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Chaos Group’s V-Ray 3.0 for 3ds Max is now out and available

The Chaos Group has the new V-Ray 3.0 rendering toolkit for Autodesk 3DS Max out and it has tons of new and excellent features


The Chaos Group wrote us recently to announce their latest release of their award-winning V-Ray technology and its newest implementation in Autodesk 3ds Max. The company has really gone all out in its promotion as well, transforming its property with updated imagery and information oriented exclusively at the plugin for 3ds Max within a snazzy new site architecture.

There are brand new features and updates across the entire V-Ray workflow within Autodesk 3ds Max, including lighting, shading, rendering and workflow. They include in summary:

  • Progressive Rendering — New path traced rendering engine
  • Faster Ray Tracing
  • Simplified User Interface — Common controls have been put up front making it friendlier
  • Quick Settings — New production pre-sets for faster workflow
  • Advanced V-Ray Frame Buffer — New OpenColor IO support
  • Render Mask — Define render regions
  • Faster Hair
  • New Skin Shader
  • Ray Traced SSS
  • VRMATS — Application independent V-Ray material
  • OSL Support — Create custom shaders with Open Shading Language
  • Alembic Support
  • Deep Image Support — Adds support for Deep Image output including OpenEXR 2.0
  • Metaballs
  • Vray Clipper — Instantly create cut-aways and section renders
  • RT GPU Render Elements — GPU final frame rendering
  • Probabilistic Lights
  • Max Ray Intensity — Artifact Free renders
  • Distributed Rendering — Advanced distributed rendering controls

More Information

V-Ray 3.0 for Max is a comprehensive physically-based lighting, shading, and rendering toolkit built to meet the creative demands of CG artists and designers in numerous fields and industries. All of the features listed above can be explained further in detail.

01 - V-Ray 3.0 for Max by Chaos Group. This image shows the new Progressive Render Image Sampler.

01 – V-Ray 3.0 for Max by Chaos Group. This image shows the new Progressive Render Image Sampler.

A new progressive rendering sampler enables faster feedback even with complex features within the render scene such as Environmental Fog, DoF or motion blur, is just one area where brand new features have been added. The Progressive Sampler uses a path traced rendering engine compatible with multiple GI solutions including Brut Force, Irradiance Map and Light Cache.

A trial version is available now for Windows platforms. There are also new pricing options in this release. You can learn about flexible term licensing here.

To learn more visit:

Architosh Analysis

These are great feature updates to an already excellent technology stack from Chaos Group. The group continues to push the envelope in realism and render image quality options. We expect some of these to make their way to the future version of V-Ray for SketchUp (currently at version 2.0).

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