This week at the Nvidia GPU Technology Conference, the largest event for GPU computing, OTOY has announced a slew of major new updates to its entire GPU rendering tool chain, including a new OctaneRender 3 and the new OctaneRender Cloud, based on the same code base. The company also introduced a new product in OctaneVR.
Cloud Rendering and Content Creation
OctaneRender Cloud isn’t just a cloud-based rendering platform anymore. The upcoming update to OctaneRender Cloud is built on the same code base as OctaneRender 3 and avails the same toolset to users so that artists can create from anywhere.
Using desktop.otoy.com, artists can enjoy live authoring and DCC (digital content creation) tools from within any HTML5 browser. Cloud-fueled rendering via orc.otoy.com will support unlimited, batched offline rendering jobs from ORBX scenes to produce images, animations, light fields, simple baked navigable ORBX media for ArchVis walkthroughs and asset browsing, full interactive scene export, packaging and deployment of VR and AR—all powered by Amazon’s Web Services or OTOY’s own GPU clusters.
OctaneRender Cloud will support watermarking and pay wall authentication for web-based commercial content distribution and protection of IP of media created in OctaneRender.
X.IO app integration: Applications that are built on OTOY’s X.IO App Streaming service will be connected to OctaneRender Cloud. OTOY’s real-time raytracing engine, Brigade, will be one of the first services leveraging the full scope of ORBX media exporting from OctaneRender, allowing artists to navigate scenes dynamically with no noise, and streamed to any device.
OTOY will invite select users to participate in the OctaneRender Cloud beta release this spring with an expansion of the program over the summer. To learn more visit them here.