Archives for Houdini Archives - Architosh
SIGGRAPH 2021 — Year of the Metaverse, and Virtual and Global Production (Part 2)
Part 2 of our SIGGRAPH report covers technologies from rendering to animation and beyond to the hardware to accelerate both.
SIG: Siggraph 2019—Highlights from the Computer Graphics Show (Part 1)
This year in Los Angeles SIGGRAPH 2019 had an evolving twist in the format of the conference, with many more companies opting to host their wares in private rooms. Regardless, there was a slew of exciting announcements in software and hardware at the biggest computer graphics conference in the world.
SIGGRAPH 2017 — Detailed Show Reports on Computer Graphics Conference and Expo
At this year’s SIGGRAPH show returned to Los Angeles, the show gained momentum in the midst of the burgeoning VR/AR explosion happening across various 3D industries as well as foundational shifts happening at the developer level as game engines grow more important and low-level graphics APIs bloom further. Lurking in the background of this year’s SIGGRAPH is AMD’s resurgence as well as Apple’s promised return to pro markets at the workstation level.
SideFX’s New Houdini 16—What’s Hot In This 3D Software Package
SideFX’s Houdini 16 has massive new updates in features and capabilities. Architosh takes a look at some of the bigger ones in procedural oceans technology and its all new shader builder module.
Ultra-fast Redshift Render Comes to Houdini
World’s fastest renderer—Redshift—is coming to Houdini and then next it will be Maxon’s Cinema 4D. Redshift supports other 3D packages already.
Allegorithmic Integrates Substance Engine into Houdini 15
Free update brings leading 3D material creator to professional VFX artists; fast exportation to the Unity Game Engine.
SIGGRAPH 2015: Full Coverage of Computer Graphics Show
This year’s focus was very much on VR (virtual reality) & Cloud Based Rendering. The focus on Virtual Reality brought a new creative energy on the show floor for exploration into a new frontier. VR in architecture & games was a big subject in the VR Village. Developers had discussions of how the hardware & software is driving development of this new space to make it affordable to the masses.
Laubwerk Plants Kits 1.0.15 and Surface Spread 1.0.37 Updates
The latest version 1.0.15 of the Laubwerk Plants Kits adds support for 3ds Max 2016, and for Next Limit’s Maxwell Render for both 3ds Max and Cinema 4D.
Side Effects Software Releases Houdini 14 for Mac, Windows and Linux
Side Effects Software has released the new Houdini 14 this month for cross-platform visualization on Mac, Windows and Linux. Houdini ships in two major versions and the latest release supports new crowd instancing technology and a new multi-phyics dynamics system.
SIG: Pictures from the SIGGRAPH 2013 Show Floor – Part 1
We have pictures from the SIGGRAPH 2013 show floor with accompanying notes on releases
Tidbits: Maxwell Render, PanzerCAD and more news
Mac CAD and 3D News: In today’s tidbits we cover CamerMatch 2010 software by PanzerCAD for the latest Vectorworks 2010 products, plus news on Maxwell Render version 2.0.
Side Effects Software intros Houdini 10
Side Effects Software of Toronto Unleashes Houdini 10 with new Motion FX and HQueue software.
Siggraph Highlights for Mac Users – Part 2
Architosh will be covering all the latest Siggraph 2008 news this week but in this first of two parts we will highlight some notable announcements for Mac 3D professionals.
Houdini 9.5 now available for Mac OS X Leopard
Side Effects Software has released Houdini 9.5 this month and for the first time introduces a full native release for Apple’s Mac OS X Leopard operating system
Houdini by Side Effects Software is coming to the Mac – beta program announced
The popular Windows-based 3D software package, Houdini, is coming to the Mac OS X platform and Houdini for Mac Beta has been announced