Archives for Apple Metal Archives - Architosh
From more GPU rendering cores to the advantages of integrated memory that only feature in System on a Chip (SoC) design, Vectorworks leaders talk acceleration and future benefits.
Apple Silicon support, deeper AEC technologies, and new analysis and simulation acquisitions are just some of the developments propelling Tech Soft 3D’s software kits that power leading AEC and MCAD industry solutions.
Leadership at Vectorworks recently told a UK-based publication that their software on Apple’s ARM-based M1 chip platform is 40 – 200 percent faster than on rival Intel-based platforms (Mac or Windows).
Vulkan graphics API utilizations are growing in momentum and the Khronos Group has launched a dedicated website for general information.
Vulkan on Apple macOS is moving closer as Khronos and LunarG port Vulkan SDK to macOS platform to accelerate Vulkan Portability Initiative.
Vectorworks is treating its BIM/CAD platform like an “OS” for design while building out features for ever-sharper market advantages in specific industry verticals.
Subscription-Only Release Offers Improved UV Workflows and Viewport Performance.
Apple and NVIDIA are not coming back together anytime soon. So Mac pros need to forget about RTX and CUDA and look forward to a future of Mac Pro apps optimized around Metal 2 and its successors powered by AMD high-end GPUs inside of highly customized and optimized workstation hardware from Apple in new Mac Pros. The good news is: the key developers appear all in.
This year in Los Angeles SIGGRAPH 2019 had an evolving twist in the format of the conference, with many more companies opting to host their wares in private rooms. Regardless, there was a slew of exciting announcements in software and hardware at the biggest computer graphics conference in the world.
Architosh talks to Dr. Biplab Sarkar about some of the nuances and rationales behind the latest big features in Vectorworks 2019.
Akiko Ashley covers the recent SIGGRAPH computer graphics show from Vancouver, noting the highlight announcements in 3D software and VR/AR/MR technologies along with key hardware from Nvidia.
AMD releases significant new rendering technology for the Apple Mac platform—with final release of Radeon ProRender for macOS utilizing support for Apple’s Metal 2 technology and qualified hardware.
Valve, LunarG and The Brenwill Workshop have joined forces with the Khronos Group to bring the industry-standard low-level graphics API, Vulkan, to the Apple macOS and iOS platforms.
Neil Trevett, President of The Khronos Group, talks to Architosh in this two-part series about OpenGL and the future of graphics standards.
Associate Editor Akiko Ashley was at SIGGRAPH 2017 this year and covered the top-level events, sessions, and presentations. This first report focuses on the “theme” elements apparent at this year’s computer graphics conference and exhibition.
Why are VR and AR companies taking root in the LA area? What is the state of the union in portability with graphics APIs so that the most apps can be written to the most platforms? These are some of the core questions Architosh is asking as it heads into the exciting week ahead with SIGGRAPH 2017.
Apple’s Webkit team is proposing a new industry group to discuss the future of 3D graphics on the web—one that can develop a standard API that leverages modern GPU features.
New Unity 5.5 release adds support for AR in Microsoft’s popular Hololens platform, as well as new GPU optimizations for Android and iOS app.
Nvidia looks to be playing a key role in future Macs—new Nvidia Mac OS X centric job posts indicate Apple may be moving away from AMD in favor of what Nvidia is doing with AI with GPU compute.
New MoltenVK can help developers take advantage of Apple’s Metal graphics framework while utilizing the open-industry standard Vulkan API. This means Apple’s developers on iOS or especially macOS are no longer left out of the benefits of utilizing the next-generation, high-performance graphics API.
Khronos Group makes further positive momentum with Vulkan API, but Apple is missing from the roster of industry supporters. This is an early signal that Apple may be pushing for Metal for Mac’s graphic future as aging OpenGL lingers as available cross-platform API.
Architosh speaks with Neil Trevett, President of Khronos Group, on matters of Vulkan in the tailwind of the Metal for OS X announcement made earlier this month.
Longtime Mac CAD stalwart developer, Nemetschek Vectorworks, has told Architosh they are optimistic about Apple’s new low-level graphics API—Metal.
Apple said that its new proprietary Metal graphics API will move from iOS to Mac OS X. This move comes as expected and matches Microsoft’s efforts to allow programmers to program “to the metal” with less abstraction and driver overhead, freeing the GPU to unwind its true hardware powers. The net result is super-charged graphics performance. This move bodes well for OS X but will force developers to choose between an array of new and closed graphics standards.