When the Game Developers Conference (GDC) takes place in March, Unity, one of the world’s largest technology companies involved in the 3D software industry, will be delivering a major keynote address on 18 March 2019.
The Unity keynote will take place at 5 pm PTD at 846 Mission Street in San Francissco and will be broadcast live. With Unity at the center of the gaming ecosystem, the Keynote kicks off a full week of technology reveals and programming at the Unity Booth (Booth S249, S127, and S227 in the Moscone Center), Unity Central (30 3rd Street) and online on the Unity GDC Hub.
Performance by Default will be on full display, demonstrating how developers can achieve benefits from multi-threaded performance for build targets of all ranges, all without the heavy programming headache. Invitations to the keynote will be sent out in the coming weeks, says Unity. Space will be limited but the company will also be hosting viewing parties in its own offices in San Francissco, Bellevue and Montreal.
Unity Brings Largest Booth in Its History
The company plans to have the biggest booth ever at GDC 2019—12,000 square feet—with a theater packed with developer talks, an Answer Bar where attendees can speak to Unity experts and partners, and hands-on areas with the latest technologies.
Several sessions will be streamed; for a full slate of programming please check the Unity GDC Hub.
Unity will also be represented across several sessions at the show:
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Assisted Artistry: Applying Deep Learning to Games Content Creation (Natasha Tatarchuk, Vice President of Graphics)
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Evolving Mixed Reality: Designing on the Real World (Jono Forbes, Senior Software Engineer)
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Mental Models and Systems for Spatial Computing (Timoni West, Director of XR Research)
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Everyone Watching This is Fired (Mike Acton, Principal Engineer)
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Math for Game Developers: Inside Neural Networks (Michael Buttner, Principal Research Engineer)
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Super Powering Technical Artists Using Deep Learning (Cesar Romero, Principal Machine Learning Engineer)
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From the Trenches: Moving the Diversity Needle in Community Management (Deborah Oyeyinka, Social Media and Community Manager)
Unity Central Welcomes All Visitors, No Badge Needed
With GDC taking place in Unity’s backyard, the company is once again opening its doors to all members of the game development community. All visitors are welcome at Unity Central (30 3rd Street) where they can get access to Unity’s technology and the people who build them, all without the need of a badge. Additionally, Unity is providing quiet places to have conversations, comfortable seating, places to charge and other amenities such as food and beverage. Happy Hours will also be hosted at this location by invitation.
Unity Developer Day
Unity Developer Day takes place at the Moscone West (Room 3022) and is a full day of customized sessions for badge holders. Topics are technical and will range from beginner to advanced, including deep dives into the Unity 2019 Roadmap and Project Tiny, Unity’s runtime and Editor mode designed to build games and experiences that can load instantly. Attendance is first come, first served.
Unity at the Center of the Game Development Ecosystem
Unity powers more than 50% of all new mobile games, and reaches more than 3 billion devices worldwide. This is only possible because of Unity’s role of partnering with industry leaders such as Apple, Google, NVIDIA, Sony Playstation, Microsoft Xbox, Nintendo Switch, Oculus Rift, and Autodesk to optimize the Unity platform for each of these platforms and workflows.
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