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Project Lavina—Chaos Group’s the Future of Real-Time Ray Tracing

Project Lavina advances for Chaos Group, NVIDIA RTX GPU scaling, noise reduction and more….

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At SIGGRAPH this summer the Chaos Group previewed major features coming to Project Lavina, its ground-breaking application for 100 percent real-time ray tracing rendering. Project Lavina can fully ray trace massive 3D scenes without workarounds or raster graphics.

The One Billion Poly KitBash3d City

At Siggraph 2019 the company demoed Project Lavina’s capabilities through several scenes, including the one billion polygon KitBash3d city designed by Blizzard Entertainment’s Evan Butler, plus a fully interactive walkthrough of Kevin Margo’s CONSTRUCT construction site.

Screen capture from short film CONSTRUCT by Kevin Margo. See full feature below.

Project Lavina can support multiple Nvidia RTX GPUs and the latest developments behind it announced at Siggraph include:

  • New real-time Chaos denoiser
  • Multiple GPU support
  • Animation support
  • Enhanced camera controls and transitions
  • Automatic collision and stair/ramp detection
  • Material swapping
  • Drag-and-drop IBL environments
  • LUT color profiles
  • Scene merging
  • Selection and transformation of objects
  • Hide/unhide selections
  • Interactive depth of field

“We’ve come a long way in five years,” said Lon Grohs, Global Head of Creative at Chaos Group. “When CONSTRUCT started, Kevin was visualizing characters at 24 frames a second with over $250,000 in hardware behind him. Today, he could just use Lavina, achieving full ray tracing with even higher fidelity on a $1,000 RTX card. Artists have never seen anything like this. Now that it’s within reach, it’s going to change everything.”

Here is a video on Chaos Group’s Project Lavina technology. Pretty cool stuff so please be sure to check it out! 

Those interested in the beta can sign up here now. To read the original Project Lavina announcement, click here.

You can watch CONSTRUCT, the short film here below:

 

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