Archives for Apple Metal Archives - Architosh
The Gift That Keeps On Giving—Vectorworks Talks Apple Silicon
From more GPU rendering cores to the advantages of integrated memory that only feature in System on a Chip (SoC) design, Vectorworks leaders talk acceleration and future benefits.
Tech Soft 3D Advances CAD Technologies — New Accelerations
Apple Silicon support, deeper AEC technologies, and new analysis and simulation acquisitions are just some of the developments propelling Tech Soft 3D’s software kits that power leading AEC and MCAD industry solutions.
The ARM Wars: Vectorworks 2022 is the First BIM on ARM—the M1 Interview
Leadership at Vectorworks recently told a UK-based publication that their software on Apple’s ARM-based M1 chip platform is 40 – 200 percent faster than on rival Intel-based platforms (Mac or Windows).
Khronos Group Launches New Vulkan Website
Vulkan graphics API utilizations are growing in momentum and the Khronos Group has launched a dedicated website for general information.
Khronos Group and LunarG—Vulkan SDK Ported to Apple Platforms
Vulkan on Apple macOS is moving closer as Khronos and LunarG port Vulkan SDK to macOS platform to accelerate Vulkan Portability Initiative.
BIM is Central to Vectorworks’ Growth Strategy—Upcoming Technologies Revealed
Vectorworks is treating its BIM/CAD platform like an “OS” for design while building out features for ever-sharper market advantages in specific industry verticals.
Maxon Announces Cinema 4D Release 22 (S22)
Subscription-Only Release Offers Improved UV Workflows and Viewport Performance.
Recaping the Latest News—Apple’s New Mac Pro, Metal 2 and NVIDIA
Apple and NVIDIA are not coming back together anytime soon. So Mac pros need to forget about RTX and CUDA and look forward to a future of Mac Pro apps optimized around Metal 2 and its successors powered by AMD high-end GPUs inside of highly customized and optimized workstation hardware from Apple in new Mac Pros. The good news is: the key developers appear all in.
SIG: Siggraph 2019—Highlights from the Computer Graphics Show (Part 1)
This year in Los Angeles SIGGRAPH 2019 had an evolving twist in the format of the conference, with many more companies opting to host their wares in private rooms. Regardless, there was a slew of exciting announcements in software and hardware at the biggest computer graphics conference in the world.
Fireside Chat—The Details Behind Vectorworks 2019
Architosh talks to Dr. Biplab Sarkar about some of the nuances and rationales behind the latest big features in Vectorworks 2019.
SIG’18: Siggraph 2018 — Vancouver Highlights From Computer Graphics Show
Akiko Ashley covers the recent SIGGRAPH computer graphics show from Vancouver, noting the highlight announcements in 3D software and VR/AR/MR technologies along with key hardware from Nvidia.
AMD Intros new macOS versions of Radeon ProRender—Plugins for Maya and Blender
AMD releases significant new rendering technology for the Apple Mac platform—with final release of Radeon ProRender for macOS utilizing support for Apple’s Metal 2 technology and qualified hardware.
Vulkan Coming to Apple — Alternative to Metal API Headed to Mac and iOS
Valve, LunarG and The Brenwill Workshop have joined forces with the Khronos Group to bring the industry-standard low-level graphics API, Vulkan, to the Apple macOS and iOS platforms.
A Unified Graphics Future—How The Khronos Group Intends To Get Us There (Part 2)
Neil Trevett, President of The Khronos Group, talks to Architosh in this two-part series about OpenGL and the future of graphics standards.
SIGGRAPH 2017—The Year of the Game Engine & Low-Level Graphics API
Associate Editor Akiko Ashley was at SIGGRAPH 2017 this year and covered the top-level events, sessions, and presentations. This first report focuses on the “theme” elements apparent at this year’s computer graphics conference and exhibition.
SIG: SIGGRAPH 2017 Shaping Up to be Big Show—Preview Talk
Why are VR and AR companies taking root in the LA area? What is the state of the union in portability with graphics APIs so that the most apps can be written to the most platforms? These are some of the core questions Architosh is asking as it heads into the exciting week ahead with SIGGRAPH 2017.
Apple’s WebGPU Standard Proposal—Aiming at Common Access to Explicit Graphics
Apple’s Webkit team is proposing a new industry group to discuss the future of 3D graphics on the web—one that can develop a standard API that leverages modern GPU features.
Unity Technologies Releases Unity 5.5 for Gaming and AR/VR Industries
New Unity 5.5 release adds support for AR in Microsoft’s popular Hololens platform, as well as new GPU optimizations for Android and iOS app.
Nvidia Job Posting for Mac Software Engineer Points To GPU Return and OpenCL Push for Apple
Nvidia looks to be playing a key role in future Macs—new Nvidia Mac OS X centric job posts indicate Apple may be moving away from AMD in favor of what Nvidia is doing with AI with GPU compute.
SIG: Apple Graphics News—MoltenVK brings Vulkan to Apple iOS and macOS
New MoltenVK can help developers take advantage of Apple’s Metal graphics framework while utilizing the open-industry standard Vulkan API. This means Apple’s developers on iOS or especially macOS are no longer left out of the benefits of utilizing the next-generation, high-performance graphics API.
SIG: Apple looks to be going the path of ‘Metal’ for graphics—seems out on Vulkan standard
Khronos Group makes further positive momentum with Vulkan API, but Apple is missing from the roster of industry supporters. This is an early signal that Apple may be pushing for Metal for Mac’s graphic future as aging OpenGL lingers as available cross-platform API.
Metal for OS X Good, But Developers Need Flexibility and Options
Architosh speaks with Neil Trevett, President of Khronos Group, on matters of Vulkan in the tailwind of the Metal for OS X announcement made earlier this month.
Apple’s Number One CAD Vendor Optimistic about Metal for OS X
Longtime Mac CAD stalwart developer, Nemetschek Vectorworks, has told Architosh they are optimistic about Apple’s new low-level graphics API—Metal.
Mac 3D News: Apple bringing Metal API to Mac OS X—Confirmed
Apple said that its new proprietary Metal graphics API will move from iOS to Mac OS X. This move comes as expected and matches Microsoft’s efforts to allow programmers to program “to the metal” with less abstraction and driver overhead, freeing the GPU to unwind its true hardware powers. The net result is super-charged graphics performance. This move bodes well for OS X but will force developers to choose between an array of new and closed graphics standards.