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Archives for OTOY Archives - Architosh

Maxon and OTOY Partner—Bring Redshift Support to OTOY’s Render Network

OTOY and its Render Network to offer Redshift Render in the first half of 2022 — Maxon partnership will add Cinema 4D as well.


SIG: Siggraph 2019—Highlights from the Computer Graphics Show (Part 2)

We continue with Part 2 of our Architosh coverage of SIGGRAPH 2019 in Los Angeles.


SIG’18: Siggraph 2018 — Vancouver Highlights From Computer Graphics Show

Akiko Ashley covers the recent SIGGRAPH computer graphics show from Vancouver, noting the highlight announcements in 3D software and VR/AR/MR technologies along with key hardware from Nvidia.


GTC 2018—NVIDIA Technologies Are Changing The Way We Work and Create

NVIDIA’s GPU Technology Conference (GTC) has rapidly become a must-attend event for those on the leading edge of technology. Beyond graphics, GPUs are powering and transforming Artificial Intelligence, Deep Learning, VR/AR/MR (realities) across a broad array of fields.


SIG: Final Complete Siggraph 2015 Event Photos & Notes

Our complete Siggraph 2015 gallery, compliments of Akiko Ashley who covered the show in detail in an earlier report.


SIGGRAPH 2015: Full Coverage of Computer Graphics Show

This year’s focus was very much on VR (virtual reality) & Cloud Based Rendering. The focus on Virtual Reality brought a new creative energy on the show floor for exploration into a new frontier. VR in architecture & games was a big subject in the VR Village. Developers had discussions of how the hardware & software is driving development of this new space to make it affordable to the masses.


SIGGRAPH 2015: OTOY improves economies of scale, speed and cost with powerful next-generation production pipelines

World’s first room-sized light field rendering in VR, live 360-degree avatar scanning for VR, 16K video production and playback, and first hands-on preview of OctaneRender 3 showcase the power of new production pipelines.


SIG: OTOY to demonstrate first-ever, room-sized Light Field in VR at SIGGRAPH

OTOY is planning on repeating their last year’s success at SIGGRAPH 2014 and will be showing off their new holographic light field rendering, powered by OTOY technologies, live 360-degree avatar scanning for VR, 16K video pipeline and the first ever hands-on OctaneRender 3.


OTOY unveils Massive Upgrades to GPU-based Rendering Tool Chain

Nvidia’s GPU conference is happening this week and GPU related companies have been making interesting announcements. For its part, OTOY, a world-leader in GPU rendering tech, has unveiled a slew of major announcements and product updates for 2015.


OTOY unveils new OctaneRender Cloud—new cloud based DCC tool plus rendering

OTOY unveils new updated OctaneRender Cloud, based on new OctaneRender 3 GPU rendering technology. The company announced these updates this week at the Nvidia GPU Conference.


OTOY unveils huge update to OctaneRender 3—World’s leading GPU Renderer

OTOY’s massive update announcement for Octane Render 3 contains information on stunning industry-first features. The GPU renderer runs on Mac OS X, Windows, Linux and now the cloud.


OTOY unveils OctaneVR, the world’s first production-ready renderer for VR, AR and Holographic Cinema—completely free for commercial use

OctaneVR lets artists on any budget create hyper-realistic cinematic experiences for VR and AR using a free, feature-complete version of OTOY’s acclaimed OctaneRender VFX software. The new tool will be available for Mac OS X, Windows and Linux.


Architosh Looks Back at 2014 for Mac CAD and 3D

In this report we look back at the year’s biggest news for our coverage markets and make some predictions of what to watch in 2015.


OTOY opens beta of X.IO App Streaming services to developers worldwide—Windows apps served to any OS

OTOY’s technology promises to liberate Windows applications from the constraints of the Windows OS platform and their devices—delivering key applications and games to users on any device worldwide. This marks a major opportunity for developers to reach more audience with existing code bases onto platforms like Apple’s Mac OS X and mobile platforms like iOS and Android.


OTOY releases OctaneRender 2.1 with community-requested features and more

Mac 3D News: OTOY announces new OctaneRender 2.1 version available now. OctaneRender is the world’s first GPU-based un-biased, physically based renderer


SIG: OTOY expands OctaneRender integration with NUKE, Houdini, MotionBuilder, Unreal Engine 4 and more

OTOY announces expansive OctaneRender integration with NUKE, Houdini, MotionBuilder, Unreal Engine 4 and other tools…new support for holographic video production


SIG: OTOY announces new X.IO App Streaming services to bring Windows CAD and 3D apps to Mac and other platforms

OTOY announces new X.IO App Streaming to bring anywhere access to Windows graphics intensive apps to any device via the Web


OTOY announces availability of OctaneRender 2—GPU based real-time rendering solution powers forward

OTOY releases latest version of its GPU-based real-time rendering solution for Mac, Windows and Linux


Why OTOY will change our 3D world: A conversation with Jules Urbach

In this first of what we hope will be a long history of interviews, Architosh talks to Jules Urbach of OTOY about his company’s transformational technologies—the likes of which are not just affecting the development path options for industry giants like Autodesk, but also now catching the eye of every major Hollywood movie studio.


Mac 3D: OTOY introduces ORBX — Powerful Interchange File Support System

ORBX enables precise renderings across 15 of the top 3D modeling applications.


Autodesk talks to Architosh about Octane Cloud Workstation: Autodesk Edition at Amazon

Architosh explores the OTOY Octane Cloud Workstation via Amazon EC2 Instances — a Technology Preview is showing developers and press how the future of the cloud may play out for CAD and 3D


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