Archives for Maxon Cinema 4D
In Maxon gaining Redshift, the Germany subsidiary of the Nemetschek Group also gains another important M&E (media & entertainment) asset by which the whole of the group can theoretically benefit.
In one of the biggest releases in its history, the next-generation Cinema 4D R20 delivers powerful new volume-based modeling, easier import of CAD files, and transformative motion graphics toolsets.
Akiko Ashley covers the recent SIGGRAPH computer graphics show from Vancouver, noting the highlight announcements in 3D software and VR/AR/MR technologies along with key hardware from Nvidia.
OpenCL provides the platform agnostic architecture for AMD’s Radeon ProRender physically-based GPU rendering engine.
Maxon announces new Cinema 4D R18 during SIGGRAPH week. You can now do non-destructive destructions using new technology, plus cool interactive knife tools for modeling and a whole lot more.
Exhibitor highlights: New Virtual Reality (VR) plugin for Cinema 4D to be shown at Game Developers Conference…and more integrations with leading game engines.
Developer of Cinema 4D brings 3D know-how to international consortium for open standards. By joining the Khronos Group, MAXON reasserts its ongoing commitment to support the development of open standards that enable the authoring and acceleration of 3D graphics, games and media on a wide variety of platforms and devices.
Luxion announces at SIGGRAPH this week, their advanced support for Autodesk Maya and Maxon Cinema 4D.