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Chaos Group released V-Ray for Houdini. It gives artists better control when using V-Ray with Houdini. When I spoke to the Chaos Group two years ago about the Lavina Engine, it was in its earliest development. Today, I saw an impressive demonstration of the future of Real Time Photo Realistic Ray Tracing. When working with game engines, you sometimes don’t get the full benefit of raytracing in your scene but with Lavina, it is the whole thing all the time. Chaos Group also hosted, “Total Chaos” for a lineup of presentation, the latest developments, and speakers from VFX Production. The two-day event held at the show in room 409A.
NVIDIA reach across top applications to bring Ray Tracing, and AI to creatives. 35 Plus Professional Creative Applications now support NVIDIA RTX to bring raytracing and AI to millions of artists. Adobe Substance Designer (recently acquired by Adobe), Autodesk Flame, Blender Cycles, Daz 3D Studios, Foundry Modo, Dimension 5 D5 Fusion, and Luxion Keyshot support RTX. NVIDIA is showcasing workstations and mobile power laptops coming from major OEM’s. Over the Moon: NVIDIA RTX Powered Interactive Demo to celebrate the moon landing of Apollo 11 is featured at NVIDIA’s booth at SIGGRAPH. Amateur sketch artists and Pros are discovering a popular research demo GauGAN. The AI painting app turns rough sketches into stunning photo real scenes.
The Foundry announced Nuke has joined the Netflix Post Technology Alliance. Nuke is an award-winning node-based compositor used in VFX. The Netflix Post Technology Alliance program helps companies who build and market their products used in production on Netflix Original productions. It is specifically designed for technology partners for both hardware and software developers. The program evaluates and certifies products meet the Netflix technical workflow requirements and they are providing the highest level of support, innovation, and customer service.
Epic Games showed off the moon landing of Apollo 11 in the HoloLens 2 made by Microsoft. The HoloLens is an augmented reality headset that is targeting enterprises that use huge data sets.Epic Games used Unreal Engine 4 to do the demo to show off what HoloLens can do. Polygon counts for architecture designs can be in the millions. Libreri recruited John Knoll from ILM and Andrew Chalkin space historian, author of Man on the Moon, they built a demo of the Apollo 11 mission just as it looked in 1969. The quality is photorealistic view of the rocket and you are able to interact with the rocket in the demo and tell it what to do in the next stage. Epic has confirmed support for HoloLens2 by the end of May.
Apple was one of the vendors at SIGGRAPH that did presentations outside of the Exhibits Floor including Apple Inc. Presents: Modern Mobile Graphics on Metal and Introduction to Reality Kit.
Substance Painter showed their first demo of painting across UV tiles during their keynote. Substance Source is expanding its material library with more 400 new procedural materials for architecture. Substance Designer Summer 2019 release will give you Dot Node to organize your graphs to suit the way you work. The viewport is getting an upgrade as well as Anisotropy and Clearcoat support in OpenGL view. The Node drop down menu has improvements, the library goes faster, and Material X Support. Project Substance Alchemist is now available for free trial.
Unity announced that Unity 2019.2 is released, and that thousand developers dedicated to extending and improving Unity’s development. ProBuilder 4.) ships as verified. It is Unity’s unique hybrid of 3D modeling and level design. PolyBrush is now available via Package Manager as a Preview Package. DSPGrpahs is a new audio rendering and mixing system. Improved UI Elements and new subgraphs to Visual Effect Graph. Shader Graph you can now use Color Modes to highlight nodes on your graph.
My second half of my SIGGRAPH report is coming next on Architosh. Be to sure look for it tomorrow. (Now published!)
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