Archives for game engine
Game engines are on the cusp of a major invasion of the professional apps market—with leading 3D professional tools now looking at Unreal integrations.
Unity Technologies and Autodesk collaborate around FBX technology to streamline game development and asset creation using 3ds Max and Maya with Unity.
Unity announces robust support for Apple’s ARKit and iOS 11—announces new IKEA Place as a stellar example of augmented reality example app.
Associate Editor Akiko Ashley was at SIGGRAPH 2017 this year and covered the top-level events, sessions, and presentations. This first report focuses on the “theme” elements apparent at this year’s computer graphics conference and exhibition.
World’s most popular game engine radically increases productivity and collaboration between artists, designers, and developers with powerful new visual tools.
New Japanese game engine, Xenko, aims to take market share away from Unreal Engine and Unity—with support for the latest C# language, Vulkan support and VR.
Unity Technologies announces the release date for Unity 5.6, which will mark the final installment of Unity 5. The company also provides an early look at Unity 2017 Beta, the next generation of Unity.
New Unity 5.5 release adds support for AR in Microsoft’s popular Hololens platform, as well as new GPU optimizations for Android and iOS app.
Autodesk continues to serve the Game Developers market with key technology updates to its tool chains.
In this feature we talk to Andrew Jones, COO of Perfect Parallel, a leading-edge software developer with a range of inter-related golf design, gaming, visualization, and broadcast suite technologies. What makes this company so fascinating goes beyond its tech and into its relationships and aspirations. Relationships with firms like Nicklaus Design, as well as the professional golf networks in the United States and abroad, have Perfect Parallel poised to shake up the game of golf.