Archives for game engine Archives - Architosh
Epic Games has released the latest Unreal Engine (version 4.25) delivering on substantial new capabilities for both the gaming and professional markets.
Unity 2019.4 Long-Term support will arrive in spring to provide solid foundation for creators looking to ship their projects in the near future.
GRAPHISOFT and Epic announce co-marketing agreement to bring real-time, raytracing technology to ARCHICAD 23 users in the second half of 2019.
Unity 2019.1 includes more than 300 improvements including Lightweight Render Pipeline, Burst Compiler, and Shade Graph among others.
Audiences around the world will see everything they need to see to continue to create, operate, and monetize on the world’s most widely used real-time development platform.
Another free year of Unreal Studio will aid over one hundred thousands visualization professionals learning to use the powerful game engine for immersive 3D rendered visualization.
Helsinki and San Francisco-based Umbra™ have partnered with the City of Helsinki, Finland, to bring a massive, real-time streaming 3D model of the entire city online and viewable on web browsers and mobile devices like the Apple iPad. Multi-Billion Polygonal Models Powerfully Optimized Based on aerial photographs of Helsinki taken in 2015, the city generated […]
Game engines are on the cusp of a major invasion of the professional apps market—with leading 3D professional tools now looking at Unreal integrations.
Unity Technologies and Autodesk collaborate around FBX technology to streamline game development and asset creation using 3ds Max and Maya with Unity.
Unity announces robust support for Apple’s ARKit and iOS 11—announces new IKEA Place as a stellar example of augmented reality example app.
Associate Editor Akiko Ashley was at SIGGRAPH 2017 this year and covered the top-level events, sessions, and presentations. This first report focuses on the “theme” elements apparent at this year’s computer graphics conference and exhibition.
World’s most popular game engine radically increases productivity and collaboration between artists, designers, and developers with powerful new visual tools.
New Japanese game engine, Xenko, aims to take market share away from Unreal Engine and Unity—with support for the latest C# language, Vulkan support and VR.
Unity Technologies announces the release date for Unity 5.6, which will mark the final installment of Unity 5. The company also provides an early look at Unity 2017 Beta, the next generation of Unity.
New Unity 5.5 release adds support for AR in Microsoft’s popular Hololens platform, as well as new GPU optimizations for Android and iOS app.
Autodesk continues to serve the Game Developers market with key technology updates to its tool chains.
In this feature we talk to Andrew Jones, COO of Perfect Parallel, a leading-edge software developer with a range of inter-related golf design, gaming, visualization, and broadcast suite technologies. What makes this company so fascinating goes beyond its tech and into its relationships and aspirations. Relationships with firms like Nicklaus Design, as well as the professional golf networks in the United States and abroad, have Perfect Parallel poised to shake up the game of golf.