal Models Powerfully Optimized Based on aerial photographs of Helsinki taken in 2015, the city generated […]
There is a new cloud-based web-served structural engineering solution, and it looks very good.
Why are VR and AR companies taking root in the LA area? What is the state of the union in portability with graphics APIs so that the most apps can be written to the most platforms? These are some of the core questions Architosh is asking as it heads into the exciting week ahead with SIGGRAPH 2017.
Consortium releases Vulkan features, WebGL 2.0 and new OpenXR working group; group hosts series of events for the developer community.
Apple’s Webkit team is proposing a new industry group to discuss the future of 3D graphics on the web—one that can develop a standard API that leverages modern GPU features.
Developer of Cinema 4D brings 3D know-how to international consortium for open standards. By joining the Khronos Group, MAXON reasserts its ongoing commitment to support the development of open standards that enable the authoring and acceleration of 3D graphics, games and media on a wide variety of platforms and devices.
A startup in Boston backed by MCAD veterans—OnShape—has finally unveiled its innovative fully cloud-based MCAD software, now a public beta, and the news of the unveiling has been rather well embraced, including a spread in the Boston Globe.
Cloud based platform adds automatic real-time lightmap technology making CL3VER 3.0 game changing for 3D visualization and project storytelling.
Carl Bass, CEO of Autodesk, lays out how to Design Differently in a blog posts about Fusion 360 and the How and Why of where Autodesk sees product design.
Graphics toolkit offers major performance advancements, impressive new visualization capabilities, and tight integration with complementary HOOPS components. HOOPS 3D toolkits used across platforms for leading CAD and 3D professionals applications.