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Archives for OTOY

SIG: Siggraph 2019—Highlights from the Computer Graphics Show (Part 2)

We continue with Part 2 of our Architosh coverage of SIGGRAPH 2019 in Los Angeles.

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SIG’18: Siggraph 2018 — Vancouver Highlights From Computer Graphics Show

Akiko Ashley covers the recent SIGGRAPH computer graphics show from Vancouver, noting the highlight announcements in 3D software and VR/AR/MR technologies along with key hardware from Nvidia.

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GTC 2018—NVIDIA Technologies Are Changing The Way We Work and Create

NVIDIA’s GPU Technology Conference (GTC) has rapidly become a must-attend event for those on the leading edge of technology. Beyond graphics, GPUs are powering and transforming Artificial Intelligence, Deep Learning, VR/AR/MR (realities) across a broad array of fields.

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SIG: Final Complete Siggraph 2015 Event Photos & Notes

Our complete Siggraph 2015 gallery, compliments of Akiko Ashley who covered the show in detail in an earlier report.

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SIGGRAPH 2015: Full Coverage of Computer Graphics Show

This year’s focus was very much on VR (virtual reality) & Cloud Based Rendering. The focus on Virtual Reality brought a new creative energy on the show floor for exploration into a new frontier. VR in architecture & games was a big subject in the VR Village. Developers had discussions of how the hardware & software is driving development of this new space to make it affordable to the masses.

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SIGGRAPH 2015: OTOY improves economies of scale, speed and cost with powerful next-generation production pipelines

World’s first room-sized light field rendering in VR, live 360-degree avatar scanning for VR, 16K video production and playback, and first hands-on preview of OctaneRender 3 showcase the power of new production pipelines.

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SIG: OTOY to demonstrate first-ever, room-sized Light Field in VR at SIGGRAPH

OTOY is planning on repeating their last year’s success at SIGGRAPH 2014 and will be showing off their new holographic light field rendering, powered by OTOY technologies, live 360-degree avatar scanning for VR, 16K video pipeline and the first ever hands-on OctaneRender 3.

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OTOY unveils Massive Upgrades to GPU-based Rendering Tool Chain

Nvidia’s GPU conference is happening this week and GPU related companies have been making interesting announcements. For its part, OTOY, a world-leader in GPU rendering tech, has unveiled a slew of major announcements and product updates for 2015.

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OTOY unveils new OctaneRender Cloud—new cloud based DCC tool plus rendering

OTOY unveils new updated OctaneRender Cloud, based on new OctaneRender 3 GPU rendering technology. The company announced these updates this week at the Nvidia GPU Conference.

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OTOY unveils huge update to OctaneRender 3—World’s leading GPU Renderer

OTOY’s massive update announcement for Octane Render 3 contains information on stunning industry-first features. The GPU renderer runs on Mac OS X, Windows, Linux and now the cloud.

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OTOY unveils OctaneVR, the world’s first production-ready renderer for VR, AR and Holographic Cinema—completely free for commercial use

OctaneVR lets artists on any budget create hyper-realistic cinematic experiences for VR and AR using a free, feature-complete version of OTOY’s acclaimed OctaneRender VFX software. The new tool will be available for Mac OS X, Windows and Linux.

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Architosh Looks Back at 2014 for Mac CAD and 3D

In this report we look back at the year’s biggest news for our coverage markets and make some predictions of what to watch in 2015.

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OTOY opens beta of X.IO App Streaming services to developers worldwide—Windows apps served to any OS

OTOY’s technology promises to liberate Windows applications from the constraints of the Windows OS platform and their devices—delivering key applications and games to users on any device worldwide. This marks a major opportunity for developers to reach more audience with existing code bases onto platforms like Apple’s Mac OS X and mobile platforms like iOS and Android.

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OTOY releases OctaneRender 2.1 with community-requested features and more

Mac 3D News: OTOY announces new OctaneRender 2.1 version available now. OctaneRender is the world’s first GPU-based un-biased, physically based renderer

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SIG: OTOY expands OctaneRender integration with NUKE, Houdini, MotionBuilder, Unreal Engine 4 and more

OTOY announces expansive OctaneRender integration with NUKE, Houdini, MotionBuilder, Unreal Engine 4 and other tools…new support for holographic video production

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INSIDER Xpresso keeps CAD industry professionals up-to-date on next-gen emerging technologies (emTech) that will revolutionize the worlds of AEC and manufacturing and design. As an Xpresso reader, you will hear from some of the most important voices inventing and using the very latest tech in areas such as AI, machine learning, algorithmic-aided design (AAD), AR, VR, MR, 3D printing, 3D computer vision, robotics, and SmartCities technologies.

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