Archives for OTOY
We continue with Part 2 of our Architosh coverage of SIGGRAPH 2019 in Los Angeles.
Akiko Ashley covers the recent SIGGRAPH computer graphics show from Vancouver, noting the highlight announcements in 3D software and VR/AR/MR technologies along with key hardware from Nvidia.
NVIDIA’s GPU Technology Conference (GTC) has rapidly become a must-attend event for those on the leading edge of technology. Beyond graphics, GPUs are powering and transforming Artificial Intelligence, Deep Learning, VR/AR/MR (realities) across a broad array of fields.
Our complete Siggraph 2015 gallery, compliments of Akiko Ashley who covered the show in detail in an earlier report.
This year’s focus was very much on VR (virtual reality) & Cloud Based Rendering. The focus on Virtual Reality brought a new creative energy on the show floor for exploration into a new frontier. VR in architecture & games was a big subject in the VR Village. Developers had discussions of how the hardware & software is driving development of this new space to make it affordable to the masses.
SIGGRAPH 2015: OTOY improves economies of scale, speed and cost with powerful next-generation production pipelines
World’s first room-sized light field rendering in VR, live 360-degree avatar scanning for VR, 16K video production and playback, and first hands-on preview of OctaneRender 3 showcase the power of new production pipelines.
OTOY is planning on repeating their last year’s success at SIGGRAPH 2014 and will be showing off their new holographic light field rendering, powered by OTOY technologies, live 360-degree avatar scanning for VR, 16K video pipeline and the first ever hands-on OctaneRender 3.
Nvidia’s GPU conference is happening this week and GPU related companies have been making interesting announcements. For its part, OTOY, a world-leader in GPU rendering tech, has unveiled a slew of major announcements and product updates for 2015.
OTOY unveils new updated OctaneRender Cloud, based on new OctaneRender 3 GPU rendering technology. The company announced these updates this week at the Nvidia GPU Conference.
OTOY’s massive update announcement for Octane Render 3 contains information on stunning industry-first features. The GPU renderer runs on Mac OS X, Windows, Linux and now the cloud.
OTOY unveils OctaneVR, the world’s first production-ready renderer for VR, AR and Holographic Cinema—completely free for commercial use
OctaneVR lets artists on any budget create hyper-realistic cinematic experiences for VR and AR using a free, feature-complete version of OTOY’s acclaimed OctaneRender VFX software. The new tool will be available for Mac OS X, Windows and Linux.
In this report we look back at the year’s biggest news for our coverage markets and make some predictions of what to watch in 2015.
OTOY opens beta of X.IO App Streaming services to developers worldwide—Windows apps served to any OS
OTOY’s technology promises to liberate Windows applications from the constraints of the Windows OS platform and their devices—delivering key applications and games to users on any device worldwide. This marks a major opportunity for developers to reach more audience with existing code bases onto platforms like Apple’s Mac OS X and mobile platforms like iOS and Android.
Mac 3D News: OTOY announces new OctaneRender 2.1 version available now. OctaneRender is the world’s first GPU-based un-biased, physically based renderer
SIG: OTOY expands OctaneRender integration with NUKE, Houdini, MotionBuilder, Unreal Engine 4 and more
OTOY announces expansive OctaneRender integration with NUKE, Houdini, MotionBuilder, Unreal Engine 4 and other tools…new support for holographic video production