Archives for GPU rendering Archives - Architosh
NVIDIA RTX 2000 Ada Generation GPU delivers a powerful upgrade path for SFF GPU enthusiasts in DCC, CAD, and CAE industries.
HOOPS Luminate is the new toolkit that brings advanced and real-time rendering to the HOOPS family of engineering software SDKs.
NVIDIA RTX A2000 GPU delivers solid performance per dollar metrics — Architosh gives it a detailed spin across 3D CAD apps and benchmarks.
OTOY and its Render Network to offer Redshift Render in the first half of 2022 — Maxon partnership will add Cinema 4D as well.
Omniverse and RTX technologies are discussed in this GTC-timed NVIDIA executive interview with Richard Kerris and Andrew Rink.
AMD helps partner with Blender—supports HIP rendering with Cycles X for Blender 3.0 Beta.
The Metaverse is where we are headed based on what SIGGRAPH 2021 presented this year — Virtual and Global Production accelerates.
Redshift supports Mac including M1-powered computers — extending compatibility provides powerful options for 3D content creators.
Arnold now brings artists the power and flexibility of CPU and GPU rendering in a single renderer.
Hybrid rendering fundamentally changes computer graphics by fusing Real-Time Ray Tracing with AI, Simulation, and Rasterization.
The Bulgarian software developer gives the world its first look at ‘Project Lavina’ — a new rendering technology rendering up to 90 frames per second on twin Quadro RTX cards.
AMD releases significant new rendering technology for the Apple Mac platform—with final release of Radeon ProRender for macOS utilizing support for Apple’s Metal 2 technology and qualified hardware.
World’s fastest renderer—Redshift—is coming to Houdini and then next it will be Maxon’s Cinema 4D. Redshift supports other 3D packages already.