Archives for rendering engine Archives - Architosh
Apple is poised to make the move to custom design processors for its Macs and will tap its elite experience in ARM-based chip design to empower Mac computers to go places it deems it cannot get to by sticking with Intel.
Along with next-gen tools, Epic announces a $1 million royalty exemption for Unreal Engine game developers and launches Epic Online Services for all game developers.
Epic Games has released the latest Unreal Engine (version 4.25) delivering on substantial new capabilities for both the gaming and professional markets.
AutoDesSys gains Academy Award-winning rendering technology in new V-Ray for formZ. Now one of the world’s leading intuitive 3D modeling programs offers its users the very best in photo-realistic rendering output.
World’s fastest renderer—Redshift—is coming to Houdini and then next it will be Maxon’s Cinema 4D. Redshift supports other 3D packages already.
SIG: OTOY expands OctaneRender integration with NUKE, Houdini, MotionBuilder, Unreal Engine 4 and more
OTOY announces expansive OctaneRender integration with NUKE, Houdini, MotionBuilder, Unreal Engine 4 and other tools…new support for holographic video production
Architosh has Mac 3D news from SIGGRAPH 2014, which starts today. Chaos Group have announced integration and support of V-Ray for MODO, NUKE and KATANA from The Foundry
In this feature Product In-Depth Lon Grohs, vice president of business development, Chaos Group and Corey Rubadue, director of Chaos Group USA, speak to Architosh about the latest version of V-Ray 2.0 for SketchUp, a sophisticated photorealistic rendering plugin application for Trimble’s popular SketchUp modeler.
HOOPS Developer expands with new technologies leveraging mobile platforms like Apple iPad and the emergence of WebGL
The CAD/3D industry has another source of expertise for rendering kernel technology with GPU acceleration and and a whole lot more…and importantly this new player supports Mac OS X in addition to Windows